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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 683358 times)

MachoNacho

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4005 on: September 12, 2019, 06:52:00 pm »

Why is this thing not suffocating?
Spoiler (click to show/hide)
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4006 on: September 12, 2019, 07:21:34 pm »

Still trying to get my civ to die out in world-gen.

I tried:
 - Removing the baby and children tag. (ignored in worldgen)
 - Orientation that makes them asexual/homosexual. (ignored in worldgen)
 - Only male, only female or only genderless caste. (worldgen hangs in a loop, won't place civ)

Can't make their max-age super low, because they should still be playable in fort mode. Guess a weird workaround would be maxage:1 and a self-targetted interaction that adds AGELESS.

I just want a civ that gets no migrants, that's all. Argh, this was so easy in 34.11. ^^

(Dfhacks "hermit enable" could work, though also blocks all caravans, FBs, etc)

I've tried too. Best I could get was a single-site civ, but the only way it works is if it's mountains start biome only, dwarf fortress, and no settlement biomes. And sometimes the daft bastards don't get the memo and survive world gen despite the lack of other sites and small population.

You can set the pop caps in the d_init file to less than 7, which will also prevent migrant arrival, but for every civ, and you have to restart the game to change it.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4007 on: September 12, 2019, 07:30:37 pm »

Why is this thing not suffocating?
Spoiler (click to show/hide)

Tried removing [NO_THOUGHT_CENTER_FOR_MOVEMENT]?

Aw fuck double post
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

MachoNacho

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4008 on: September 12, 2019, 10:25:58 pm »

Why is this thing not suffocating?
Spoiler (click to show/hide)

Tried removing [NO_THOUGHT_CENTER_FOR_MOVEMENT]?

Aw fuck double post
I didn't notice that [NO_THOUGHT_CENTER_FOR_MOVEMENT] was in the raws for this (I used bronze colossus as a template).
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DerMeister

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4009 on: September 13, 2019, 06:38:04 am »

Still trying to get my civ to die out in world-gen.

I tried:
 - Removing the baby and children tag. (ignored in worldgen)
 - Orientation that makes them asexual/homosexual. (ignored in worldgen)
 - Only male, only female or only genderless caste. (worldgen hangs in a loop, won't place civ)

Can't make their max-age super low, because they should still be playable in fort mode. Guess a weird workaround would be maxage:1 and a self-targetted interaction that adds AGELESS.

I just want a civ that gets no migrants, that's all. Argh, this was so easy in 34.11. ^^

(Dfhacks "hermit enable" could work, though also blocks all caravans, FBs, etc)

I've tried too. Best I could get was a single-site civ, but the only way it works is if it's mountains start biome only, dwarf fortress, and no settlement biomes. And sometimes the daft bastards don't get the memo and survive world gen despite the lack of other sites and small population.

You can set the pop caps in the d_init file to less than 7, which will also prevent migrant arrival, but for every civ, and you have to restart the game to change it.
For one site add just cave, like kobolds. One megabeast will kill them.
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MachoNacho

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4010 on: September 13, 2019, 10:13:51 am »

I want these materials to NOT be available at embark (they're basically the organic equivalents of steel and "candy" respectively)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

How do I make them not available?
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Meph

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4011 on: September 13, 2019, 10:47:02 am »

Try adding the [SPECIAL] tag.
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DerMeister

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4012 on: September 16, 2019, 08:11:09 am »

How make elf and goblin civs use currency?
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FantasticDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4013 on: September 16, 2019, 08:42:51 am »

How make elf and goblin civs use currency?

They have currency by default, elves will sell you stuff at markets like fruit, but goblin sites typically allow you to pick up and take whatever you want out of the masses of piles on the ground-floor of the tower of crude weapons and armor.

Code: [Select]
[ENTITY:EVIL]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]

etc, unless of course you mean reactions, which would mean coding in a reaction using coins like every other kind of race.
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DerMeister

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4014 on: September 16, 2019, 09:05:18 am »

How make elf and goblin civs use currency?

They have currency by default, elves will sell you stuff at markets like fruit, but goblin sites typically allow you to pick up and take whatever you want out of the masses of piles on the ground-floor of the tower of crude weapons and armor.

