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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 683340 times)

Hetsin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4035 on: September 29, 2019, 08:08:08 pm »

Is there a way to increase the meat yield of a specific creature without just increasing BODY_SIZE?

What I do is create separate muscle types, each with a different reaction token. Eg. Musclex2 with a mult2 token. Then make a reaction using that token with twice the output. Not sure if it's the most elegant, but it seems to work.
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DerMeister

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4036 on: September 29, 2019, 10:55:22 pm »

Why interaction not work?
Code: [Select]
[CREATURE:HARPY]
[DESCRIPTION:A monster in the shape of a woman with a bird's wings in place of arms and talons for feet.]
[NAME:harpy:harpies:harpy]
[CASTE_NAME:harpy:harpies:harpy]
[CREATURE_TILE:'h'][COLOR:6:0:0]
[CREATURE_CLASS:MAMMAL] hybrid
[ORIENTATION:MALE:100:0:0]
[ORIENTATION:FEMALE:0:0:100]
[TRAINABLE]
[PERSONALITY:BASHFUL:0:0:0]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:2:3]
[PETVALUE:30]
[LARGE_ROAMING][FREQUENCY:25]
[LARGE_PREDATOR][EVIL]
[FLIER]
[FANCIFUL]
[CAN_LEARN][CREATURE_CLASS:SMART]
[CAN_SPEAK]
[CHILD:1]
[ALL_ACTIVE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_INNATE]
[PREFSTRING:feathery wings]
[PREFSTRING:fearsome talons]
[BODY:HUMANOID_ARMLESS_NECK:2WINGS:2EARS:NOSE:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS_NO_HEAD:FEATHER]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:ADD_SYNDROME]
[CDI:ADV_NAME:Harpy magic]
[CDI:USAGE_HINT:GREETING]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[SYNDROME]
[SYN_NAME:harpy transformation]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HARPY:DEFAULT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:REQUIRES:FEMALE]
[CDI:REQUIRES:SPOUSE_CONVERSION_TARGET]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:snatch at:snatches at]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[FEMALE]
[SET_BP_GROUP:BY_TYPE:MOUTH][BP_ADD_TYPE:GRASP]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen harpy's milk]
[STATE_ADJ:ALL_SOLID:frozen harpy's milk]
[STATE_NAME:LIQUID:harpy's milk]
[STATE_ADJ:LIQUID:harpy's milk]
[STATE_NAME:GAS:boiling harpy's milk]
[STATE_ADJ:GAS:boiling harpy's milk]
[PREFIX:NONE]
[MATERIAL_REACTION_PRODUCT:FERMENT_MAT:LOCAL_CREATURE_MAT:FERMENT]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:harpy cheese]
[STATE_ADJ:SOLID:harpy cheese]
[STATE_NAME:SOLID_POWDER:harpy cheese powder]
[STATE_ADJ:SOLID_POWDER:harpy cheese powder]
[STATE_NAME:LIQUID:melted harpy cheese]
[STATE_ADJ:LIQUID:melted harpy cheese]
[STATE_NAME:GAS:boiling harpy cheese]
[STATE_ADJ:GAS:boiling harpy cheese]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:FERMENT:CREATURE_ALCOHOL_TEMPLATE]
[STATE_COLOR:LIQUID:WHITE]
[STATE_COLOR:GAS:WHITE]
[STATE_NAME_ADJ:ALL_SOLID:frozen harpy kumis]
[STATE_NAME_ADJ:LIQUID:harpy kumis]
[STATE_NAME_ADJ:GAS:boiling harpy kumis]
[PREFIX:NONE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:PUPIL_EYE_WHITE:1]
[TLCM_NOUN:eyes:PLURAL]
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ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4037 on: September 30, 2019, 04:07:06 am »

Code: [Select]
[SYNDROME]
[SYN_NAME:harpy transformation]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HARPY:DEFAULT]

These lines should be in the interaction entry itself (in whatever interaction_namehere file you have) rather than in the creature entry.

