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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1137707 times)

Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11445 on: October 15, 2014, 10:45:51 pm »

For posterity, here is what is getting nerfed in case someone doesn't know.

https://forums.station.sony.com/ps2/index.php?threads/ppa-farm.204651/

That video is at pre-firstnerf HE cannon levels of infantry slaughter.

EDIT: Removed stuff about that guy on the PS2 forums for fear of hypocrisy primarily and also because I realized it wasn't helpful or nice really.
« Last Edit: October 15, 2014, 11:47:52 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11446 on: October 16, 2014, 12:15:02 am »

As a fellow who recently purchased a PPA, ironically just because the basilisk was horrible and the PPA was cheapest aside from the "how exactly is this any better then the basilisk for a tank?" Kobalt, I have to say the issue is primarily the actual weapon design vs the other two ESAI tank secondaries. It is the same reason why, aside from its very high lack of power, the Lasher is technically better then either the super shotty or the minigun. I don't want to discuss, however, if the lasher is actually the best of the three heavy weapons, simply because variables. However, even with the nerfs/buffs, the PPA will still dominate the tank based anti infantry game for the simple reason of weapon design.

Both the Prowler and the Vanguard suffer from effective range with their AI weapons. The Vanguard especially. Personally, and this is my opinion, the way to fix the PPA is to make the other two weapons better. For the vanguard, make each pellet a minor explosive. Tiny tiny. Maybe .2m max damage radius, but even that might be too much. Just enough so that the pellets don't have to hit to hurt. For the prowler, and admittedly this would be harder to do, a double tap grenade launcher. Each grenade would split into two on impact, which would separate a bit and then explode on contact again. More saturation, but slight delay.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11447 on: October 16, 2014, 09:26:00 am »

I'd like to see that in a Prowler, and I agree that it's shocking that not a single NC shotgun fires explosive rounds.



Or just give the Canister about four times as many pellets with a much wider spread.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11448 on: October 16, 2014, 10:41:39 am »

Any sort of close range AI weapon on an MBT is a really terrible idea, because C4 is a thing. Magrider is actually the least bad tank for this because it can evade infantry better, but Vanguards and Prowlers are just LA bait even if they have radar. Hell, even a Lightning with a canister would be much better than a Vanguard with one, because it can make use of the radar thanks to it's good acceleration.
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beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11449 on: October 16, 2014, 11:00:27 am »

Agreed. When fighting infantry, its about the death zone. Canister has an instant death zone of, what, about 10m from the tank? The vangaurds zone is better, but I think the grenades are highly arced? I can't recall ever seeing the vanguard AI weapon in action so I'm not sure. Actually, I'd say the canisters damage should be cranked up, if not made into an explosive pellet shotgun, and drop the pellet count a bit. Like, flechette rounds that one or two hit infantry, but only four pellets a shot. I don't know. All I know is that the ppa is effective for the same reason as the lasher. Get high, rain down, and suddenly missing doesn't matter at all. The problem is that unless you Nerf the ppas damage into uselessness, there is still the issue that it is a slow velocity sniper weapon with no drop.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11450 on: October 16, 2014, 03:48:24 pm »

The Canister isn't quite that bad. 10m might be how close they need to be to reliably one-shot, but you can still keep up the pace with all other AI weapons (kobalt, for example) until a good 40m or so. The problem is that even though it keeps up the pace (ttk is quite good), the shots to kill compared to the relatively small magazine is really punishing. When an MBT's AI weapon needs to reload to kill more than two people at medium range, you have a problem. Its acceptable on the Harasser, but on the Vanguard? Nonono.

Anyway, I dont really feel like the other AI weapons should be brought up to the PPA's level, nor will they. If you see the kind of results PPA users get, it'd take a pretty warped view of the game to want every ESAI weapon to deal that much destruction. The main reason it wont happen, however, is that the dev team really want to reduce lethality, and making every weapon as powerful as the PPA is... uh... not in line with that mindset.
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beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11451 on: October 16, 2014, 04:15:02 pm »

I do agree with reducing lethality. I'm just not sure you can without dropping it to Lasher levels.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11452 on: October 16, 2014, 06:32:40 pm »

Damage degradation over distance or something. If the PPA had a limited range, it'd be perfectly fine. It only gets dumb when you can park 275 meters from a doorway and just spam it mindlessly. If it's damage drops to something pitiful like 50 after X meters, then you'd still be able to spam it, but it'd be incredibly unrewarding to the point that you'd either give up or get closer and risk death.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11453 on: October 16, 2014, 06:37:37 pm »

I think they just need to reduce the accuracy. Should nerf it at long range pretty good.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11454 on: October 16, 2014, 08:00:08 pm »

Damage degradation over distance or something. If the PPA had a limited range, it'd be perfectly fine. It only gets dumb when you can park 275 meters from a doorway and just spam it mindlessly. If it's damage drops to something pitiful like 50 after X meters, then you'd still be able to spam it, but it'd be incredibly unrewarding to the point that you'd either give up or get closer and risk death.
Can explosives have damage degradation? I mean, I'm sure the direct damage can, I just don't think there's any splody weapon that does less burst damage at range. Though, that would work perfectly. Seeing as its a ball of contained plasma energy and not a conventional explosive, it'd make sense for it to degrade. Thus, it would still deter folks at long range, cause even annoying damage is annoying and stops your shields from regenning, while not really allowing farm conditions.

Personally I'm not a fan of loss of accuracy in any sort of tank weapon. The whole point of tanks is to provide a stable platform for a big whoopin gun.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11455 on: October 16, 2014, 08:50:31 pm »

You're right, I don't think they can. Perhaps they could make it like the opposite of a UBGL, where it has a maximum arming distance? That could work, but it might be too weird...
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11456 on: October 17, 2014, 12:55:08 pm »

They can leave the first shot as accurate as it is, so you can single fire it at a distance but not spam it like you can now.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

SalmonGod

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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11458 on: October 25, 2014, 07:37:43 pm »

Paid for those guns?
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11459 on: October 25, 2014, 09:37:42 pm »

I love the "Wait why am I alive" look-around he gives.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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