Code: [Select]
[ENTITY:EVIL]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]

etc, unless of course you mean reactions, which would mean coding in a reaction using coins like every other kind of race.
Goblins have currency in code (I also change metals for them). But have the goblins a coins? How found this coins in adventure mode?
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4015 on: September 16, 2019, 09:19:02 am »

If you give them the pouch tool, they should carry a pouch full of coins on them
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

DerMeister

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4016 on: September 18, 2019, 11:54:19 am »

If add to entity (goblins) sapient pet by animal definition and add noble position that require this pet creature specie. will this work? I want add harpies as diplomates.
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4017 on: September 18, 2019, 12:02:02 pm »

If add to entity (goblins) sapient pet by animal definition and add noble position that require this pet creature specie. will this work? I want add harpies as diplomates.

They may start in the position after embark, but you can't put an animal in a nobility position.

DerMeister

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4018 on: September 18, 2019, 12:30:14 pm »

If add to entity (goblins) sapient pet by animal definition and add noble position that require this pet creature specie. will this work? I want add harpies as diplomates.

They may start in the position after embark, but you can't put an animal in a nobility position.
Animal can't? But why gremlin can be expedition leader?
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4019 on: September 18, 2019, 01:34:07 pm »

I just realized that my animal persons are not showing up as adventure mode playable and I am not sure why. Any help would be appreciated.

This is one of the creature raws:

Code: [Select]
[CREATURE:fe_FISH_BASS_LARGEMOUTH_MAN]
[COPY_TAGS_FROM:fe_FISH_TEMPLATE]
[APPLY_CREATURE_VARIATION:fe_GLOBAL_ANIMAL_PERSON]
[APPLY_CREATURE_VARIATION:fe_TEMP_RIVER_LAKE]
[APPLY_CREATURE_VARIATION:fe_RARITY_UNCOMMON]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[PERSONALITY:SINGLEMINDED:70:85:100]
  [PERSONALITY:THOUGHTLESSNESS:70:85:100]
[CLUSTER_NUMBER:3:5]
[MAXAGE:60:120]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[SELECT_CASTE:MALE]
[CASTE_NAME:largemouth bass man:largemouth bass men:largemouth bass man]
[SELECT_CASTE:FEMALE]
[CASTE_NAME:largemouth bass woman:largemouth bass women:largemouth bass woman]
[SELECT_CASTE:ALL]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:MOUTH_BITE_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:largemouth bass man:largemouth bass men:largemouth bass man]
[DESCRIPTION:A fish person with the head of a largemouth bass.]
[CREATURE_TILE:'b']

This is the copied base creature:

Code: [Select]
[CREATURE:fe_FISH_TEMPLATE]
[DESCRIPTION:A fish.]
[NAME:fish:fish:fish]
[CASTE_NAME:fish:fish:fish]
[CREATURE_TILE:224][COLOR:6:0:0]
[CARNIVORE]
[VERMIN_FISH]
[AQUATIC][SMALL_REMAINS][FISHITEM][UNDERSWIM][VERMIN_NOTRAP]
[NATURAL][MUNDANE][LOOSE_CLUSTERS]
[NOT_BUTCHERABLE]
[COOKABLE_LIVE]
[SWIMS_INNATE][NO_DRINK][IMMOBILE_LAND]
[CREATURE_CLASS:fe_FISH]
[DOES_NOT_EXIST]
[SOUND:ALERT:10:100:VOCALIZATION:splash:splashes:splash]
[SOUND:PEACEFUL_INTERMITTENT:5:1000:VOCALIZATION:splash:splashes:splash]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:NA]
[STATE_ADJ:ALL_SOLID:NA]
[STATE_NAME:LIQUID:bite]
[STATE_ADJ:LIQUID:bite]
[STATE_NAME:GAS:NA]
[STATE_ADJ:GAS:NA]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLEEDING:SEV:75:PROB:90:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BRUISING:SEV:75:PROB:80:RESISTABLE:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3512:2634:1756:878:4900:6900] 10 kph, NO DATA
[CASTE:MALE]
[MALE]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:10:20]

