This is what I mean if I say they've ignored the logistic/strategic side of their game. You can store massive amounts of resources and you can get the cd on vehicle spawning down to nothing and resources generate very quickly. This kind of mechanic encourages people to just pull shit to zerg at the enemy in, instead of requiring you to use your assets wisely and play well. It also makes it harder to balance things. A tank, ESF, any kind of vehicle asset needs to feel both powerful and vulnerable. Instead, they were all balanced around being played very, very aggressively and, for the most part, badly. They can't be powerful, because everyone can pull one every 10 minutes and everyone can play one aggressively with few risks.
Tanks drive into dense built-up areas. ESF are played as gunships that hover at 50 meters and have no-skill counters to their counters. Harassers and sundies drive through infantry without a care. The engie gun, taken alone, is absurdly strong, but that wouldn't be a problem if assets weren't so easily replaceable. The worst kind of logistic problem you will ever run into is a drive from the nearest held base with a sundie. The only way to run out of resources is to be hyper-aggressive or to not hold anything on a continent.
It's hilarious[ly sad] that lattice systems were slowing down development of things; it's a really, really shitty attempt to tack on some strategic play. It's really shitty, because it's really just a zerg herding mechanic. Go camp on a lattice square between your facilities and the enemy, because they can't go any other way. If they want to flank your position with vehicle or facility spawn support, they have to cap an entire separate line of lattice, usually between 3 and 6 additional outposts. How much easier and faster to just zerg at the objective until you win a war of attrition.
Return to adjacency cap rules and remove the idiotic lattice cap mechanics. Add ANT's to supply resources and power to facilities, facilities pipe power and resources to nearby outposts. Resource cap lowered to 550 across the board and you can only regen resources in areas that are being supplied. Rebalance all vehicles to do more damage and have greater accuracy, make them slightly more vulnerable to their counters. All of this is well beyond SOE's balancing and development ability; word is that the upcoming liberator changes have been wrought with dynamite. Their response to most balance problems have been to hit the issue as hard as they can with the Balancing Bat. Didn't they double the price for flashes because they screwed up balancing the fury?