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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 697095 times)

ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4905 on: December 24, 2020, 08:02:19 pm »

Spoiler (click to show/hide)
How do I make it so the gears will actually disable the legs when destroyed?
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Atkana

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4906 on: December 25, 2020, 02:22:02 am »

Spoiler (click to show/hide)
How do I make it so the gears will actually disable the legs when destroyed?
That would likely be something that you accomplish when assigning tissues to the part. [STRUCTURAL], [FUNCTIONAL], and [MUSCULAR] are each tissue tokens worth trying out, as supposedly they can cause things to fail upon damage (see the wiki info).

Iä! RIAKTOR!

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4907 on: December 25, 2020, 08:34:43 am »

Generally more secrets in advanced worldgen (raw-defined are broken for the moment and dont seem to actually do anything during worldgen; very rarely any towers, experiments etc), and forcing every civ with a pantheon religion to have a death sphere god should increase the likelihood of them, along with a 250-300 year history, on a medium sized world, I usually get three or more playable ones.
Thanks! I created a world, add pantheon to all civs except kobolds and change civs of elves and goblins into second humans and dwarves (for more obsessions of mortality). So I get world with really huge amount of towers in just 1050 years of world history. Three experiments on multitudes! Called 'mountain', 'hulk' and 'tower' (I got only hulks before, even one amalgamation per world was rare thing).

But now I seek a way to enlarge amount of experiments from unleashing of powers (you know, goblin leaders). And also more spheres that do this (currently I know only chaos and deformity spheres).
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ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4908 on: December 25, 2020, 10:50:21 pm »

Spoiler (click to show/hide)
How do I make it so the gears will actually disable the legs when destroyed?
That would likely be something that you accomplish when assigning tissues to the part. [STRUCTURAL], [FUNCTIONAL], and [MUSCULAR] are each tissue tokens worth trying out, as supposedly they can cause things to fail upon damage (see the wiki info).
The gears are made entirely out of a tissue that has all of those tags.
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Atkana

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4909 on: December 26, 2020, 05:46:01 am »

Spoiler (click to show/hide)
How do I make it so the gears will actually disable the legs when destroyed?
That would likely be something that you accomplish when assigning tissues to the part. [STRUCTURAL], [FUNCTIONAL], and [MUSCULAR] are each tissue tokens worth trying out, as supposedly they can cause things to fail upon damage (see the wiki info).
The gears are made entirely out of a tissue that has all of those tags.
After looking into the body parts that you originally posted, it looks like they should be doing what you want to do already. Testing in arena, destroying the parts directly with aimed attacks, as well as breaking them with wrestling moves, both disabled the legs. If that's not happening for you, it could be something related to what materials/tissues you're using.
Here's the creature I threw together for my tests, which seemed to work as intended:
Code: [Select]
[CREATURE:TEST_TURRET]
[NAME:turret:turret:turret]
[CASTE_NAME:turret:turret:turret]

[BODY_SIZE:0:0:40000]

[BODY:CLOCKWORK_ARACHNID]

[USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]
[USE_TISSUE_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]

[TISSUE_LAYER:BY_CATEGORY:ALL:MUSCLE]

ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4910 on: December 26, 2020, 10:30:01 am »

After looking into the body parts that you originally posted, it looks like they should be doing what you want to do already. Testing in arena, destroying the parts directly with aimed attacks, as well as breaking them with wrestling moves, both disabled the legs. If that's not happening for you, it could be something related to what materials/tissues you're using.
Here's the creature I threw together for my tests, which seemed to work as intended:
Code: [Select]
[CREATURE:TEST_TURRET]
[NAME:turret:turret:turret]
[CASTE_NAME:turret:turret:turret]

[BODY_SIZE:0:0:40000]

[BODY:CLOCKWORK_ARACHNID]

[USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]
[USE_TISSUE_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]

[TISSUE_LAYER:BY_CATEGORY:ALL:MUSCLE]


Spoiler: The actual creature (click to show/hide)
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frenzyplant

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4911 on: December 27, 2020, 02:24:14 am »

is there a way to enable non-dwarf civs to make artifacts through raw editing?
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Atkana

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4912 on: December 27, 2020, 03:23:23 am »

After looking into the body parts that you originally posted, it looks like they should be doing what you want to do already. Testing in arena, destroying the parts directly with aimed attacks, as well as breaking them with wrestling moves, both disabled the legs. If that's not happening for you, it could be something related to what materials/tissues you're using.
Here's the creature I threw together for my tests, which seemed to work as intended:
Code: [Select]
[CREATURE:TEST_TURRET]
[NAME:turret:turret:turret]
[CASTE_NAME:turret:turret:turret]

[BODY_SIZE:0:0:40000]

[BODY:CLOCKWORK_ARACHNID]

[USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]
[USE_TISSUE_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]

[TISSUE_LAYER:BY_CATEGORY:ALL:MUSCLE]


