Yay, mouse lag almost feels gone.
Had a look at the new side arms today.
AMP is... a bit meh - its not a bad weapon but its not that much different to the Repeater to warrant it's 1000 cert cost. It also suffers from the same issue as most of the new TR weapons - the high RoF perk is made pointless by having an extremely low per shot damage.
Spiker is pretty unique, it doesn't take that long to charge up its 6 shot one burst kill, and doesn't make a sound whilst charging... so very useful for stalker cloakers.
Mag-scatter? Its a semi auto shotgun that can be equiped with a silencer - again, very useful for stalker cloakers. Its also worth mentioning that this allows NC to be the only faction that can now do the old 'shoot,slash' combo as a pointblank shot does over 500 damage.
So for stalker cloakers; VS gets a really good weapon, NC gets a God tier weapon, and TR gets one that isn't good or bad - just meh, but this is comparing it to the Repeater which is already pretty damn good.
Now thats how things are for dirty cloaker scumbags, pistols are occasionally used as back up weapons - so lets have a look at that.
For back up weapons...
Spiker is useless
Mag-scatter I guess is passable
As a backup weapon the AMP really shines as you've effectively got an SMG in your pocket.
Compared to the Armistice:
AMP Armistice
BpM 937 896
Dam 100 125
Clip 21 30
CT 64.034 66.964
StK 10 8
TtK(ms) 640.342 535.714
TtK(s) 0.640 0.536
Acc 48 27
BpM = Bullets per minute (Rate of Fire)
Dam = Damage
Clip = Magazine capacity
StK = Shots to kill
TtK = Time to kill
Acc = Accuracy, how accurate the shooter needs to kill someone with one mag. Obviously this is worked out against a full health enemy, as a back up weapon you'll most likely be using it to finish someone off.