Class Time!The First part of Class deals with the Nature of Magic. It turns out to be a combination long promotion of his treatise of magical binding, the controversial non-Quintilian theory of magic, and the general properties of magical energy and their applications. Too detailed for layman, and too elementary for mages. Most have left the room to the courtyard socializing, leaving the curious and would-be candidates of the entrance exam.
The Second part of the Class is about workplace ethics. Stuff like, equal work equal pay, and since mages do things differently, so not equal work, thus not equal pay. It also deals with how one should expect a magician to integrate into workplace, essentially talking about division of labour; and how mages should behave, like not jeopardizing with mundane jobs in a unable-to-fix-in-a-magical way. Employers are advised, if their organization is large enough, to employ magical advisers to especially deal with the problem of workplace disputes involving mages, and are briefed the ways of reporting magical crime.
The third part, which is what most attend for, is a magical demonstration. From the start it is a show of strength and endurance of a few skeletons moving blocks of rock around. Then conjuration of water for putting out a fire. Healing a severed hand. Maintaining constant temperature of a furnance. Binding of clothing to prevent embarrassment. Raising dead for coronal examination. Then recovering removed words from a parchment. And so forth. and so forth. and so forth.
It looked almost surreal, as the University has once descended into a circus to promote itself to the public. (30) One mage, you recognized him as Bernard Schmidt, one of a higher ranking member of the conjuring school, rose up against the demonstration, and burned the object on demonstration. It quickly becomes a show of talent between him, and another young, but well-spoken temporal mage named Ivica Tanova, as she defended the responsibility of the school to do such public demonstrations. The fight is inconclusive after dragging on for a couple of hours, until Ivica pointed out that Bernard did exactly the same thing he argued against.
On the following morning, Notes are on every doorway of the University as well as the city square, denouncing everyone from the Principal to Ivica and called for a public debate in the weekend, signed with the name of Bernard. It looked even more surreal...
MarketplaceTurned out the tome-seller does not allow you to touch the book, citing that mages can read all these before buying. In fact, he do not allow you to choose, either.
You still have time - he is not going anywhere.
(explanation: it is a gamble, really. you pay 10g for a low-ish chance to gain some random magical knowledge. Even it turns out to be something else, it might have its uses.)
I revoked all buying requests, but they can still be done during the weekend day.
Hmm..
Day 1: Hospital Work: Dwarmins time altering magic is very useful in an emergency-he can temporally regress a very bad wound, stopping bleeding and further trauma until the patient can be attended to. He volunteers to accompany the medical coach (ambulance medieval style) to pick up and safely get people to the hospital, who would otherwise die before they got there.
Day 2: Hospital Work: As yesterday
Day 3: Attending Lecture, looking for rich patron or company to fund my temporal magic experiments.
Day 4: Magical Practice: Dwarmin tries to increase the duration of his Lesser Chronosphere spell through strict focus and meditation.
Day 1:3! CRITICAL FAILURE. You misfired a couple of them into fast forward mode. Better luck next time. No payment, as the hospital will lose more in litigation. +1 Spell XP
Day 2:90>40(-10 for appropriate spell) With the help of another time mage, you know the tricks of doing things correctly under pressure. The other mage did most of the work, but you do get a helping hand. +1 class XP, 50+10g
Day 3:18<70(-20 for inappropriate situation) It is hard to find patrons when most attendees are commoners. Nor they trust initiates.
Day 4:86>50 You did more experiments today. You seemed to know more about the nuances of the spell +3 Spell XP, +1 Class XP
Stamina Check: 11 You lose 4 mana points. They should recover if you spend a day not using magic.
Name: Dwarmin
Age: 25
Gender: Male
Characteristics:
Physical: 3
Stamina: 3
Strength: 3
Intelligence: 3
Wisdom: 3
Charisma: 5
Ranks of Magic:
Temporal Focus 1+2/25
Spells:
Lesser Chronosphere (Temporal 1) 1+4/10 : Moves time within a 3 feet radius forward or backward for at most 5 years. Effects lasts until spell expires or is removed. Lasts 10 seconds or dispelled. This effect can be tossed around by the caster at the speed of a baseball.
