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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134086 times)

Zona

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10185 on: April 16, 2014, 04:20:26 pm »

Biolabs are hardly the worst designed place. I've had a squad describe taking over Subterranean Nanite Analysis as 'Either sneak in when no one is there, or bombard the defenders with lashers and MAXs until they leave and you don't instantly die when you go down a floor'.
Sorry that your first Alert with DaPP was spend mostly at a Biolab. Heh, That's the way the lanes shake down sometimes.
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Those lucky dwarves, despite the risk of being stabbed, shots, poisoned, eaten, mauled, enslaved, eviscerated or involved in accidents... at least they don’t have to worry about immediate dangers like the heat death of the universe.

MasterFancyPants

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10186 on: April 16, 2014, 04:54:06 pm »

Biolabs are hardly the worst designed place. I've had a squad describe taking over Subterranean Nanite Analysis as 'Either sneak in when no one is there, or bombard the defenders with lashers and MAXs until they leave and you don't instantly die when you go down a floor'.
Sorry that your first Alert with DaPP was spend mostly at a Biolab. Heh, That's the way the lanes shake down sometimes.

One of the NC Outfits (I won't name them 'cause they're in NCFU ::)) was saying the the second in command of DaPP was trying to organize the TR to only push the NC, with the promise of second place, a few weeks ago. No one really believed them.

Any truth to that? Just wondering.
« Last Edit: April 16, 2014, 05:09:17 pm by MasterFancyPants »
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Quote from: Frumple
Flailing people to death with empty socks, though, that takes a lot of effort. Less so if the sock's made out of something interesting, but generally quite difficult.

Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10187 on: April 16, 2014, 05:04:52 pm »

Biolabs are hardly the worst designed place. I've had a squad describe taking over Subterranean Nanite Analysis as 'Either sneak in when no one is there, or bombard the defenders with lashers and MAXs until they leave and you don't instantly die when you go down a floor'.
Sorry that your first Alert with DaPP was spend mostly at a Biolab. Heh, That's the way the lanes shake down sometimes.
Oh nono, the Biolab was pretty good. SubT, while it did give me a reason to trial a lasher, was boring because i kept attracting fire and getting nowhere :)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10188 on: April 16, 2014, 05:29:08 pm »

•PDW-16 Hailstorm◦Max horizontal recoil dropped from 0.35 to 0.331
◦Recoil recovery increased from 18 to 20. Now tied with the NS-7 PDW for best in class.
◦Bullet speed increased from 335 to 360

Finally, now its only slightly worse than the Blitz and Sirius (both of which for some reason still have a higher RoF than TR!?)

---------
Chaingun, its good that it is its own individual weapon now but...
I used it mainly at range
The new mod means you cant use extended mag, and this thing is an absolute bullet hose.
Its still 0.5 ADS speed, so aiming and over shielded still makes you as slow as a slug, which really limits its usability for assaulting
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Zona

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10189 on: April 16, 2014, 06:00:25 pm »

Biolabs are hardly the worst designed place. I've had a squad describe taking over Subterranean Nanite Analysis as 'Either sneak in when no one is there, or bombard the defenders with lashers and MAXs until they leave and you don't instantly die when you go down a floor'.
Sorry that your first Alert with DaPP was spend mostly at a Biolab. Heh, That's the way the lanes shake down sometimes.

One of the NC Outfits (I won't name them 'cause they're in NCFU ::)) was saying the the second in command of DaPP was trying to organize the TR to only push the NC, with the promise of second place, a few weeks ago. No one really believed them.

Any truth to that? Just wondering.

*Shrug* No idea. There's not really a second in command, when I say where casual I mean Casual. It's not outside of the realm of possibility. Personally I like to focus on the larger pop side.  If we had still been tied with the TR in the last 10 mins today I was going to take my whole platoon and go help the NC cap a territory.
Though organizing a truce with the TR may be difficult for Mattherson VS as there's still some residual bad feeling against the TR from the days of The Enclave.

Oh, and I love the lasher. It is the definition of situational though. Using it to defend a Biolab will get you more kills then you know what to do with, but use it well you're assaulting across an open field and it may as well be a water gun.
« Last Edit: April 16, 2014, 06:10:11 pm by Zona »
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Those lucky dwarves, despite the risk of being stabbed, shots, poisoned, eaten, mauled, enslaved, eviscerated or involved in accidents... at least they don’t have to worry about immediate dangers like the heat death of the universe.

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10190 on: April 16, 2014, 10:12:43 pm »

Before the update the loading screen upon respawn was very fast, but isnce the update it locks at 97%-ish for a good few seconds before letting me spawn. Am I the only one experiencing this?

