Thats a clever solution by the way :-)
So as this is the thread for Entity questions:
* If a monarch has [NUMBER:MORE_THAN_ONE], there should be multiple monarchs, I quess. Will they all arive when you become the mountainhome? or only one?
* If you are the mountainhome, can you as the player replace the current duke/count/baron? since they are APOINTED_BY the monarch?
* can the title 'mountainhome' be changed?
* can a civ-level position be [ELECTED]? What is the effect?
* if a [NUMBER:LESS] position is replaced by a [NUMBER:MORE] position, will the current holders retain their upgraded postion, or will the all be replaced?
* If a postion is APOINTED_BY a diplomat, will the player be able to replace said position, when the diplomat is visiting the fortress? or only when the diplomat becomes a citizen?
* If a monarch arrives at the your fortress, be brings an 'entourage', with consist among other of a 'royal guard' with high level weapon skills. Can this be modded?
* Do other civ-level postion holders also arive as the monarch arives? For example generals and outpost liasons? or my modded ministers?
* what is the effect of adding other [ EXECUTION_SKILL] tokens to non-executioner-positions? Will this skill be preferred for candidates for said postion? like broker and accountant also use appropriate skills?
* Do elections only favor social skills, or do other nescesarry skills play a role? If i have an elected bookkeeper, will he just be chatty and not good at bookkeeping?