Mana 4/8
You are physically strong.
Inventory:
Robe
160g
Buy a magical tome. Preferably one of necromancy. -10gp
Day 1: Work in the library. If we have any time off attempt to increase or knowledge by reading some of the books on magic. +60gp
Day 2: Do magical research to make our zombies function without a continuous steam of mana.
Day 3: Attend the headmaster's lecture. Try to find stable employment. Learn whatever magic you can.
Day 4: Work in the hospital to attempt to increase our anatomical knowledge.
Day 1: 96! No, you goofed off. And no one noticed, since there are too many of you doing the work. You read a book on advanced necromancy, suitable to your skill of course. You gained bits of skill. Miraculously you still get paid. +2 Class XP, 60g
Day 2: 27<30 [GM intervention] You remember that zombies must function with mana. At least for your level.[/GM intervention] You remember reading something about mana storage, but have little idea of how to do apply that at the moment.
Day 3: 65>60 The miners guild is always looking for necromancers willing to supply zombies, at the rate of 15g/head/day. And you can still do some research. You can take this offer, or not; feel free to drop your resume until end of next week.
Day 4: 34<60 Your fascination with limbs eventually make people suffering from trauma weaker, and you were luckily stopped in time. You still get paid fully, but you gained nothing else. 50g
Name: Doombound Snarforth
Age: 23
Gender: Male
Characteristics:
Physical: 2
Stamina: 5
Strength: 5
Intelligence: 4
Wisdom: 2
Charisma: 2
Ranks of Magic:
Necromancy 1+2/25
Animate dead (Necromancy 1) 1+0/10: Turns a corpse into a zombie. Spell has to be maintained, by the flow of mana, and the zombie will revert to its original form if not. Cannot join different corpses, yet. The zombie has a physical capability of at most 4, depending on the corpse, but always fights like its 1 due to the lack of advanced control. It does not have any magical capabilities save the fact of being undead.
Mana 10/10
You are physically strong.
Inventory:
Robe
210g
Actions: Buy a Magical tome, hopefully conjuration based.
Day 1: Work at the library
Day 2: Do magical research to increase the range of flame lick
Day 3: Attend the lecture
Day 4: Do the job Prospect
Day 1: 57>20. Work on schedule. 60g
Day 2: 83>20. Conjuring is something; propelling them out is another matter. You essentially want to put your focus in front of your hand, and while you cannot reliably that way yet, you do under the gist of it. +2 Spell XP
Stamina Check 15: You were very tired and lost 6 points of mana. Luckily they recovered in the next few days.
Day 3; 40>20. You enjoyed every bit of it, including the magical duel.
Day 4: 24<30. Uhoh. They tell you not to disturb the layers of rock and soil, but you mixed that up. You are only paid half and told to study more. 20g
Player Name: Ochita
Name: Quarrion Ellis.
Age: 23
Gender: Male
Characteristics:
Physical: 2
Stamina: 4
Strength: 4
Intelligence: 5
Wisdom: 3
Charisma: 2
Ranks of Magic:
Conjuration 1+0/25
Spells:
Flame lick (Conjuration 1) 1+2/10: A jet of fire spurts from the caster's hand, Negligible range. Lasts 10 seconds or removed. Deals light fire damage on hit and sets the target on fire.
Mana 9/9
You are physically strong.
Inventory:
Robe
180g
Buy 3 Tomes, hoping for something relevant to Binding.
Day 1 Spend the day theorizing about the overall structure of Binding magic. See if I can identify any core concepts, using a mixture of the knowledge I already have and reasoned conjecture.
Day 2 Spend the day trying to come up with ideas for a spell that takes heat from the air within a sphere of a given circumference and transfers it to an object of my choosing. Try to focus on understanding what components of such a spell would be similar to Lesser Kinetic Binding and which would have to be entirely new.
