I have been driving myself insane attempting to create a selection of brewable drinks able to inflict different forms of vampirism upon my unsuspecting drawfs. After several days of squinting at code and after several dozen world gens, I have acepted defeat and come to ask for help.
The intention is that the reaction takes a barrel of 'bloodwine' (an alcohol created from brewing the fruit of a modded plant) and a solitary large bloodstone to create a new drink, here named VAMP1 that, when drunk, will inflict a vampire syndrome upon the person that drinks it.
For some reason however, the current reactions ingrediants (in the still reaction) are:
- 'Drink' (any sort of alcohol seems to do the job currently)
- 'Bloodwine-Containing item' (however, it currently accepts any barrel with alcohol in)
- 'Empty food storage item'
- 'Large Bloodstone'
Here is the current code of the reaction:
[REACTION:VAMPIRE1]
[NAME:make vampire converting drink]
[DESCRIPTION:Creates drink that turns person into a lesser vampire]
[BUILDING:STILL:NONE]
[REAGENT:bloodwine:150:DRINK:PLANT_MAT:CRIMSONBERRY:DRINK]
[REAGENT:bloodwine container:1:NONE:NONE:NONE:NONE]
[CONTAINS:bloodwine]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:barrel/pot:1:NONE:NONE:NONE:NONE]
[EMPTY]
[FOOD_STORAGE_CONTAINER]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:gem:1:GEM:NONE:INORGANIC:BLOODSTONE]
[PRODUCT:100:10:DRINK:NONE:INORGANIC:VAMP1:DRINK_MAT]
[PRODUCT_TO_CONTAINER:barrel/pot]
[PRODUCT_DIMENSION:150]
[SKILL:BREWER]
If anybody better versed with reactions could lend some wisdom, that would be greatly appreciated