These are the applied variations:

Code: [Select]
[CREATURE_VARIATION:fe_GLOBAL_ANIMAL_PERSON]
[CV_REMOVE_TAG:DESCRIPTION]
[CV_REMOVE_TAG:NAME]
[CV_REMOVE_TAG:CASTE_NAME]
[CV_REMOVE_TAG:DOES_NOT_EXIST]
[CV_REMOVE_TAG:AQUATIC]
[CV_REMOVE_TAG:UNDERSWIM]
[CV_REMOVE_TAG:NATURAL]
[CV_REMOVE_TAG:COOKABLE_LIVE]
[CV_REMOVE_TAG:NO_DRINK]
[CV_REMOVE_TAG:CREATURE_CLASS:fe_FISH]
[CV_NEW_TAG:AMPHIBIOUS]

Code: [Select]
[CREATURE_VARIATION:fe_TEMP_RIVER_LAKE]
[CV_NEW_TAG:BIOME:RIVER_TEMPERATE_FRESHWATER]
[CV_NEW_TAG:BIOME:LAKE_TEMPERATE_FRESHWATER]

Code: [Select]
[CREATURE_VARIATION:fe_RARITY_UNCOMMON]
[CV_NEW_TAG:POPULATION_NUMBER:5:15]
[CV_NEW_TAG:FREQUENCY:75]