DerMeister

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4038 on: September 30, 2019, 02:19:17 pm »

Code: [Select]
[SYNDROME]
[SYN_NAME:harpy transformation]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HARPY:DEFAULT]

These lines should be in the interaction entry itself (in whatever interaction_namehere file you have) rather than in the creature entry.
And how make this transformation work in worldgen?
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ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4039 on: September 30, 2019, 06:06:47 pm »

It'd have to be transferable by biting (or any edged attack), similarly with werebeasts - interactions dont really have much effect in worldgen. In the examples folder the interaction_werebeast file has examples of how it'd work.

DerMeister

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4040 on: September 30, 2019, 06:19:50 pm »

It'd have to be transferable by biting (or any edged attack), similarly with werebeasts - interactions dont really have much effect in worldgen. In the examples folder the interaction_werebeast file has examples of how it'd work.
How about vampires?
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MaxTheFox

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4041 on: October 06, 2019, 06:18:53 am »

How to remove a tissue only from a single bodypart?
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4042 on: October 12, 2019, 07:13:18 am »

I am trying to convert all of my dog breed creature mats into dog mats, but for some reason I am still getting unique bones, skin and nervous tissue on butcher (boxer bones, boxer skin and boxer nervous tissue). All of the other unique creature mats have become dog mats (dog meat, etc.) except for those. Any ideas on what could be causing this and how to fix it?

Code: [Select]
[CREATURE:db_DOG_BOXER]
[APPLY_CREATURE_VARIATION:db_GLOBAL]
[APPLY_CREATURE_VARIATION:db_AGGRESSIVE_DOG]
[DESCRIPTION:A medium-sized, short-haired dog with a smooth and tight-fitting coat. It has a broad short head, square muzzle, very strong jaws and a powerful bite. It's lower jaw protrudes beyond the upper jaw and bends slightly upwards. It has short ears and a short tail.]
[NAME:boxer:boxers:canine]
[CASTE_NAME:boxer:boxers:canine]
[CREATURE_TILE:'b'][COLOR:6:0:0]
[CREATURE_CLASS:MAMMAL]
[NATURAL][LARGE_ROAMING]
[CREATURE_CLASS:db_A][TRAINABLE][PET]
[BONECARN]
[TRANCES]
[PETVALUE:30]
[NATURAL_SKILL:SNEAK:0]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:DISCIPLINE:6]
[NATURAL_SKILL:DODGING:3]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:2]
[NATURAL_SKILL:SWIMMING:0]
[NATURAL_SKILL:WRESTLING:5]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:db_STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
  [TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[TENDONS:CREATURE_MAT:DOG:SINEW:200]
[LIGAMENTS:CREATURE_MAT:DOG:SINEW:200]
[HAS_NERVES]
[BLOOD:CREATURE_MAT:DOG:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[PUS:CREATURE_MAT:DOG:LIQUID]
[BODY_SIZE:0:0:1050]
[BODY_SIZE:1:0:12000]
[BODY_SIZE:2:0:30000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:12]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:350]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CHILD:1]
[GENERAL_CHILD_NAME:boxer puppy:boxer puppies]
[DIURNAL]
[HOMEOTHERM:10070]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:447:298:149:1900:2900] 59 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_LEARNED]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:1:2]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
[TL_COLOR_MODIFIER:COPPER:1:LIGHT_BROWN:1:BRONZE:1:OCHRE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
[TL_COLOR_MODIFIER:DARK_BROWN:1:AUBURN:1:RAW_UMBER:1:CINNAMON:1:SEPIA:1]
[TLCM_NOUN:ears:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]
[TL_COLOR_MODIFIER:COPPER:1:LIGHT_BROWN:1:BRONZE:1:OCHRE:1]
[TLCM_NOUN:tail:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:DARK_BROWN:1:AUBURN:1:RAW_UMBER:1:CINNAMON:1:SEPIA:1]
[TLCM_NOUN:head:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:front paws:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:rear paws:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:ROSE:1:DARK_PEACH:1:PINK:1:BEIGE:1:PALE_PINK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLDENROD:1:IRIS_EYE_GOLD:1:IRIS_EYE_BURNT_UMBER:1:IRIS_EYE_AUBURN:1:IRIS_EYE_RUST:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_BURNT_SIENNA:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_PUMPKIN:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_COPPER:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_BRONZE:1:IRIS_EYE_SEPIA:1:IRIS_EYE_OCHRE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_RAW_UMBER:1]
[TLCM_NOUN:eyes:PLURAL]