Day 3 Attend the lecture and look for any skilled artificers or smiths looking to hire an initiate.
Day 4 Work in the library.
Day 1 39>30 You recalled the non-Quintilian and Quintilian theories. Binding magic is itself a controversy, after all. +1 Class XP.
Day 2 39>30 Details are still sketchy, but you think you have stumbled on the theory with a day's effort. Progress 9/100
Stamina Check! 99! You feel invigorated, even you manipulated with sticking matter all day.
Day 3 26<60 What? Skilled Artificers? At a public lecture aimed at the public? you must be joking.
Day 4 42>30 No major incidents and you get paid. 60g
Player Name: Julius the Outlander
Age: 24
Gender: Male
Characteristics:
Physical: 2
Stamina: 4
Strength:4
Intelligence: 4
Wisdom: 4
Charisma:2
Ranks of Magic:
Binding 1+1/25
Spells:
Lesser Kinetic Binding (Binding 1) 1+0/10: Binds 2 surfaces already in contact together, with a force of 0.5kN (~weight of a 50kg object). Spell has to be maintained by the flow of mana. Effects ends once not maintained or force limit exceeded.
Unknown Spell (Binding 1) 0+9/50
Mana 9/9
You are physically strong.
Inventory:
Robe
160g
Purchase two tomes/sets of tomes. One on necromancy, one on summoning if chosen, random is fine as well.
Day 1: Hospital work. Work at an efficient but thorough pace, ensuring a proper but rather clinical job is done. Use magic where helpful, mundane measures where sufficient.
Day 2: More hospital work, as above.
Day 3: Attend lecture. Pay specific attention to ways to augment mundane goals using magic.
Day 4: Volunteer for armor testing. Sneer at warnings of pain and give honest, if rather blunt, feedback on the results.
Days 1, 2
89 68>40; Stamina check 92, 18
Works goes on smoothly. You gained experience on your spell, as well. Spell XP +3. The work on second day is tiring, but since you don't cast spells for the rest of the week, you recovered your mana. +100g
Day 3
58>50 The demonstration of recovering lost text from parchment seems to be an imaginative use of reconstruction magic. Perhaps this is a way you can start to theorize on... 8/100. Class Lv 2 needed. (spell detail in character sheet)
Day 4
5! Critical Failure. The new armor has some weakness, and you got really hurt and passed out. The armorer was gone when you wake up. Perhaps he is afraid of a Malganov suing him. You also got a medium wound.
Name: Lady Halgriev "The Spider" Malganov
Age: 18
Gender: Female
Characteristics:
Physical: 5
Stamina: 3
Strength: 3
Intelligence: 3
Wisdom: 3
Charisma: 3
Ranks of Magic:
Reconstruction 1+0/25
Spells:
Mend Flesh (Reconstruction 1) 1+3/10: Remove a physical damage from the target.
Data Recovery (Reconstruction 2) 0+8/100: (at level 1)Recover slight obfuscation of non-magical nature of words, pictures and/or diagrams of a non-magical nature on a non-magical material.
Mana 8/8
You have a medium wound.
Inventory:
Jacket
Breeches
Armor, very poor quality
200g
[/quote]
Weekend event: Bernard's Challenge!The challenge by Bernard is now common knowledge. He magically contacted every low ranking mage in town, except temporal mages for obvious reasons, to add to the number of his supporters during the big debate on weekend. Likewise Ivica, the favoured student, has contacted everyone other than conjurers to stand by her side.
You can of course, choose a side, and participate in the debate. You can just come as a bystander and jump in at anytime. You may also do your own pursuits if you like. After all it is just a petty conflict - the fact that Ivica jumped in instead of anyone else proves this fact. But getting a trust of a higher-ranked mage can be a good thing.
(38) It looks like every mage is buying a book of faces. For some reason.
Please notify me of any mistakes I have taken. Please also note that class XP is much harder to gain, to slow down leveling. The scale is still under adjustment.