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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134489 times)

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10005 on: April 06, 2014, 12:00:35 pm »

That's why you throw an ammo pack in the spawn, redeploy, and head on to the next base to throw tank mines.  Best of both worlds!

And nothing beats getting a mine kill on a loaded sundy.
Do Tank mines still work if offline (and do you get xp for it)?

I believe that all deployables despawn if you change class, though don't quote me on that.


And the TR likes bullet hoses, like the MCG.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10006 on: April 06, 2014, 12:09:18 pm »

AT Mines, C4, and AP Mines will stay if you change class.

C4 will disappear if you respawn.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10007 on: April 06, 2014, 01:44:14 pm »

Usually when i see a giant zerg coming i go to another base and drop some AI mnes around an go hide in the spawnroom since at that point there is not real resaon to care.
Sin in spawn watch the enemy faction steamroll nearby TR defenders and get 2 kills with your mines + exp for giving out ammo... and maybe lob a few UBGL rounds in the general direction of attackers.
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10008 on: April 06, 2014, 02:25:46 pm »

I'm one of those people who'll sit around in the spawn room. Useless, I know, but unless its mega-crowded (in which case there's probably a dozen medics) it's almost unmatched in XP farm via rez. Once in a while you can break the camp in the more spacious spawns via MAX spam coupled with immediate medic rez. Once the MAX clear the skies it's not too hard to push back.

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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10009 on: April 06, 2014, 04:47:51 pm »

Also crossbow?
...
Why do other factions get crossbows and the TR is stuck with...stuff that aren't crossbows. :I

Crossbows are secondary weapons.

Do Tank mines still work if offline (and do you get xp for it)?

You definitely don't get experience for it. I don't think they stick around after you log off either.
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sambojin

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10010 on: April 06, 2014, 05:35:31 pm »

@Jim Groovester
How did the server clash end up going? Any good tales to tell?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10011 on: April 06, 2014, 05:53:23 pm »

Connery won. In the first half of the match we managed to take Eisa tech from Cobalt, and from there it was only a matter of keeping them away.

Highlights include the motivational speech for Connery at the start of the match. The highlight for my outfit was when we pulled Prowlers and repair sunderers to defend the Elli Amp Station lane and destroyed all armor we came across. We pushed out into enemy territory and we were ordered back to Eisa to help fend off a major Cobalt push, and we managed to catch Cobalt pulling twelve or so Sunderers from Eisa mountain pass. We held the point at Eisa but eliminating all their spawns through a basically chance encounter may have sealed Cobalt's fate.

Apparently Connery air dominated, enabling our ground forces to move around in galaxies mostly uncontested.

Loading screens were also infuriating. The game would spend thirty seconds at 96%.
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10012 on: April 07, 2014, 01:49:04 am »

Suppresor or flash supressor, for a Heavy Assault?

edit; Also, I'm sad that while trying to unlock Nanoweave for HA, I unlocked Munitions Pouch ;___; Bye bye my 100 certs...
« Last Edit: April 07, 2014, 02:01:04 am by Skyrunner »
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10013 on: April 07, 2014, 02:02:14 am »

Which gun?

Also, neither.
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10014 on: April 07, 2014, 04:05:40 am »

TR default. It only has those two choices.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10015 on: April 07, 2014, 04:28:46 am »

I stand by my original suggestion.

The CARV has such horrible horizontal recoil that you're far likelier to miss your shot because of bullshit side to side jitters instead of CoF bloom, so if you really want a barrel attachment, which I don't recommend, the Flash Suppressor is the way to go.

The Suppressor's reduced damage and velocity make it a pain to use, and HA is about the least stealthy class anyway, so you're not gaining very much by being able to hide your dot on the minimap.

edit; Also, I'm sad that while trying to unlock Nanoweave for HA, I unlocked Munitions Pouch ;___; Bye bye my 100 certs...

Get Advanced Shield Capacitor and Resist Shield if you want a relatively cheap but incredibly useful combo for HA. ASC + Resist Shield is pretty competitive, and lots of MLG ready 1337 xXx420noscopeYOLOblazeitxXx people use it as their preferred ability and suit slot.

I use Adrenaline Shield myself, because it's more fun and because it's powered by the blood of my enemies. With Resist Shield, there is an upper limit to the damage you can take. With Adrenaline Shield, there is no such limit if you can kill people quickly enough.
« Last Edit: April 07, 2014, 04:37:40 am by Jim Groovester »
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10016 on: April 07, 2014, 07:27:31 am »

I mean when there's two liberators daltoning your spawn room and you can only hope to survive by running outside like an infiltrator.
You can't pull vehicles or MAXes then... :/

If you don't have it, save certs up for the HA AA launcher. If you use it with a few other people libs will have to leave to repair, especially if you use the launcher in conjunction with other forms of AA that can keep hitting them past the launcher's range.
I have a lockon heavy, but the range was nerfed and I get killed even before being able to lock on. :D

@ spawn room warriors: It's much better to pull infiltrators and harass them at the point. I've turned the tide by holding the point for the extra 15 seconds needed for some galaxies to arrive several times, so that is a good idea to do.
(And I'm guilty of EMPing the spawn room to get infiltrator darts of of it... sorry >.>)
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Skyrunner

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10017 on: April 07, 2014, 07:59:22 am »

Hehe, the main reason I wanted a supressor was because I like the suppressed weapon sound XD
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10018 on: April 07, 2014, 11:46:59 am »

oh dear

there are SLOTS for these things? here I thought everything I was unlocking was just passively helping me

cert death via retardation, screw me lol
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10019 on: April 07, 2014, 01:24:15 pm »

I stand by my original suggestion.

The CARV has such horrible horizontal recoil that you're far likelier to miss your shot because of bullshit side to side jitters instead of CoF bloom, so if you really want a barrel attachment, which I don't recommend, the Flash Suppressor is the way to go.

The Suppressor's reduced damage and velocity make it a pain to use, and HA is about the least stealthy class anyway, so you're not gaining very much by being able to hide your dot on the minimap.

edit; Also, I'm sad that while trying to unlock Nanoweave for HA, I unlocked Munitions Pouch ;___; Bye bye my 100 certs...

Get Advanced Shield Capacitor and Resist Shield if you want a relatively cheap but incredibly useful combo for HA. ASC + Resist Shield is pretty competitive, and lots of MLG ready 1337 xXx420noscopeYOLOblazeitxXx people use it as their preferred ability and suit slot.

I use Adrenaline Shield myself, because it's more fun and because it's powered by the blood of my enemies. With Resist Shield, there is an upper limit to the damage you can take. With Adrenaline Shield, there is no such limit if you can kill people quickly enough.
Resist shield would be good if it didn't cause slow down, or atleast less slow down
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