Code: [Select]
[CREATURE_VARIATION:ANIMAL_PERSON]
[CV_REMOVE_TAG:NAME]
[CV_REMOVE_TAG:GENERAL_CHILD_NAME]
[CV_REMOVE_TAG:GENERAL_BABY_NAME]
[CV_REMOVE_TAG:CASTE_NAME]
[CV_REMOVE_TAG:CHILDNAME]
[CV_REMOVE_TAG:BABYNAME]
[CV_REMOVE_TAG:SMALL_REMAINS]
[CV_REMOVE_TAG:DESCRIPTION]
[CV_REMOVE_TAG:CREATURE_TILE]
[CV_REMOVE_TAG:COLOR]
[CV_REMOVE_TAG:MAXAGE]
[CV_REMOVE_TAG:SOUND]
[CV_REMOVE_TAG:PET]
[CV_REMOVE_TAG:PETVALUE]
[CV_REMOVE_TAG:PENETRATEPOWER]
[CV_REMOVE_TAG:VERMIN_EATER]
[CV_REMOVE_TAG:VERMIN_HATEABLE]
[CV_REMOVE_TAG:VERMIN_GROUNDER]
[CV_REMOVE_TAG:VERMIN_FISH]
[CV_REMOVE_TAG:VERMIN_SOIL]
[CV_REMOVE_TAG:VERMIN_SOIL_COLONY]
[CV_REMOVE_TAG:VERMIN_ROTTER]
[CV_REMOVE_TAG:VERMIN_NOTRAP]
[CV_REMOVE_TAG:FISHITEM]
[CV_REMOVE_TAG:IMMOBILE_LAND]
[CV_REMOVE_TAG:TRIGGERABLE_GROUP]
[CV_REMOVE_TAG:MOUNT]
[CV_REMOVE_TAG:PET_EXOTIC]
[CV_REMOVE_TAG:MOUNT_EXOTIC]
[CV_REMOVE_TAG:NOT_BUTCHERABLE]
[CV_REMOVE_TAG:SPEED]
[CV_REMOVE_TAG:SWIM_SPEED]
[CV_REMOVE_TAG:MUNDANE]
[CV_REMOVE_TAG:POPULATION_NUMBER]
[CV_REMOVE_TAG:CLUSTER_NUMBER]
[CV_REMOVE_TAG:ATTACK]
[CV_REMOVE_TAG:ATTACK_SKILL]
[CV_REMOVE_TAG:ATTACK_VERB]
[CV_REMOVE_TAG:ATTACK_CONTACT_PERC]
[CV_REMOVE_TAG:ATTACK_PRIORITY]
[CV_REMOVE_TAG:ATTACK_FLAG_WITH]
[CV_REMOVE_TAG:ATTACK_PENETRATION_PERC]
[CV_REMOVE_TAG:ATTACK_PREPARE_AND_RECOVER]
[CV_REMOVE_TAG:ATTACK_FLAG_EDGE]
[CV_REMOVE_TAG:ATTACK_FLAG_CANLATCH]
[CV_REMOVE_TAG:SPECIALATTACK_INJECT_EXTRACT]
[CV_REMOVE_TAG:SPECIALATTACK_SUCK_BLOOD]
[CV_REMOVE_TAG:ATTACK_VELOCITY_MODIFIER]
[CV_REMOVE_TAG:GAIT]
[CV_REMOVE_TAG:UBIQUITOUS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:QUADRUPED]
[CVCT_REPLACEMENT:HUMANOID]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:QUADRUPED_FRONT_GRASP]
[CVCT_REPLACEMENT:HUMANOID]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:QUADRUPED_NECK]
[CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:QUADRUPED_NECK_FRONT_GRASP]
[CVCT_REPLACEMENT:HUMANOID_NECK]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:QUADRUPED_HOOF]
[CVCT_REPLACEMENT:HUMANOID_HOOF:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:QUADRUPED_NECK_HOOF]
[CVCT_REPLACEMENT:HUMANOID_NECK_HOOF:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:HUMANOID_ARMLESS]
[CVCT_REPLACEMENT:HUMANOID:4FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:HUMANOID_ARMLESS_NECK]
[CVCT_REPLACEMENT:HUMANOID_NECK:4FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:BODY_WITH_HEAD_FLAG]
[CVCT_REPLACEMENT:HUMANOID:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:BASIC_1PARTBODY:BASIC_HEAD]
[CVCT_REPLACEMENT:HUMANOID:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:BASIC_2PARTBODY:BASIC_HEAD]
[CVCT_REPLACEMENT:HUMANOID:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:BASIC_1PARTBODY:BASIC_HEAD_NECK]
[CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:BASIC_2PARTBODY:BASIC_HEAD_NECK]
[CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:INSECT]
[CVCT_REPLACEMENT:HUMANOID_4ARMS:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:INSECT_4LEGS_2ARMS]
[CVCT_REPLACEMENT:HUMANOID:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:SPIDER]
[CVCT_REPLACEMENT:HUMANOID_6ARMS:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:5TOES_FQ_FINGERS]
[CVCT_REPLACEMENT:5FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:4TOES_FQ_FINGERS]
[CVCT_REPLACEMENT:4FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:3TOES_FQ_FINGERS]
[CVCT_REPLACEMENT:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:5TOES_FQ_REG]
[CVCT_REPLACEMENT:5FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:4TOES_FQ_REG]
[CVCT_REPLACEMENT:4FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:3TOES_FQ_REG]
[CVCT_REPLACEMENT:3FINGERS]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:5TOES_RQ_ANON]
[CVCT_REPLACEMENT:5TOES]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:4TOES_RQ_ANON]
[CVCT_REPLACEMENT:4TOES]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:3TOES_RQ_ANON]
[CVCT_REPLACEMENT:3TOES]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:5TOES_RQ_REG]
[CVCT_REPLACEMENT:5TOES]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:4TOES_RQ_REG]
[CVCT_REPLACEMENT:4TOES]
[CV_CONVERT_TAG]
[CVCT_MASTER:BODY]
[CVCT_TARGET:3TOES_RQ_REG]
[CVCT_REPLACEMENT:3TOES]
[CV_NEW_TAG:LARGE_ROAMING]
[CV_NEW_TAG:SAVAGE]
[CV_NEW_TAG:SELECT_CASTE:ALL]
[CV_NEW_TAG:GRAVITATE_BODY_SIZE:70000]
[CV_NEW_TAG:CHANGE_FREQUENCY_PERC:10]
[CV_NEW_TAG:CAN_LEARN]
[CV_NEW_TAG:CAN_SPEAK]
[CV_NEW_TAG:EQUIPS]
[CV_NEW_TAG:CANOPENDOORS]
[CV_NEW_TAG:LOCAL_POPS_CONTROLLABLE]
[CV_NEW_TAG:LOCAL_POPS_PRODUCE_HEROES]
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