Also, it is so very sad to see no organized squads online, during an alert no less. Playing feels very strange now with no real 'direction'.

Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10191 on: April 16, 2014, 10:15:31 pm »

OzyTheSage - i get that all the time, since last update. The game also takes an absolute age to render once the game is loaded. I also can't seem to log in some times, that the button simply fails to work.

MasterFancyPants

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10192 on: April 16, 2014, 10:32:12 pm »

Before the update the loading screen upon respawn was very fast, but isnce the update it locks at 97%-ish for a good few seconds before letting me spawn. Am I the only one experiencing this?

Also, it is so very sad to see no organized squads online, during an alert no less. Playing feels very strange now with no real 'direction'.

It's a "feature", SOE thinks it will reduce crashing. I haven't noticed a difference in stability.
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Quote from: Frumple
Flailing people to death with empty socks, though, that takes a lot of effort. Less so if the sock's made out of something interesting, but generally quite difficult.

Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10193 on: April 17, 2014, 12:33:52 am »

No, it's because on your first spawn a lot of resources weren't loaded, like the ability effects (cloaks or shields), reloading effects (like bolt pulling), sometimes minimap dots, and spawn room shields, etc. Instead of actually fixing it, they covered up the delay using a loading screen.
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MasterFancyPants

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10194 on: April 17, 2014, 12:36:25 am »

No, it's because on your first spawn a lot of resources weren't loaded, like the ability effects (cloaks or shields), reloading effects (like bolt pulling), sometimes minimap dots, and spawn room shields, etc. Instead of actually fixing it, they covered up the delay using a loading screen.

You need to play the new version.

You now get a loading screen every time you respawn.

It's related to this:

Asset Management Crash
Description: This is a fairly common crash that we're very close to fixing, it would feel like a random crash to desktop without any consistent reproduction.
Status: Close to having a fix.
https://forums.station.sony.com/ps2/index.php?threads/major-live-issues.179848/
« Last Edit: April 17, 2014, 12:47:23 am by MasterFancyPants »
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Quote from: Frumple
Flailing people to death with empty socks, though, that takes a lot of effort. Less so if the sock's made out of something interesting, but generally quite difficult.

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10195 on: April 17, 2014, 01:28:59 am »

Anyone else occasionally having their droppods hit something on the ground and then bouncing off into space?
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10196 on: April 17, 2014, 01:34:19 am »

I had an occasional random CTD, and while annoying (especially if I just pulled a vehicle) it was much preferable to loading screens everywhere.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10197 on: April 17, 2014, 03:24:12 pm »

I flew several sorties in my newly lolpod decked mossie. I kinda miss the fuel tanks and ability to get the heck away from damn near everything but at least i can effectively attack tanks now... i still don't have thermal yet so i kinda switch between my needler and rockets in order to use the nosegun thermal in order to spot targets.
I kinda wish there was a weapon that's a cross of the pods and hornets tho... basically hornets without the wire guided missiles so i can quickly dump 2 missiles and be on my merry way insted of hovering or slowly advancing/strafing... in fact i think the tomcats should be allowed to dumbfire now since all the nerfs they recieved and allow the ESF some flexibility.
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Tiruin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10198 on: April 17, 2014, 05:54:35 pm »

Before the update the loading screen upon respawn was very fast, but isnce the update it locks at 97%-ish for a good few seconds before letting me spawn. Am I the only one experiencing this?

Also, it is so very sad to see no organized squads online, during an alert no less. Playing feels very strange now with no real 'direction'.

It's a "feature", SOE thinks it will reduce crashing. I haven't noticed a difference in stability.
REDUCE CRASHING?!
BAHAHAHAHAHHAAA
Yeah no.
I crash a ton of times. :I

No, it's because on your first spawn a lot of resources weren't loaded, like the ability effects (cloaks or shields), reloading effects (like bolt pulling), sometimes minimap dots, and spawn room shields, etc. Instead of actually fixing it, they covered up the delay using a loading screen.
It still is nearly the same loading time for me after first spawn. Well, delay-ish. :x

You need to play the new version.

You now get a loading screen every time you respawn.
:'(

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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10199 on: April 17, 2014, 11:56:40 pm »

Would anyone on Mattherson NC like to ride around on turbo flashes with me? You can send a /friend to Duuvian and send me a tell if you see me on, I have turbo maxed out and I can be convinced to max out the spawn timer as it will be hopefully refunded in the resource revamp or sooner.

Be prepared to explode a lot.
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
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