Spoiler: The actual creature (click to show/hide)
Quickly testing with all those, they were still getting disabled when the gears were destroyed (though there was something different when it came to wrestling - destroying the parts that way didn't seem to have an effect, and I think the creature itself had fewer parts it could wrestle with than in my test. Has something changed?). This was only after cranking down the size of the creature to something where such a thing could actually be achieved - honestly with a creature like that it's not even worth bothering looking into this sort of stuff, because the chances of actually successfully destroying one of those huge gears made of solid metal is incredibly low (if not impossible), even with legendary weapon users wielding steel.

is there a way to enable non-dwarf civs to make artifacts through raw editing?
Not civs specifically, no. The token that allows dwarves to make artefacts is a creature token ([STRANGE_MOODS]). Just add that to the creatures who belong to a civ that you want to produce artefacts, and then ultimately their civ will be making artefacts (via their creatures doing so).

Iä! RIAKTOR!

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4913 on: December 27, 2020, 10:01:53 am »

Could someone help me with vampire race? I just need one script.

They has blood in raws. But when they are part of fort (like citizen or, if mute caste, as livestock), they get removing of HAS_BLOOD (like generated undead syndromes). But they get HAS_BLOOD back when counter trigger DRINKING_BLOOD has value from 1 to 20. And HAS_BLOOD will be removed when vampire lost DRINKING_BLOOD counter.
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4914 on: December 27, 2020, 11:29:07 am »

Could someone help me with vampire race? I just need one script.

They has blood in raws. But when they are part of fort (like citizen or, if mute caste, as livestock), they get removing of HAS_BLOOD (like generated undead syndromes). But they get HAS_BLOOD back when counter trigger DRINKING_BLOOD has value from 1 to 20. And HAS_BLOOD will be removed when vampire lost DRINKING_BLOOD counter.

I am not sure I can help with this, but can you copy and paste the entire raw of your vampire? Also are you getting any errors?

ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4915 on: December 27, 2020, 12:30:55 pm »

After looking into the body parts that you originally posted, it looks like they should be doing what you want to do already. Testing in arena, destroying the parts directly with aimed attacks, as well as breaking them with wrestling moves, both disabled the legs. If that's not happening for you, it could be something related to what materials/tissues you're using.
Here's the creature I threw together for my tests, which seemed to work as intended:
Code: [Select]
[CREATURE:TEST_TURRET]
[NAME:turret:turret:turret]
[CASTE_NAME:turret:turret:turret]

[BODY_SIZE:0:0:40000]

[BODY:CLOCKWORK_ARACHNID]

[USE_MATERIAL_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]
[USE_TISSUE_TEMPLATE:MUSCLE:MUSCLE_TEMPLATE]

[TISSUE_LAYER:BY_CATEGORY:ALL:MUSCLE]


Spoiler: The actual creature (click to show/hide)
Quickly testing with all those, they were still getting disabled when the gears were destroyed (though there was something different when it came to wrestling - destroying the parts that way didn't seem to have an effect, and I think the creature itself had fewer parts it could wrestle with than in my test. Has something changed?). This was only after cranking down the size of the creature to something where such a thing could actually be achieved - honestly with a creature like that it's not even worth bothering looking into this sort of stuff, because the chances of actually successfully destroying one of those huge gears made of solid metal is incredibly low (if not impossible), even with legendary weapon users wielding steel.
The gears have been in red and the arachnid's legs were still working.
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Iä! RIAKTOR!

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4916 on: December 27, 2020, 03:38:24 pm »

Could someone help me with vampire race? I just need one script.

They has blood in raws. But when they are part of fort (like citizen or, if mute caste, as livestock), they get removing of HAS_BLOOD (like generated undead syndromes). But they get HAS_BLOOD back when counter trigger DRINKING_BLOOD has value from 1 to 20. And HAS_BLOOD will be removed when vampire lost DRINKING_BLOOD counter.

I am not sure I can help with this, but can you copy and paste the entire raw of your vampire? Also are you getting any errors?
I mean, I want to make vampires who has blood only with counter trigger added (so I can get their blood in well), but cannot bleed as part of fort. For this behavior, I need DFhack script.
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4917 on: December 27, 2020, 04:43:36 pm »

oh ok. I would suggest asking in the df hack thread if you dont get an answer here.

Iä! RIAKTOR!

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4918 on: December 27, 2020, 04:48:03 pm »

oh ok. I would suggest asking in the df hack thread if you dont get an answer here.
I don't get answer in dfhack thread, so ask here.
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Tyxaar

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4919 on: January 28, 2021, 02:05:41 am »

Hey, mentioned this a while back, and no matter what, I can't get spinning thread on my modded creatures to work. Here's my custom shearable rutherer, as well as my cavern moth, if anyone wants to help.

