The SABR is good but it's hard to click fast enough to fire at 600 rpm. I find it kind of difficult sometimes to accurately track targets while I'm trying to spam the left mouse button as fast as possible. When I succeed the gun is beastly.
600rpm burst fire weapon? Sounds like the Gauss Rifle Burst, which I can fire at the full 600 rpm after a bit of practice and some game mechanics knowledge.
OversamplingBasically what you want to do is click to fire the gun once, then immediately click and hold until the first round in the second burst is fired, then click and hold until the first round in the third burst is fired etc. sort of like a pulse clicking motion if that makes sense. It is more difficult to do with high RPM weapons (TR), but it applies to any semi-auto/burst weapon I'm aware of so you can practice doing it with slower weapons like sniper rifles/pistols first to get the concept down, then move on to faster weapons. It's still better to have a full auto gun more often than not, because you can easily fire bursts with them or even single shots much more easily than people probably could in reality. However, with a burst weapon you
have to use bursts even if you want a single shot
unless you consciously switch over to single shot mode and then back against when you know you need burst fire, which you can't always predict. If the (NC assault rifle) burst weapon had some other kind of advantage over the base weapon other than first-shot accuracy I would use it all the time, but as it stands I can do the job just as well with the full auto version. If it had more attachments or smaller bloom when firing quickly then it would be a different story.
By the way, free NS-11P (platinum! medic rifle! shiny!) code: SummerReward
Thanks. I don't really use NS weapons and I already have the NS-11 but this is a neat little thing, and it's free =p
Idea for a new Galaxy turret
I don't think gliders would work very well in PS2, even though I know you're not being serious, hehehe. Gliders are more of a stealthy insertion thing, and with lattice links and no reason to ever go behind enemy lines there's no reason to have a stealthy insertion somewhere. Besides, even if you did have to go behind enemy lines there's likely to be nobody there in the first place because everybody in PS2 is a front line soldier, there are no player-driven logistics at 'home base' or even AI.
The question is will I explode if I tip over reaching for a distant bag of Cheet-Os? Or would I have to turbo off a bad angle first?
Tip Assist