Actually adding on to the current conversation, does anyone know how night creature+benign works out? I know some tags are able to "pacify" nightcreatures, like nofear and boogeymen, so with benign preventing military units from aggroing on something without being given an order would that create potentially passive monsters?
I'm currently trying to implement that combination myself, but it might be a while before I actually get around to testing if it works or not.
ok so there's like multiple types of night creatures
night trolls, bogeymen, Nightmares, and Werebeasts the are all shared on the same night_creature_# raw token and while some tokens do pacify them on the range of totally fine to hang out with to needs to be sealed up and used as a bioweapon the list goes
Bogeymen, Night Trolls, Nightmares I think are wild animals thus probably more tamed but could be treated as a caged bioweapon, Purestrain werebeasts.
but the order to get them is the number of how many types are combined to the total but in the number ranges they are:
night trolls, Bogeymen, nightmares, Werebeasts
and messing with entity animal tokens to get them as pets to buy in embark would work and one way to play as them in adventure mode and fort mode.... for at least night trolls and bogeymen, and werebeasts
you really don't wanna spend money in adv mode to buy any of them unless you're like also a bogeyman and or want to have your pet trying to maul you to death on the first 4 ticks into the game.
that said what you're suggesting is giving a syndrome to a night troll that will reduce or remove key hostility causing factors which is possible and doable does also mean you have to either make it infect only those with the night creature hunter token and or have it infect everyone in the fort and just turn hostile folks docile.