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Author Topic: [MODDING] REACTIONS QUESTIONS THREAD  (Read 42695 times)

FantasticDorf

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #150 on: July 24, 2016, 06:04:08 pm »

Did you actually make PORCELAIN?

Porcelain is the 'clay' product of kaolinite putnam. Undefined [INORGANIC] from memory will turn it into screwy lava stone or something like that as described, just make sure its CERAMIC_PORCELAIN as the material type.

Code: [Select]
[INORGANIC:CERAMIC_PORCELAIN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL:porcelain]
[DISPLAY_COLOR:7:0:1][TILE:'#']
[SOLID_DENSITY:2403]
[IS_STONE]
[IS_CERAMIC]
[MATERIAL_VALUE:10]
[BLOCK_NAME:brick:bricks]
[NO_STONE_STOCKPILE]
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Eric Blank

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #151 on: July 25, 2016, 03:26:31 am »

Yes, but overseer05-15 will need to change this line:
[ITEMCORPSE:GOBLET:NONE:INORGANIC:PORCELAIN]
To this:
[ITEMCORPSE:GOBLET:NONE:INORGANIC:CERAMIC_PORCELAIN]

Could also use local_creature_mat:porcelain since that was already defined for use as the tissue. Either works.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

overseer05-15

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #152 on: July 25, 2016, 10:53:36 am »

Sorry i missed these posts because i looked in the wrong thread

Anyways, :CERAMIC_PORCELAIN] does in fact work, just as confirmation.
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adult food like, I presume, steak and potatoes and tax forms,

My game giveaway

joostheger

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #153 on: September 14, 2023, 08:18:12 am »

Hi!

Is it somehow possible to perform a reaction in fortress-mode without a building? For example like how adventurers to it?
So like if anytime a dwarf gets his hands on the reagents, he executes this reaction.
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joostheger

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #154 on: September 14, 2023, 08:44:59 am »

in other words: is it possible to get something like a production - line going, without the need to build buildings?
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Eric Blank

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #155 on: September 14, 2023, 02:22:20 pm »

No, everything is tied to buildings.

Congrats on the necromancy!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

joostheger

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #156 on: September 14, 2023, 03:09:17 pm »

 :)
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TheLaughingMiller

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #157 on: September 15, 2023, 12:28:42 am »

Hello all.

I'm currently making a bit of a cheat mod that adds Armok's Well, a building that creates things out of thin air, and I'm having trouble with the egg production.

[REACTION:FREE_CHICKEN_EGG]
        [NAME:create chicken eggs]
        [BUILDING:ARMOK_WELL:NONE]
        [PRODUCT:100:10:EGG:NO_SUBTYPE:CREATURE_MAT:BIRD_CHICKEN:FEMALE]
   [SKILL:MAGIC_NATURE]

So far, I've tried BIRD_CHICKEN:EGG, BIRD_CHICKEN:EGGSHELL, and BIRD_CHICKEN:FEMALE, but all these produce generic, unusable eggs instead of chicken eggs. I tried reading the wiki, and I think BIRD_CHICKEN:FEMALE is a step in the right direction, but how do I make the building produce specific eggs and not generic eggs?
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joostheger

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #158 on: September 15, 2023, 03:25:11 am »

Do you expect these eggs to be fertilized? That wont work anyway.

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joostheger

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #159 on: September 15, 2023, 03:28:39 am »

if you want them to be eatable, check out the Feather Tree's raw. It is using just egg_yolk
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TheLaughingMiller

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #160 on: September 15, 2023, 04:42:11 pm »

I'm mostly trying to get the game to call the eggs "chicken eggs" instead of just "eggs"
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FantasticDorf

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #161 on: September 16, 2023, 05:13:15 am »

Hello all.

I'm currently making a bit of a cheat mod that adds Armok's Well, a building that creates things out of thin air, and I'm having trouble with the egg production.

[REACTION:FREE_CHICKEN_EGG]
        [NAME:create chicken eggs]
        [BUILDING:ARMOK_WELL:NONE]
        [PRODUCT:100:10:EGG:NO_SUBTYPE:CREATURE_MAT:BIRD_CHICKEN:FEMALE]
   [SKILL:MAGIC_NATURE]

So far, I've tried BIRD_CHICKEN:EGG, BIRD_CHICKEN:EGGSHELL, and BIRD_CHICKEN:FEMALE, but all these produce generic, unusable eggs instead of chicken eggs. I tried reading the wiki, and I think BIRD_CHICKEN:FEMALE is a step in the right direction, but how do I make the building produce specific eggs and not generic eggs?

Where you're possibly going wrong is because of the NO_SUBTYPE. Me and Roses was looking at this 4 years ago when i was using it as a generic reagent for reactions, but obviously here you're extracting eggs from the product.

What you're finding out seems to affirm its the same both ways as a reagent and a product, and should probably be reported as a bug to the Mantis Tracker or to Putnam if they're reading.
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joostheger

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #162 on: September 19, 2023, 08:34:33 am »

I think it should be

[EGG:NONE:BIRD_CHICKEN:ALL]

or

[EGG:NONE:BIRD_CHICKEN:FEMALE]

or

[EGG:NONE:BIRD_CHICKEN:ANY]
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aSpatula66

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #163 on: September 19, 2023, 01:37:23 pm »

 You can't produce eggs through reactions.
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joostheger

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Re: [MODDING] REACTIONS QUESTIONS THREAD
« Reply #164 on: September 19, 2023, 02:43:33 pm »

You can't produce eggs through reactions.
first post! congrats :-)
why not?
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