What tokens allow creatures like giant dingoes to have lairs in worldgen?
Forgot to say it, but the only thing I can see towards that effect would be [LAIR] in creature tokens. [LARGE_PREDATOR] seems to also have some relation to them doing what leads to the point of having lairs (rampages, meaning you get a quest to kill them, etc).
---------------
Urgh. I had a list of 'pivots' I was working on but I'm pretty sure all are non-applicable.
- Interaction form that results in a deity cursing an animal to take on the giant variant of itself. Or a version of giant variants that are hostile. Again the issue here becomes the generative, worldgen, random, and non-sapient issues. Even past that I don't think you can just call creature variations or do transformations like that. Past that I think I'd have to call individual new variants, or do the caste system. The caste being an issue if I don't want them to show up in fort mode (I think there's one of the tags that says something isn't real, *but* yeaaah)
- Interestingly I am curious if a deity curse could be made to cause an animal in the party to turn into a giant hostile beast. Or in a similar terrible vein, just turn them into a person. Awkward and hilarious.
- Maybe I could do something where someone toppling a statue is transformed into a divine beast as penance, but post worldgen runs into issues like "can they even claim a lair?".
- If I did want to do gameplay stuff, and I doubt this, but it would be neat if holy vermin/temple grass could be done. Though the issue becomes forcing that to happen and the immersion issues it would cause for roleplay and the like. The world is meant to feel a little more lived in or eventful rather than the player going out as an adventurer solely to cause the world new horrifying problems, at least for these goals. I don't even want to think about fortmode because it feels a bit "domesticated war cave dragon breeding population" direction.
Ultimately I think this is yet another modding concept I have to put on the backburners until 10-20 years from now when X update happens, or in the event modding support changes / open-source