Code: [Select]
[OBJECT:BODY_DETAIL_PLAN]

[BODY_DETAIL_PLAN:db_STANDARD_TISSUES]
[ADD_TISSUE:SKIN:db_SKIN_TEMPLATE]
[ADD_TISSUE:FAT:db_FAT_TEMPLATE]
[ADD_TISSUE:MUSCLE:db_MUSCLE_TEMPLATE]
[ADD_TISSUE:BONE:db_BONE_TEMPLATE]
[ADD_TISSUE:CARTILAGE:db_CARTILAGE_TEMPLATE]
[ADD_TISSUE:HAIR:db_HAIR_TEMPLATE]
[ADD_TISSUE:TOOTH:db_TOOTH_TEMPLATE]
[ADD_TISSUE:EYE:db_EYE_TEMPLATE]
[ADD_TISSUE:NERVE:db_NERVE_TEMPLATE]
[ADD_TISSUE:BRAIN:db_BRAIN_TEMPLATE]
[ADD_TISSUE:LUNG:db_LUNG_TEMPLATE]
[ADD_TISSUE:HEART:db_HEART_TEMPLATE]
[ADD_TISSUE:LIVER:db_LIVER_TEMPLATE]
[ADD_TISSUE:GUT:db_GUT_TEMPLATE]
[ADD_TISSUE:STOMACH:db_STOMACH_TEMPLATE]
[ADD_TISSUE:GIZZARD:db_GIZZARD_TEMPLATE]
[ADD_TISSUE:PANCREAS:db_PANCREAS_TEMPLATE]
[ADD_TISSUE:SPLEEN:db_SPLEEN_TEMPLATE]
[ADD_TISSUE:KIDNEY:db_KIDNEY_TEMPLATE]
[ADD_TISSUE:NAIL:db_NAIL_TEMPLATE]

Code: [Select]
[OBJECT:TISSUE_TEMPLATE]

[TISSUE_TEMPLATE:db_SKIN_TEMPLATE]
[TISSUE_NAME:skin:NP]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:SKIN]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_FAT_TEMPLATE]
[TISSUE_NAME:fat:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:FAT]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_MUSCLE_TEMPLATE]
[TISSUE_NAME:muscle:muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:MUSCLE]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_BONE_TEMPLATE]
[TISSUE_NAME:bone:NP]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:BONE]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

