I have got a weird problem regarding glazing.
I created slag and amended it from stone to metal to avoid the stockpile problems when adding the [METAL_ORE:SLAG:12] tag to the various ores. By stockpile problem I mean, that the METAL_ORE tag creates bars of slag, which can't be matched to the stone definition of slag and ends up sitting forever in the workshop till I decide to glaze something. Weirdly the [MATERIAL_REACTION_PRODUCT:GLAZE_MAT:INORGANIC:SLAG_GLAZE] token does recognise it properly.
Now Slag is defined as following:
[INORGANIC:SLAG]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:slag]
[STATE_NAME_ADJ:LIQUID:molten slag]
[STATE_NAME_ADJ:GAS:boiling slag]
[DISPLAY_COLOR:3:7:0]
[BUILD_COLOR:3:7:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:800]
[IGNITE_POINT:NONE]
[MELTING_POINT:11493]
[BOILING_POINT:14000]
[MATERIAL_REACTION_PRODUCT:GLAZE_MAT:INORGANIC:SLAG_GLAZE]
[SOLID_DENSITY:3253]
[LIQUID_DENSITY:2928]
[MOLAR_MASS:30905]
[IMPACT_YIELD:455000]
[IMPACT_FRACTURE:700000]
[IMPACT_STRAIN_AT_YIELD:268]
[COMPRESSIVE_YIELD:455000]
[COMPRESSIVE_FRACTURE:700000]
[COMPRESSIVE_STRAIN_AT_YIELD:268]
[TENSILE_YIELD:130000]
[TENSILE_FRACTURE:200000]
[TENSILE_STRAIN_AT_YIELD:62]
[TORSION_YIELD:130000]
[TORSION_FRACTURE:200000]
[TORSION_STRAIN_AT_YIELD:159]
[SHEAR_YIELD:130000]
[SHEAR_FRACTURE:200000]
[SHEAR_STRAIN_AT_YIELD:159]
[BENDING_YIELD:130000]
[BENDING_FRACTURE:200000]
[BENDING_STRAIN_AT_YIELD:62]
[MAX_EDGE:10000]
[ITEMS_HARD][ITEMS_METAL][ITEMS_BARRED][ITEMS_SCALED]
Also with metal-properties the Kiln takes the slag and glazes an unglazed clay product as intended. It also has the defined colour. The problem is, that the slag does not disappear in the workshop after usage. So I could basically glaze unlimited clay products with just one slag.
just a note: I did not have this problem when slag was defined as stone boulder. I could make custom reactions for each of the automatic smelt ore into metal reactions and remove the METAL_ORE tags and add a boulder of slag as side product. But then then my ore stockpile menu will basically end up empty, which does not look good either.
So to sum up, what I would like to do is following:
1) add slag as side product to each one of the smelt ore into metal reactions
2) make the slag useable for glazing and actually disappear after usage
3) keep the ores as ores in the stockpile menu
Any ideas?