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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133600 times)

mosshadow

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10425 on: May 08, 2014, 11:33:32 pm »

Ive got everything on the Lowest settings, render is like 500. Its still not that great and im getting stuttering and low memory complaints. Shadows are off, connection is wired. Server is Connery, I live in the eastern seaboard
« Last Edit: May 08, 2014, 11:35:08 pm by mosshadow »
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10426 on: May 09, 2014, 09:36:43 am »

dynamic shadows are generally (always?) a huge drag on performance.
Yup, unless they're really cheap. :P
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10427 on: May 09, 2014, 10:00:04 am »

I'll have three cheap dynamic shadows to go.
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10428 on: May 09, 2014, 05:29:03 pm »

If you're still having performance problems, try setting it to high settings and then turning things off (shadows, particles, drop render distance down a touch). This'll move a fair bit of processing to the graphics card and can sometimes give an FPS boost. PS2 is a bit of a balancing act between the CPU and GPU, and lower settings may actually make the game run slower.
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Tiruin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10429 on: May 11, 2014, 10:31:11 pm »

There're those yellow/black missiles which are specifically for A2A combat. Not so much for ground at all.

The Hellfire rockets are more of a general bombardment use weapon and generally used (on all factions).

Also Dogfighting Frame? Not that useful. Mouse sensitivity up to 75? That works just similarly as well :P
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10430 on: May 11, 2014, 10:49:17 pm »

Ok, here are your choices:

Primary--
  Needler: Free, accurate, good a2a. Sucks at A2G.
  Rotary: The weapon that the pros use. Deals high close quarters damage, decent at both a2a and a2g, but is hard to use. Some people like using the Needler recently.
  Banshee: Slaughter infantry, useless vs air.
  Locust: Don't buy.

Secondary--
  Afterburner: Default, good for dogfighting and hit and run. But you don't have much versality.
  Breaker (iirc? The lolpods): Commonly used to farm infantry and kill vehicles.
  Coyote: Close range heat seeking a2a rockets. Dumbfired and are usually used to dominate air fights. They're very cheesy though, and they might be nerfed soon.
  Tomcat: Lock-on a2a missiles. They're decent, super-good if you're in an air squad, but you need to maintain the lock. Also, you can't dumbfire these.
  Hornet: A2G laser guided. They're fun to use, but sadly less effective than lolpods most of the time. Hornet missiles condense the power of 16 Breaker pods into 2 missiles.


So basically I recommend Coyotes or Afterburners for a2a. Tomcat is more of a long range squad fight kill the pro lone wolfs weapon than a dogfighting weapon. Coyotes are easy to hit and you can use your primary while waiting for reload. Afterburner lets you hit the enemy a bit then run away.

Take this all with a grain of salt, cuz I'm a pretty bad pilot and most of this was taken from indirect experience :v

Btw, Hover frame is for the hover dogfighting and Racer is for hit and run like a2g or afterburner thing. Dogfighting is not recommended.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10431 on: May 12, 2014, 05:56:16 am »

Leaning towards rockets, I guess. They seem to be the most versatile. I feel like if anything is keeping me down in A2A it's my own lack of ability, I'd rather not be using cheese missiles as a crutch.

I already have 4 levels in Afterburners, iirc. They're neat, but I can't really say they've helped me win a dogfight. Mostly just use it to get the hell out if I'm taking serious damage, but other ESFs tend to just chase me down anyway.

Was already starting on Hover, but considering Racer still. Gotta go fast.

Again people seem to hate A2A missiles without realizing that you have to give up something to get something.
Dropping fuel tanks means you cna't reliably outrun G2A rockets and lose quite a bit on maneouverability in nosegun brawls.
Now while breakers (and hornets) are good at attacking ground and galaxies they kinda suck when fighting ESFs leaving you at an disadvantage against a fueltank EFS and an even bigger one against hornet/tomcat ESFs.

Tomcats got nerfed to nothing so i don't recomend getting them and the coyotes get people to whine in spite of having a horrible TTK compared to any nosegun.
I mean seriously they require 3 reloads to kill an ESF.
So they are a good supplementary weapon but absymal if you want to kill planes uning htem exclusively.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10432 on: May 12, 2014, 06:06:59 am »

Afterburner is more useful than rockets in a dogfight because you can reverse maneuver more, but doing that is an arcane art I have yet to master after 47h of flying a Reaver (which to be fair was mostly spent shooting infantry).

Oh, and dogfighting airframe is plenty useful IMO. It gives a huge boost to yaw, which increases overall agility by a good deal.
« Last Edit: May 12, 2014, 06:08:42 am by DJ »
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10433 on: May 12, 2014, 11:08:27 am »

Huh, I just went with hover stability to get better up-jets and upwards turning radius, or is that not what it gives?
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10434 on: May 12, 2014, 11:14:03 am »

No airframe will improve your upwards turn rate. You do get better vertical thrusters, though.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10435 on: May 12, 2014, 12:40:06 pm »

Pick either hover or racer. racer helps outrun missiles (especially if you are a Reaver or mossy) while hover makes it easier to strafe ground and bo maneuvers that require vertical thrust (so basically hover dogfights).
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10436 on: May 12, 2014, 12:58:00 pm »

Yeah, I'm thinking rockets or hornets. Mostly rockets for versatility's sake.

The more A2A specific weapons feel too weak/limited for my interests. I'd rather have the option of taking out ground vehicles. It's not like I can't still toss rockets/hornets at unaware/slow ESFs/Libs.

Hornets seem to hurt a lot, but they seem like they'd be a bit of a pain to use.

I'd sure like to test out the Rotary in VR, but it seems like I can't equip it for some reason. Neato. Needler seems fine anyway, I guess.

Well i'm not an expert but i personally would test a Coyote + banshee combo on the mossie altho i must admit i'm far from recomending a setup like that.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10437 on: May 12, 2014, 01:00:36 pm »

You're not gonna do much against tanks anyway, lolpods are for farming infantry. On the other hand, maxed afterburner is really awesome, you can usually outrun lock ons with it so you have a free utility slot for radar or fire suppression. If you really want to hunt armour, get in a Liberator.
« Last Edit: May 12, 2014, 01:04:43 pm by DJ »
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de5me7

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10438 on: May 12, 2014, 01:07:36 pm »

most of the better a2a pilots i know just use fuel tanks. I wouldn't recommend tomcats in most circumstances. Even if you get a lock it can easily hit terrain and by the time you've gotten a lock you could often have dropped 2 clips into your target. Only really useful from slightly longer range when the enemy pilot is very distracted. Lolpods are probably the most versatile option, they are good at point blank against esfs and larger aircraft too with a bit of practice. I've killed a fair number of tanks with lolpods but they need to either be weakend first or stupid/unlucky. They can be good for softening up and aggravating armor though.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10439 on: May 12, 2014, 01:11:29 pm »

Going against tanks often results in you eating an AP round, which is an instakill if it's a Vanguard.
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