I was finishing up one of my new creature mods, and I had posted a previous comment about it..but..I'm unsure if I have the correct results. I want this creature to have silver horns, but I just want the horns to be silver. Is this correct? I'm also not sure if this cowman actually has silver blood.
[CASTE:SILVER_COWMAN_BULL]
[CASTE_NAME:chosen cowman:chosen cowmen:chosen cowman]
[MALE]
[MAXAGE:500:1000]
[INTELLIGENT]
[POWER]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[POP_RATIO:5]
[NATURAL_SKILL:WRESTLING:9]
[NATURAL_SKILL:GRASP_STRIKE:9]
[NATURAL_SKILL:STANCE_STRIKE:9]
[NATURAL_SKILL:MELEE_COMBAT:9]
[NATURAL_SKILL:BITE:9]
[NATURAL_SKILL:DODGING:9]
[NATURAL_SKILL:INTIMIDATION:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:12]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[BODY_SIZE:0:0:15000]
[BODY_SIZE:1:168:65000]
[BODY_SIZE:12:0:245000]
[USE_MATERIAL_TEMPLATE:SILVER:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:SILVER:LIQUID]
[BODY:2HEAD_HORN]
[TISSUE:SILVER]
[TISSUE_NAME:silver:silver]
[TISSUE_MATERIAL:INORGANIC:SILVER]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SILVER]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLUE:1]
[TLCM_NOUN:eyes:PLURAL]
[TISSUE_LAYER:BY_CATEGORY:ALL:SILVER]
Here, what you're telling the game to do is
take your silver tissue and
add a layer of it over whatever current tissues there are on
every body part with a category (so basically, all of them).
If you'd like it to be applied over just the horns, you can target them using
BY_CATEGORY:HORN. However, things will get funky if you're also using
BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS, as this will already be making horns with a layer of what's given to it as an arg as bone, and ontop of that a layer of whatever tissue is named
HORN on the creature. You could make use of this if you wanted, provided that you want every caste of the creature with horns to have silver ones:
- Do as you did with defining a custom tissue made of silver material for your horns, but give it the ID HORN.
- Define the creature's body (+ any additions in the caste).
- After both of those, use BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS as usual.
That way, that body plan will use the tissue as the horn material automatically (though this assumes that you still want bone to be at the core of the horns, as is normal).
Alternatively, if you have multiple castes using horns and you only want one caste to have silver horns, you can:
- Use BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS as normal.
- Define a custom silver horn tissue as you have.
- In the caste that wants silver horns, use [SELECT_TISSUE_LAYER:HORN:BY_CATEGORY:HORN] (this selects any tissue layers made up of the creature's HORN tissue appearing on any of its body parts categorised as HORN), and follow that with [SET_LAYER_TISSUE:Your_silver_horn_tissue_here]. This tells the game to swap the selected tissue with the one you provided, but only on the tissue layers of the selected parts.
(Again, this assumes you want a core of bone in the middle)
[USE_MATERIAL_TEMPLATE:SILVER:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:SILVER:LIQUID]
Here, you're
defining a new material based on a material template, that
template being the BLOOD_TEMPLATE, and
giving it the ID SILVER. Then, you're telling the game
to use that material (in liquid form)
as that caste's blood.
Because you aren't changing anything about the material in any way from what's set out in the
BLOOD_TEMPLATE, the caste's blood is going to be no different than any other creature's blood. If you want it to be silvery, then make changes to that
material you defined as SILVER.
Alternatively, if you wanted the creature's blood to literally be molten silver (which you probably don't want to do, because molten silver is very hot
), you could skip defining any materials and use [BLOOD:INORGANIC:SILVER:LIQUID].