>NO_EAT >PERMITTED_JOB:FISH_CLEANER
>LEISURE_TIME and MERRIMENT values greater than 0
...Why this combination?
Probably too many fish get stored and never eaten, (leisure causes more fishing than usual), maybe over 65000 stored, and the C++ crashes.
Probably can be fixed with a "if too many food in a site, delete some food" code modification.
If there are no fish_cleaners, then some fish counter is never increased.
Maybe I already asked but isn't there a way how to use a creature in a reaction? I know I could get around this by creating a special item that the said creature drops, but what if it is a sentient creature? Any ideas?
Cannot even command a "skill level of 10 is needed to do this reaction". All the specs are at
http://dwarffortresswiki.org/index.php/DF2014:Reaction#Reagents .
What if the creature emitted a gas constantly? "you need to be in cow farts cloud to do reaction." Not possible.
Creature's gas transforms item to another item? I think not possible.
If a reagent rotted super quickly? Can't command rotting/vermingnaw speeds.
Use sentient by it doing a greeting type reaction [CAN_DO_INTERACTION:BP_BUMP] that drops an item? (syndrome self-transform drop bodypart?)
Or the sentient shoots out a web rarely, and reaction uses the Special_Web(eg. swearwords strands/holyessence strands).
I think optimal might be requiring many special milk or special wool from non-sentient creature. Or many eggs from nestbox.