[TISSUE_TEMPLATE:db_CARTILAGE_TEMPLATE]
[TISSUE_NAME:cartilage:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:CARTILAGE]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_HAIR_TEMPLATE]
[TISSUE_NAME:hair:NP]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:HAIR]
[RELATIVE_THICKNESS:1]
[SUBORDINATE_TO_TISSUE:SKIN]
[COSMETIC]
[STYLEABLE]
[INSULATION:100]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:db_TOOTH_TEMPLATE]
[TISSUE_NAME:tooth:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:TOOTH]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_EYE_TEMPLATE]
[TISSUE_NAME:eye tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:EYE]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_NERVE_TEMPLATE]
[TISSUE_NAME:nervous tissue:NP]
[FUNCTIONAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:NERVE]
[RELATIVE_THICKNESS:1]
[VASCULAR:3]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_BRAIN_TEMPLATE]
[TISSUE_NAME:brain tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:BRAIN]
[RELATIVE_THICKNESS:1]
[VASCULAR:3]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_LUNG_TEMPLATE]
[TISSUE_NAME:lung tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:LUNG]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:8]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_HEART_TEMPLATE]
[TISSUE_NAME:heart tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:HEART]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:10]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_LIVER_TEMPLATE]
[TISSUE_NAME:liver tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:LIVER]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:8]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_GUT_TEMPLATE]
[TISSUE_NAME:gut:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:GUT]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_STOMACH_TEMPLATE]
[TISSUE_NAME:stomach tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:STOMACH]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_GIZZARD_TEMPLATE]
[TISSUE_NAME:gizzard tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:GIZZARD]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_PANCREAS_TEMPLATE]
[TISSUE_NAME:pancreatic tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:PANCREAS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_SPLEEN_TEMPLATE]
[TISSUE_NAME:spleen tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:SPLEEN]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_KIDNEY_TEMPLATE]
[TISSUE_NAME:kidney tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:KIDNEY]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:8]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:db_NAIL_TEMPLATE]
[TISSUE_NAME:nail:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:CREATURE_MAT:DOG:NAIL]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

voliol

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4043 on: October 13, 2019, 02:43:45 am »

@Brolol, do you get any error messages? I feel like it might have to do with it not finding any material for the given tissues (for whatever reason) and then defaulting to using boxer mats. It seems strange, especially since there are no specific boxer mats defined, but at least an error message would put some light on the issue.


@MaxTheFox Using a conjunction of SET_TL_GROUP and TL_RELATIVE_THICKNESS:0 should work.
E.g. if you want to remove the muscle of the lower body, do this:
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:BODY_LOWER:MUSCLE]
    [TL_RELATIVE_THICKNESS:0]
The tissue is still there, but it has no thickness, so it hopefully shouldn't show up in-game.

note: I accidentally posted this while editing, if you saw a strangely unfinished reply that's why. I also realized my own question I put here was not a creature/entity question. My bad x2.

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4044 on: October 13, 2019, 06:24:31 am »

@Brolol, do you get any error messages? I feel like it might have to do with it not finding any material for the given tissues (for whatever reason) and then defaulting to using boxer mats. It seems strange, especially since there are no specific boxer mats defined, but at least an error message would put some light on the issue.

No error message. And, to make it even stranger, the mod successfully removes all of the boxer materials from other civs including embark (using a dfhack script that only removes "dog" mats). So, it is converting the mats and removing them from other civs, but not on butcher.

MachoNacho

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4045 on: October 14, 2019, 11:30:24 pm »

deleted comment
« Last Edit: October 14, 2019, 11:59:20 pm by MachoNacho »
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MachoNacho

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4046 on: October 16, 2019, 01:06:14 pm »

How do I make sure civilized creatures stay on the nest box? I'm making a hive race playable in fort mode and I need them to lay eggs. Could I just build walls around the queen to keep her from doing anything other than getting eggs to hatch? Queens are really just supposed to be a "designated breeder/leader", so she wouldn't really be doing much either way.
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MachoNacho

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4047 on: October 16, 2019, 01:20:15 pm »

Also, unrelated question, how do I make a creature that constantly regenerates instantly-falling-off body parts?
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4048 on: October 16, 2019, 01:23:17 pm »

Also, unrelated question, how do I make a creature that constantly regenerates instantly-falling-off body parts?

can possibly give it a cdi or material syndrome that transforms it into the same creature

MachoNacho

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4049 on: October 16, 2019, 01:30:20 pm »

Also, unrelated question, how do I make a creature that constantly regenerates instantly-falling-off body parts?

can possibly give it a cdi or material syndrome that transforms it into the same creature
But how do I get the parts to actually fall off?
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