The map is up now. I'll add more points of interest to define each bunker. Morul is outside just below the approach to the core. He just cleaned out some zombies.
Level 1 is mostly done. It's food and plant related industries - leather, cloth, dying, bone carving, etc. The pottery and glassmaking bunkers are incomplete as I was planning on having them span both levels and will need a collapse from the surface to get sand/clay down to them. The founders/guards have no proper living area yet (yeah - they've been flopping in the bunkers for now) so that will need to be dug out and prepared and that'll come next. The surface defenses need a lot of work, but that can wait. Level 2 will have the wood and stone industries. The miner will have an obsidian farm. I need to lay those out yet, but it'll look much like level 1. The caverns will have wood, fishing, plant gathering, and a few others. I'll also finish up the cistern and get water into the level 1 well system and get those pumps built. One of the rail lines is set up and tested. Yes, you can put 60+ stops on a rail line. I'll add the next 3 soon. That may get expanded further as I may have to put multiple carts on each line to keep the throughput high enough. I'm worried that I can get food/booze distributed fast enough to reach the folks at the end of the line. Each additional cart requires defining a new hauling route, which is a bit annoying, but also provides enough granularity to the system to make sure you can load/unload the right stuff at each stop. Collisions on the line are a concern. I don't want my guys getting splattered by carts.