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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1137653 times)

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11520 on: November 27, 2014, 01:37:25 pm »

They add stuff, which hurts optimization since they more or less have to rush it out.

Eh, it's a dev cycle. I haven't played for a month since my computer went downstream, but I'll definitely pick it back up when I make my new one.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11521 on: November 27, 2014, 02:00:18 pm »

laptop
Are you sure its using the graphics card (if you have one) and not the intel thing?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

da_nang

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11522 on: November 27, 2014, 02:22:35 pm »

Since we're talking performance, Radar_X on Reddit released some updated minimum specs.

Quote
    OS: Windows 7 or later
    CPU: Core i5-760 or better / AMD Phenom II X4 or better [Quad-core CPU]
    Memory: 4 GB RAM (32-bit) / 6 GB RAM (64-bit)
    Hard Drive: 20 GB free
    Video Memory: 512 MB
    Video Card: nVidia GeForce GTX 260 or better / Radeon HD 4850 or better
« Last Edit: November 27, 2014, 02:24:34 pm by da_nang »
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11523 on: November 28, 2014, 05:12:46 pm »

Since it's double SC friday and the anniversary bundle is still on sale, I picked it up for 20 USD. I couldn't really justify shelling out $40 on PS2 when only ~1/3 of the items in the bundle really interested me (and even then, just mainly the heroic boost), but at $20 I just couldn't pass it up.

Anyway, I'm really happy with the purchase. The 6 months of boost time is worth it alone, but I've learned I adore the NS-15M, the anniversary version of which you get in the pack. It's so comfortable. 55 round mag with an ultrafast reload, super gentle recoil, and good accuracy really feel nice. Haven't tried the Baron much, but it feels good. The pump shotty reload is annoying, but it's basically just your default shotty with a much more comfortable range. You don't have to be within tickling distance to bap someone anymore.

Also, I didnt own a vehicle horn, so hurrah now I can beep at everything before running them over! My allies won't even see it coming.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11524 on: December 05, 2014, 01:22:14 am »

https://www.youtube.com/watch?v=mTN4fXftk9Q&feature=youtu.be&a

I want those spawn room shields and vehicle bay shields immediately >=(

I'm also a fan of the more "subtle" UI they went for. I'm particularly a fan of the 'bars' for the ability power, health, and shield indicators.

I really wish I could set a custom size for my minimap though. The default size is too small for me and the large size is too big for me. A size right in the middle would be perfect.

Sordid

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11525 on: December 05, 2014, 08:04:28 pm »

Yeah, that UI looks sweet. I do hope they carry it over to the PC version. I don't understand why the bars have to be so frickin' huge and ugly in the PC version.
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11526 on: December 06, 2014, 05:09:44 pm »

I don't see what you guys are talking about. That ability bar when he was using the jetpack looked boring as crap.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11527 on: December 06, 2014, 06:34:50 pm »

Then you see exactly what we're talking about. It should give the info without being super flashy, kinda like in Half-Life 2 where they were little curved bars on the left and right of the crosshair.
You may remember the famous UI mockup that was made a long while back. It's nice and simple and not flashy and people really like that mockup more than the current UI. It does have a few more anges and cut corners to make it a bit more stylized but nothing too dramatic, at least nothing more than what was shown in the video where the ability bar was slightly trapezoidal.

Some people want those UIs that bob and move around as you're looking around and are angled to be as if they were displayed inside a visor or something, and that kind of UI I hate because it's so distracting.

Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11528 on: December 06, 2014, 06:48:39 pm »

That mockup is missing the bit in the corner that shows how many certs you've got (which isn't entirely nessesary i suppose, but nice; it also could do with a little bit bigger font size for the ammo/health), but otherwise its not a bad alternate. The point I was trying to make though (which may actually be youtube's fault) is that I only saw the bar as a colored smudge on the center of the screen until I went back and watched it recharge.

Personally I like the fancier ui (not the bobbing and such, just the style of it), partly because I like it and partly because its not maximally minimalist, which seems to be the hip thing elsewhere on the internet.
« Last Edit: December 06, 2014, 06:50:20 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11529 on: December 08, 2014, 04:53:56 pm »

I bought the Phoenix (NC's camera guided rocket launcher) and it's surprisingly effective. I held off on buying it for a long time because of how gimmicky it seemed, but... it's really not. You can just sit there on an ammo pack or near a terminal and fire off rocket after rocket in relative safety, hitting almost every time. It's not all that hard to control either, because the rocket moves quite slow.

It's just useless in smaller fights.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11530 on: December 08, 2014, 06:15:21 pm »

Phoenix is pretty great but don't expect to get many kills. It's great for harassing, but your DPS relies on how long it takes for your rocket to travel to the target because of how you have to wait to exit the camera before reloading. You can hit the use key if you miss completely so you can reload faster, or if you get damaged and need to react. I have my arrow keys set to pitch and yaw and E set to analog thrust (this actually makes the rocket slow down for a bit, unless they changed it)

You'll have the most success aiming for smoking vehicles, perhaps even using enhanced targeting. (EDIT: It's great for smoking vehicles because people will dip down below the crest of a hill thinking they are safe, but you can guide the missile over the hill into their face and explode their tank before they can repair it, or keep it out of the fight for a few more seconds if you don't end up killing it, or even force them to move to a safer place further from battle to repair). It's also useful as a spy drone of sorts since you can Q-spot enemies with it from safety which is pretty cheesy.

Few people have realized that you can shoot them out of the air, or just don't bother trying.
« Last Edit: December 08, 2014, 06:17:14 pm by OzyTheSage »
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11531 on: December 09, 2014, 01:06:01 am »

I've tried a couple times. The Phoenix tend to be pretty laggy and jumpy so it can be hard to shoot them down.
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11532 on: December 09, 2014, 05:11:55 am »

Few people have realized that you can shoot them out of the air, or just don't bother trying.

I had a lot of fun protecting a sundy parked behind a hill from phoenixes by using its Walker/Ranger (both guns are pretty similar...) to shoot at the projectiles. :P
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11533 on: December 19, 2014, 12:24:16 am »

Apparently they released and update today but I didn't get a chance to try it out much. I did notice that they added spitfire turrets (General consensus is that they are underpowered), wieldable knives (I once got revive 'naded in the middle of a bunch of enemies, popped up and knifed 4 of them and maybe wounded many others before they managed to take me down again), banners that are displayed on the death statistics for who killed you (I'm using the master rifleman one at the moment), and spawn room shields that you can actually see out of.

Here's the full patch notes that I'll go skim through right now

First bit is about how various vehicle utilities such as fire suppression and auto repair have models on the actual vehicles, I'll have to go look at sometime to see what it's like.
Bits and pieces...
Voiceovers are back to normal quality, maybe? Been playing with the crappy ones from the last update for long enough for me to have gotten used to them being crappy.
Then a bunch of stuff I just skipped over...

smeeprocket

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11534 on: December 19, 2014, 12:28:04 am »

So I just started playing this.

Connery server, New Conglomerate faction, name is Janiis.

A friend of mine who is military started an outfit just recently, 7th Calvary I think it is.

You guys are welcome to join, just hit me up. We also have a teamspeak.

It's a lot of fun.
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