Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 194 195 [196] 197 198 ... 372

Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 695904 times)

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2925 on: September 22, 2017, 09:02:29 pm »

What settings should I put for a custom material so that it'll both evaporate immediately and also reach a high temperature capable of causing burn damage? Trying to simulate a creature bursting into flames.

I created a steam burst that was hot enough to cause significant heat damage from the gas. I had to set the temperature at something like 40-50k to do its in the short period of time that the gas was around.

I would try maybe creating a liquid glob attack that boils at the temperature that it is created at. It won't *actually* boil until it has made contact with it's target, and if you set the initial temperature high enough it might insta-ignite the creature. Should be awfully damaging regardless.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Sponge

  • Bay Watcher
  • I like wearing shoes on both of my feet.
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2926 on: September 24, 2017, 08:47:55 pm »

You're not very informative. How have you attempted to correct the issue below?

Your attack requires a BP with category STINGER_INSECT.
Your BP has category STINGER.
Yes. That's what I did.
Code: [Select]
[BODY:STINGER_INSECT]
[BP:STING_SECT:stinger][CONTYPE:LOWERBODY][CATEGORY:STINGER_INSECT]
        [DEFAULT_RESIZE:50]
Code: [Select]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER_INSECT]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
Logged
I like wearing shoes on both of my feet.

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2927 on: September 28, 2017, 11:46:54 am »

Does anyone know how much population a site needs in order to be a town?
I'd like to make races start with bigger population sizes so that hamlet/town civs are guaranteed to have atleast one town starting in worldgen.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2928 on: October 04, 2017, 05:00:07 am »

I have a syndrome attached to pools of hobbit water which pretty much works as intended.

Code: [Select]
[SYN_NAME:curse of the deep]
           [SYN_CONTACT]
           [SYN_AFFECTED_CREATURE:MINOTAUR:ALL]
           [CE_ADD_TAG:CRAZED:PROB:100:START:10:END:1000:DWF_STRETCH:4]
           [CE_VOMIT_BLOOD:SEV:1000:PROB:100:ABRUPT:START:10:END:100:DWF_STRETCH:4]
           [CE_FEEL_EMOTION:EMOTION:ANGUISH:SEV:500:PROB:100:ABRUPT:START:10:PEAK:50:END:1200:DWF_STRETCH:4]

Except for the Add_Tag:Crazed, which doesn't seem to do anything in arena mode.
Am I using it wrong , does it not work, or does it just not work in arena (arena 'sides' are overriding the effects of crazed or something)?
« Last Edit: October 04, 2017, 05:06:28 am by Shonai_Dweller »
Logged

Bearskie

  • Bay Watcher
  • Nyam nyam
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2929 on: October 04, 2017, 09:56:33 am »

Arena sides.

LulllberJack

  • Escaped Lunatic
  • Do you like cats as more as I?
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2930 on: October 04, 2017, 03:52:47 pm »

Hello everyone. Can I make my own site in this game? Thank you in advance
Logged

FantasticDorf

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2931 on: October 04, 2017, 04:02:51 pm »

Hello everyone. Can I make my own site in this game? Thank you in advance

You can't make map sites currently (you can edit the arena though), but the 'site types' are interchangeable, for instance you can swap the site type of any race, though this will not have a immediate effect on fortress mode it will affect how well you can navigate around in adventure mode.

  • Partially it could be described as the maps being very complicated and laborious because there isn't map making tools, instead everything is etched out in ascii symbols relevant to architecture.
Town's are the most generic sites, Dark towers attract demon-masters and are evil dwellings, Forest sites are in the wilderness, and Cave_Detailed are dwarven sites.

Actual caves are world-generated features that races squat within, like kobolds.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2932 on: October 04, 2017, 04:13:11 pm »

Arena sides.
So it looks like it should work in-game?
Logged

overseer05-15

  • Bay Watcher
  • Personal Text
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2933 on: October 04, 2017, 04:45:17 pm »

Logged
adult food like, I presume, steak and potatoes and tax forms,

My game giveaway

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2934 on: October 08, 2017, 12:12:29 pm »

How would I go about making a creature deliberately be unable to move and suffocate immediately on spawning?

I've had modding mishaps where by accident the creature would be unable to move, hold anything or breathe for whatever reason - but now that I want use that deliberately I seem unable to have it happen.

EDIT: Nvm, found out how after some more tries - they need to have lungs but no brain.
« Last Edit: October 08, 2017, 12:20:31 pm by ZM5 »
Logged

Dunmeris

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2935 on: October 12, 2017, 05:16:02 pm »

Can someone tell me what the hell's wrong with this ghost?

Here's the errorlog:

Spoiler (click to show/hide)


Here's the creature:

Spoiler (click to show/hide)


Here's the inorganic template for ectoplasm:

Spoiler (click to show/hide)


Here's the material template for ectoplasm:

Spoiler (click to show/hide)


Here's the tissue template for ectoplasm:

Spoiler (click to show/hide)


And here's the b_detail_plan for ectoplasm:

Spoiler (click to show/hide)


Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2936 on: October 12, 2017, 05:26:22 pm »

You're trying to color its skin-like tissue layers of "shadow", not ectoplasm. Your eye color definition is also missing the latter half of the target, normie critters have EYE:EYE. I dunno what your ghost's eyes are made of, probably EYE:ECTOPLASM.
Logged

Dunmeris

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2937 on: October 12, 2017, 05:35:54 pm »

Thanks, that's exactly what it was, my errorlog is now clean!

Only problem is I just tested the ghost in the arena and... well, the idea is for it to be basically incorporeal, incapable of attacking or being attacked (specifically the latter). But that doesn't seem to be the case at all. It seems perfectly interactable and corporeal, and is in fact pretty frail. Is there any way to make something that basically cannot attack or be attacked?
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2938 on: October 13, 2017, 05:35:18 am »

Not really. If you dont define materials properly for it, then of course it will have no materials, but that might also make the game unstable.

Any material has to have material properties, and im pretty sure the game has some default values it uses if you just dont define them. You could maybe make it low density (so they dont do much damage when hitting something, unaffected by temperature, and tougher than average, but it will still have those properties and be corporeal.

Ive been trying to invent a good incorporeal tissue myself because i have critters that are supposed to be like that in my spellcrafts mod, and its not easy to get right.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

pikachu17

  • Bay Watcher
  • PADORU PADORU
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2939 on: October 13, 2017, 12:56:05 pm »

Thanks, that's exactly what it was, my errorlog is now clean!

Only problem is I just tested the ghost in the arena and... well, the idea is for it to be basically incorporeal, incapable of attacking or being attacked (specifically the latter). But that doesn't seem to be the case at all. It seems perfectly interactable and corporeal, and is in fact pretty frail. Is there any way to make something that basically cannot attack or be attacked?
Make it's tissues, with a variable of LAYER, change the variable to FEATHER. Sorry for the awkward phrasing, forget what token the variable is under.
Making it unable to attack is impossible, but you can weaken it's attack by making the ATTACK_CONTACT_PERC huge, and making a tiny attack velocity, perhaps with ATTACK_VELOCITY_PERC, but I' not sure that's the variable.
« Last Edit: October 13, 2017, 01:00:13 pm by pikachu17 »
Logged
Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."
Pages: 1 ... 194 195 [196] 197 198 ... 372