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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 697029 times)

ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4845 on: November 11, 2020, 02:59:49 pm »

This creature isn't recognizing any of the tissues I gave it.

Creature:
Spoiler (click to show/hide)

Detail plan:
Spoiler (click to show/hide)

Tissues:
Spoiler (click to show/hide)

I was going to post the error log but the character limit stopped me.
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4846 on: November 11, 2020, 03:50:10 pm »

When I had trouble with this it was because the vertebrate tissue layers plan didn't want to cooperate with the new tissues/materials. Try setting up one of your own.
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ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4847 on: November 11, 2020, 05:04:00 pm »

When I had trouble with this it was because the vertebrate tissue layers plan didn't want to cooperate with the new tissues/materials. Try setting up one of your own.
I made this, but the tissues are still not being recognized.
Spoiler (click to show/hide)

edit: Okay, so, I found the problem...
...I forgot to put "[OBJECT:TISSUE_TEMPLATE]" at the start of my tissue template file.
« Last Edit: November 12, 2020, 03:22:51 pm by ChaosPotato »
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ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4848 on: November 13, 2020, 07:41:40 pm »

How do I increase an entity's chance of winning wars?
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Iä! RIAKTOR!

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4849 on: November 13, 2020, 07:52:38 pm »

What if make creature both GRAZER and BONECARN?
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pisskop

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4850 on: November 13, 2020, 07:54:24 pm »

What if make creature both GRAZER and BONECARN?
well?  this sounds like !!science!! you could do yourself.
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ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4851 on: November 13, 2020, 07:58:40 pm »

This entity isn't using the custom material I gave it.

Spoiler: Entity (click to show/hide)

Spoiler: Custom material (click to show/hide)

Spoiler: Reactions (click to show/hide)

The error log has nothing related to any of these in it.
« Last Edit: November 14, 2020, 03:53:48 am by ChaosPotato »
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EternalCaveDragon

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4852 on: November 15, 2020, 12:07:57 am »

I've got a formatting question this time, and I've got an untested example. I'd rather ask the community in case someone tried this before. Will this work to color both the scales and the skin tissues of the creature? This is a creature that will have scales over skin on certain body parts and the rest has only a skin covering, and the two being wildly different colors would look a little odd in my head.

The code in question:
Code: [Select]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE:SKIN]
[TL_COLOR_MODIFIER:SILVER:1:BRASS:1:AQUAMARINE:1:WHITE:1:SLATE_GRAY:1:JADE:1:ORANGE:1:DARK_PINK:1:PALE_BROWN:1]
[TLCM_NOUN:scales:PLURAL]
Colors and noun are also not final.
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4853 on: November 15, 2020, 02:52:42 am »

@chaospotato; try switching the material's base template to that of metal, the game might not like the animal related tags from the bone template.

@eternalcavedragon; No that wont work, but you could instead select only skin, and use [TLCM_NOUN:skin and scales:PLURAL] and it will print in their description eg "his skin and scales are jade." The color descriptions wont have any other effects anyway.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

EternalCaveDragon

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4854 on: November 15, 2020, 02:54:27 am »

@eternalcavedragon; No that wont work, but you could instead select only skin, and use [TLCM_NOUN:skin and scales:PLURAL] and it will print in their description eg "his skin and scales are jade." The color descriptions wont have any other effects anyway.

Ah, okay. I was wondering if this was a limitation I'd just have to work around. Thanks for the help man.  :D
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ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4855 on: November 15, 2020, 09:27:12 am »

@eternalcavedragon; No that wont work, but you could instead select only skin, and use [TLCM_NOUN:skin and scales:PLURAL] and it will print in their description eg "his skin and scales are jade." The color descriptions wont have any other effects anyway.

Ah, okay. I was wondering if this was a limitation I'd just have to work around. Thanks for the help man.  :D
You can select both skin and scales for the same descriptor, the selection code would look like this:
 
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
             [PLUS_TL_GROUP:BY_CATEGORY:ALL:SCALE]
          [TL_COLOR_MODIFIER:colors here]
[TLCM_NOUN:skin and scales:PLURAL]

ChaosPotato

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4856 on: November 15, 2020, 11:04:17 am »

How do I make an entity win wars more often?
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EternalCaveDragon

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4857 on: November 15, 2020, 02:55:20 pm »

@eternalcavedragon; No that wont work, but you could instead select only skin, and use [TLCM_NOUN:skin and scales:PLURAL] and it will print in their description eg "his skin and scales are jade." The color descriptions wont have any other effects anyway.

Ah, okay. I was wondering if this was a limitation I'd just have to work around. Thanks for the help man.  :D
You can select both skin and scales for the same descriptor, the selection code would look like this:
 
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
             [PLUS_TL_GROUP:BY_CATEGORY:ALL:SCALE]
          [TL_COLOR_MODIFIER:colors here]
[TLCM_NOUN:skin and scales:PLURAL]

Ohh, okay, I must have missed that tag. xD Thanks for the info.
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4858 on: November 15, 2020, 09:23:01 pm »

How do I make an entity win wars more often?

Give them access to better weapons, materials and larger pets
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Iä! RIAKTOR!

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4859 on: November 16, 2020, 02:30:38 am »

How to extract raws of generated positions like law-giver or bandit warlord? I use grex for extracting raws, but it don't extract positions (only extract HFS entities that have no positions).
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