So, I have a Morul
sorta-sequel planned.Originally with Morul, I had problems with the following items:
1) Strand extraction, due to limited quantities of adamantine on each map. This was easily resolved by making some other material give strand extracting. I plan on doing that again once I decide what material. I'm thinking nether caps. Sufficiently rare and weird anyway.
2) Trapping, due to vermin extinction. I'm going to remove notrap from all the vermin on the map except for bees, but I'm still concerned about extinction. Anyone think this is a concern, or should I mod in some more vermin and regen? Or does anyone have any other idea. I would consider giving trapping skill to some other reasonably difficult activity, if anyone can think of something.
3) Fishing. I expect to find underground water, but I don't know if they'll produce sufficient fish. If so, then should be easy. I'd prefer something breedable, though, but I don't know if that's possible since fishing only catches vermin.
4) Animal and fish dissection. Animal dissection I was able to do with fire snakes and cave spiders, but they both extincted with Morul and he was lucky to finish. I'd like something here that is renewable. For animal, how hard is it to extract blood from animals and set it to be non-lethal, so it works like milking? That would preserve the spirit of the skill at least. For fish, it depends on above, but moghoppers won't be on the map. For Morul I modded toads or turtles or something to give mogjuice. Again, I'd like something renewable.
5) Medical skills. I'd prefer to avoid torturing a dwarf for the sake of constantly breaking/setting limbs. For Morul for animal care, I dropped war dogs off a 4 story bridge and set him to care of them. Can something similar be done, maybe with some other animal to cause it to trigger non-animal care? I know it doesn't apply to non-members of the fortress like caravan guards and humans, but what about a pet goat or something like that?
I think these will be much easier to solve - modding in 40d was much more limited. And which of these need a regen? I can do that, if needed.
[Edit] Another question - the [AUTOMATIC] tag on things like fat rendering. What else can that be added to? Can I add that to steel making and have the job automatically queue up at the smelter if the reagents are present? Any way to add that to reactions not in the reaction_ raws? (I assume not)