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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 697927 times)

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5235 on: October 04, 2022, 03:33:12 pm »

I have some questions

1. Can the body token be used multiple times?
2. Will the all of the body tokens I add be used on the creature?
3. Will body detail plans apply to body tokens called below it?

1. if you mean [UPPERBODY] in the body definition, yes according to the wiki, no idea what shenanigans that will result in though.
2. yes, unless they connect to a part that you didnt add before them.
3. No, BDPs only apply to body parts defined before they are used.

My WIP tribal civ has no [BUILDS_OUTDOOR_FORTIFICATIONS] but the towns still have castles. Any way to remove the castles from towns?
I dont think so, i thought it was hardcoded.
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KittyTac

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5236 on: October 04, 2022, 09:22:10 pm »

K, I just added a band aid in the form of a "They often build their villages around ancient castle ruins." line in their description.
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5237 on: October 08, 2022, 07:19:27 pm »

I have some questions

1. Can the body token be used multiple times?
2. Will the all of the body tokens I add be used on the creature?
3. Will body detail plans apply to body tokens called below it?

1. yes, though it stacks rather than overrides (adding [BODY:2WINGS] will add wings on top of what's already there)
2. BODY is per-caste, but yes
3. every creature in the game does this by default actually (so yes)

KittyTac

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5238 on: October 12, 2022, 06:35:18 am »

Any idea why AS_NEEDED is not working for my military positions?

Actually, no military positions spawn for my civ even if I fix the number. I have them appointed etc, and they have enough population for an army, but I still have no idea what gives.

NVM I may have figured it out, you can't have site positions appoint civ-level ones.
« Last Edit: October 12, 2022, 08:07:17 am by KittyTac »
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KittyTac

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5239 on: October 12, 2022, 08:27:05 am »

Actually no, I still can't make them actually appoint the positions, even during war. (This is my gnoll civ, and they're hyena-people, hence the females in leadership roles).
Code: [Select]
[POSITION:WARLADY]
        [NAME:warlady:warladies]
        [NUMBER:1]
[GENDER:FEMALE]
        [RESPONSIBILITY:RELIGION]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[RESPONSIBILITY:BUILD_MORALE]
[SQUAD:20:warrior:warriors]
        [PRECEDENCE:1]
        [FLASHES]
        [BRAG_ON_KILL]
        [DO_NOT_CULL]
        [KILL_QUEST]
        [EXPORTED_IN_LEGENDS]
        [COLOR:5:0:1]
        [DUTY_BOUND]
[POSITION:CHIEFTESS]
        [NAME:chieftess:chieftesses]
[SITE]
        [NUMBER:1]
[GENDER:FEMALE]
        [RESPONSIBILITY:RELIGION]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[RESPONSIBILITY:BUILD_MORALE]
[SQUAD:10:warrior:warriors]
        [PRECEDENCE:2]
        [FLASHES]
        [BRAG_ON_KILL]
        [DO_NOT_CULL]
        [KILL_QUEST]
        [EXPORTED_IN_LEGENDS]
        [COLOR:5:0:0]
        [DUTY_BOUND]
[POSITION:WARBAND_LEADER]
[NAME:warband leader:warband leaders]
[NUMBER:AS_NEEDED]
[SITE]
[SQUAD:10:warrior:warriors]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:ADVISE_LEADERS]
[FLASHES]
        [BRAG_ON_KILL]
        [DO_NOT_CULL]
        [KILL_QUEST]
        [EXPORTED_IN_LEGENDS]
[COLOR:4:0:1]
[APPOINTED_BY:CHIEFTESS]
[PRECEDENCE:190]
[DUTY_BOUND]
Can anyone help me?
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Mr Crabman

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5240 on: October 30, 2022, 03:49:01 pm »

When does the game shows the plural version of body parts? Like "right upper arms" instead of "right upper arm"? Everywhere I've checked, it just seems to either list each individual part one by one, or show the non-plural version and a number beside it.

Or I guess to get to the root of what I really want to know: body tokens accept the value `STP` which just takes the normal name and adds an `s` on the end; STP standing for "standard plural" I believe:
Code: [Select]
[OBJECT:BODY]
[BODY:NOSE]
[BP:NOSE:nose:STP]
But I want to know if it also accepts the value `NP`, which stands for "no plural", and is used in other places in the raws. Would it accept NP as intended (and make the plural of "nose" also just be "nose"), or would it literally just use the letters "NP" for the plural version of the name?

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5241 on: November 05, 2022, 12:16:23 am »

Just "nose" should work, rather than NP.

Mr Crabman

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5242 on: November 05, 2022, 04:41:34 am »

Just "nose" should work, rather than NP.

I know that would work, I was asking because I was trying to find out if NP should be an allowed/recognized value in the DF Raw Language Server being worked on (in this specific token, that is).

Mr Crabman

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5243 on: December 08, 2022, 09:19:32 am »

Does `UNDERGROUND_DEPTH` accept multiple values, like so?
Quote
[UNDERGROUND_DEPTH:1:3]
[UNDERGROUND_DEPTH:5:5]
Trying to figure out if I can skip the magma sea layer for some creatures, or if what I have here just ends up overwriting the first one so they only show up in the underworld.

FantasticDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5244 on: December 08, 2022, 01:39:15 pm »

Does `UNDERGROUND_DEPTH` accept multiple values, like so?
Quote
[UNDERGROUND_DEPTH:1:3]
[UNDERGROUND_DEPTH:5:5]
Trying to figure out if I can skip the magma sea layer for some creatures, or if what I have here just ends up overwriting the first one so they only show up in the underworld.

Its a bit more opaque in this case, but the latter version would probably overwrite the former.

[UNDERGROUND_DEPTH:0:1] for instance for a creature that shares the surface with multiple biomes (a case where having another token doesn't apply because all entries stack) but also appears in the caverns. Adding the biome to it is also important, which is something that comes up when creating custom [FEATURE_BEAST]'s.
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Mr Crabman

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5245 on: December 08, 2022, 02:52:07 pm »

Ah, so it's probably impossible to make a creature that appears in all layers (including underworld), except for the magma sea?

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5246 on: December 08, 2022, 07:56:29 pm »

It probably won't appear in the magna sea if it isn't at least amphibious or aquatic. So if it sticks to land/needs to breathe air, it should only spawn on map edges that aren't submerged (not the magma sea or subterranean lakes)
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Mr Crabman

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5247 on: December 09, 2022, 03:57:20 am »

It probably won't appear in the magna sea if it isn't at least amphibious or aquatic. So if it sticks to land/needs to breathe air, it should only spawn on map edges that aren't submerged (not the magma sea or subterranean lakes)
Oh, really? Hm. Because the main reason I wanted this was that the creatures in question aren't magma-proof.

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5248 on: December 09, 2022, 11:58:10 am »

Well, if they are amphibious, then they'll just be incinerated probably before anybody knows they're there.

If they have a small population number then they'll likely depopulate their magma sea population quite quickly.
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Rodunkus

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #5249 on: December 31, 2022, 06:04:40 pm »

Is there a way to make a custom body part appearance modifier? I can't find any info on this anywhere. All I've found is how the ranges work, but nothing on adding new text.
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