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Author Topic: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD  (Read 69606 times)

Iä! RIAKTOR!

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #75 on: April 29, 2020, 01:17:04 am »

I need help with creature behavior and syndrome. Current syndrome work only a half: creature not become sentient back (when venom was milked) and stay "tame" without ability to work.

Code: [Select]
[SECRETION:LOCAL_CREATURE_MAT:BLOOD:LIQUID:BY_CATEGORY:HEART:ALL:CONTINUOUS]
[SELECT_MATERIAL:BLOOD]
[SYNDROME]
[SYN_NAME:]
[SYN_AFFECTED_CREATURE:BLENDEC_FOUL:FEMALE]
[SYN_INJECTED][SYN_INGESTED][SYN_CONTACT][SYN_NO_HOSPITAL]
[CE_REMOVE_TAG:CAN_LEARN:START:0]
[CE:COUNTER_TRIGGER:MILK_COUNTER:0]
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Loud Whispers

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #76 on: April 29, 2020, 07:28:34 am »

oh better: I spotted a typo
[CE_COUGH_BLOOD:SEV:100:START:0:END:1000
is missing the last ']'
It may cause the whole syndrome to not-work
I fixed the typo (also realised I made the mistake of forgetting USE_MATERIAL_TEMPLATE instead of MATERIAL_TEMPLATE), but still no luck.

Spoiler (click to show/hide)
Tis a puzzlement!

joostheger

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #77 on: April 30, 2020, 05:12:29 am »

switch these lines
   [SYNDROME]
   [STATE_NAME:ALL_SOLID:frozen preservatives]
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Loud Whispers

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #78 on: April 30, 2020, 09:55:12 am »

Such as this?
Spoiler (click to show/hide)
So far fiddling with the placement of the syndrome tokens hasn't yielded success. I feel like I'm running at a brick wall D;

joostheger

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #79 on: May 01, 2020, 01:47:55 am »

what is your goal with this?
do you use Dwarven therapist? Its handy for cheking if your syndrome is applied.
does the naming work?
how long do you let creatureres walk into it?
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Loud Whispers

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #80 on: May 01, 2020, 02:49:25 pm »

Goal is to get were-cursed dwarves to not die from old age in a pre-existing save in version 34.11. Don't use therapist but I will get it. Naming works but as far as I can tell without therapist, no syndrome is working. I let the creatures walk in it for however many ticks it takes for gas to dissipate, repeated dosage of gas doesn't seem to change much

joostheger

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #81 on: May 04, 2020, 02:17:27 am »

1. are were-cursed dwarfs GENERAL_POISON?
2. If you apply only one effect, does it work then?
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Eric Blank

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #82 on: May 04, 2020, 02:53:58 pm »

The dwarf is still general_poison, I think the werecreatures they turn into are too but can't confirm. And a syndrome with only one effect will function, yes.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

joostheger

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #83 on: May 05, 2020, 07:52:01 am »

So which effect does make the syndrome stop working? Or which effect exactly doesnt work
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AshTheTiefling

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #84 on: May 27, 2020, 06:51:53 pm »

Hey, this should be obvious, but do the EXAMPLE files in raw actually do anything, I really wanna make vampires bite-contagious and add a few more curses, but I have no idea what the real interaction files are. (On a side note, anyone know any good .dat and .sav editors?)
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You know what was happening? The terrifying master, nearly maxed all combat skills, was hitting me with some copper earring. Over and over. It took it few days, but he managed to beat me with copper earring.
Welcome to... Megabeast Park! *Raaawr!*

chipathingy

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #85 on: June 02, 2020, 12:20:06 am »

Hey, this should be obvious, but do the EXAMPLE files in raw actually do anything, I really wanna make vampires bite-contagious and add a few more curses, but I have no idea what the real interaction files are. (On a side note, anyone know any good .dat and .sav editors?)
No they don't do anything. They're just examples of generated stuff.
If you turn off save compression on your save you can open those files with notepad, not sure of how you can edit them though
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Author of Fantastic Fantasy Fortress (http://www.bay12forums.com/smf/index.php?topic=180748.0)

AshTheTiefling

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #86 on: June 03, 2020, 02:04:04 am »

Hey, this should be obvious, but do the EXAMPLE files in raw actually do anything, I really wanna make vampires bite-contagious and add a few more curses, but I have no idea what the real interaction files are. (On a side note, anyone know any good .dat and .sav editors?)
No they don't do anything. They're just examples of generated stuff.
If you turn off save compression on your save you can open those files with notepad, not sure of how you can edit them though
Hmm, if not, then where are the actual files located?
« Last Edit: June 03, 2020, 02:57:31 am by AshTheTiefling »
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You know what was happening? The terrifying master, nearly maxed all combat skills, was hitting me with some copper earring. Over and over. It took it few days, but he managed to beat me with copper earring.
Welcome to... Megabeast Park! *Raaawr!*

Putnam

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #87 on: June 03, 2020, 07:47:03 am »

They're not, they're generated on a world-by-world basis and stored in the compressed world save.

Quantum Drop

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #88 on: June 11, 2020, 03:38:42 pm »

Seem to be having some issues with these syndromes:

Spoiler (click to show/hide)

Basically, I've attached these to a constantly-secreted material on one of my creatures. While the first one and the body_transformation and fever parts of the second seem to work, the necrosis doesn't seem to be occurring at all. What am I doing wrong with it?
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Eric Blank

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Re: [MODDING] INTERACTION & SYNDROME QUESTIONS THREAD
« Reply #89 on: June 11, 2020, 03:57:55 pm »

The BP string is off; you have BP:BY_CATEGORY:FINGER:TOE, which is telling it to look for the TOE tissue on any FINGER category part, which doesnt exist. If you change it to BP:BY_CATEGORY:FINGER:ALL:BP:BY_CATEGORY:TOE:ALL, it will target any vascular tissues on fingers or toes.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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