I have a few questions
1) Is it possible to have a creatures blood inflict an interaction or do i just have to put the effects of the interaction
2) i want to create a creature covered in fire i have what i did below but it doesn't light the grass it walks on on fire
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLAME]
3) Does the [IMMOLATE] tag do anything
4)is there a way to make interaction that will always transform into a creature but randomize witch caste they will transform into
5) How could i make a creature have magma blood that keeps the temperature of magma
It might be possible to do #4 with a syndrome that has transformations each with a low probability and take effect in succession (so the first will happen immediately, the second one tick later and so on), and the final entry that takes effect after all the others has a 100% chance of happening. The game seems to ignore any further calls to transform while a creature is currently transformed into somethin else, so staggering each attempt to transform will ensure that if any are triggered it will transform into the first one that succeeds and ignore the rest, and then a catch-all 100% chance at the end to ensure something happens.
Theoretically, i mean. I cant test this because df and my laptop are giving me shit.
I know I made a thread asking this, but I wanted to ask again with more clarity.
So, I was trying to see if I can make a breath weapon that targets undead like the ones with the not living and opposed to life tags only, but I haven't seen examples of breath attacks with those specifics. I was wondering how to go about it.
I cant think of any good way to do that sans the undead being transformed into a creature that this syndrome specifically targets. Which means the undead creature shouldnt have any tags which make it immune to the specific effects of that syndrome, and it will also have to be considered alive i think? Not sure.