Rutherer:
Code: [Select]
[CREATURE:RUTHERER]
[DESCRIPTION:A horned monster with an enormous tail, covered with silken fur. They have scarlet eyes and can be found deep under the earth.]
[NAME:rutherer:rutherers:rutherer]
[CASTE_NAME:rutherer:rutherers:rutherer]
[CHILD:1][GENERAL_CHILD_NAME:ruthling:ruthlings]
[CREATURE_TILE:'R'][COLOR:7:0:0][GLOWTILE:'"']
[CREATURE_CLASS:MAMMAL]
[CREATURE_CLASS:DWARF_ONLY]
[PETVALUE:200]
[TRADE_CAPACITY:2000]
[PET]
[TRAINABLE]
[PACK_ANIMAL]
[WAGON_PULLER]
[MOUNT]
[LARGE_ROAMING]
[LOW_LIGHT_VISION:10000]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL]
[PREFSTRING:enormous tails]
[PREFSTRING:silky fur]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE:2HEAD_HORN]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_TISSUE:HAIR]
[TISSUE_NAME:fur:NP]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:fur]
[STATE_ADJ:ALL_SOLID:fur]
[YARN]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:7000]
[BODY_SIZE:1:0:35000]
[BODY_SIZE:2:0:70000]
[BODY_APPEARANCE_MODIFIER:LENGTH:95:98:100:102:105:110:120]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:40:60]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:10]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[HOMEOTHERM:10050]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:375:250:125:1900:2900] 70 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[SWIMS_INNATE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE_NAME:rutherer queen:rutherer queens:rutherer queen]
[CHILDNAME:ruthling princess:ruthling princess]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen rutherer milk]
[STATE_ADJ:ALL_SOLID:frozen rutherer milk]
[STATE_NAME:LIQUID:rutherer milk]
[STATE_ADJ:LIQUID:rutherer milk]
[STATE_NAME:GAS:boiling rutherer milk]
[STATE_ADJ:GAS:boiling rutherer milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:rutherer cheese]
[STATE_ADJ:SOLID:rutherer cheese]
[STATE_NAME:SOLID_POWDER:rutherer cheese powder]
[STATE_ADJ:SOLID_POWDER:rutherer cheese powder]
[STATE_NAME:LIQUID:melted rutherer cheese]
[STATE_ADJ:LIQUID:melted rutherer cheese]
[STATE_NAME:GAS:boiling rutherer cheese]
[STATE_ADJ:GAS:boiling rutherer cheese]
[PREFIX:NONE]
[CASTE:MALE]
[MALE]
[CASTE_NAME:rutherer king:rutherer kings:rutherer king]
[CHILDNAME:ruthling prince:ruthling princes]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[YARN]
[TL_COLOR_MODIFIER:GRAY:1:SILVER:1:GRAY:1:CHARCOAL:1]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:fur:SINGULAR]
[APP_MOD_RATE:10:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLUE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_GREEN:1:IRIS_EYE_BLUE:1:IRIS_EYE_SCARLET:20:IRIS_EYE_CHARCOAL:1:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:CHEESE]
[MULTIPLY_VALUE:4]

Cavern moth: (moths are floofy.)
Code: [Select]
[CREATURE:CAVE_MOTH]
[DESCRIPTION:A horned moth with a bright blue shell, they are popular pets amoung dwarves.]
[CREATURE_TILE:'m'][COLOR:6:0:0]
[NAME:cavern moth:cavern moths:cavern moth]
[CASTE_NAME:cavern moth:cavern moths:cavern moth]
[CREATURE_CLASS:GENERAL_POISON]
[CREATURE_CLASS:DWARF_ONLY]
[PETVALUE:100]
[COMMON_DOMESTIC]
[BABY:1]
[CHILD:2]
[PET]
[NATURAL]
[TRAINABLE]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]
[FREQUENCY:100]
[POPULATION_NUMBER:1:3]
[PREFSTRING:blue shells]
[PREFSTRING:fluffy bodies]
[PREFSTRING:round eyes]
[BENIGN][FLIER]
[NOCTURNAL]
[NONAUSEA]
[NOPAIN]
[MUNDANE]
[NOBONES]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:900:750:600:439:1900:2900] 20 kph
[STANCE_CLIMBER][NATURAL_SKILL:CLIMBING:15]
[BODY:INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH:2WINGS:HEAD_HORN]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HAIR:HAIR_TEMPLATE]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:fur]
[STATE_ADJ:ALL_SOLID:fur]
[YARN]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HAIR:HAIR_TEMPLATE]
[SELECT_TISSUE:HAIR]
[TISSUE_NAME:fur:NP]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[STATE_COLOR:ALL:WHITE]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:5000]
[BODY_SIZE:1:0:25000]
[BODY_SIZE:2:0:50000]
[MAXAGE:10:15]
[GENERAL_BABY_NAME:cavern worm:cavern worms]
[BABYNAME:cavern worm:cavern worms]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:MIDNIGHT_BLUE:1]
[TLCM_NOUN:shell:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:AZURE:1]
[TLCM_NOUN:eyes:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:fur:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:fur:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]
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Heyo! I'm Tyxaar, I go by she/her, and I'm an Australian digital artist.
I enjoy modding, games, art, TTRPGs, and other various nerdy stuff.
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