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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 695879 times)

ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2280 on: December 17, 2016, 07:32:16 am »

Is there an equivalent of the old SEVERONBREAKS token?

If not, is there any way of making a creature simply explode into severed limbs when set on fire?

Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2281 on: December 17, 2016, 12:29:35 pm »

What colors can be used for skin colors and/or eye colors?
Is white a valid color for skin or eyes?

overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2282 on: December 17, 2016, 02:04:09 pm »

What colors can be used for skin colors and/or eye colors?
Is white a valid color for skin or eyes?

http://dwarffortresswiki.org/index.php/DF2014:Color_scheme
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2283 on: December 18, 2016, 01:13:08 am »

Is there an equivalent of the old SEVERONBREAKS token?

If not, is there any way of making a creature simply explode into severed limbs when set on fire?

Not really, but you can make the creature out of fragile materials or something and make them relatively small. Probably wont explode when set on fire, just easy to whack apart

You could make their blood flammable by giving it an ignition point. Not really an explosion but it'll vaguely resemble one with clouds of !!blood!! erupting from them.

Actually, if some of their body parts between, say, the torso and lower legs/arms have only one tissue layer, or several all made out of materials that burn/melt at around the temperature of ignition, then when those body parts have burned away the limbs attached to them should fly off in an arc. Probably still be on fire, even.
« Last Edit: December 18, 2016, 01:16:02 am by Eric Blank »
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Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2285 on: December 18, 2016, 05:44:00 pm »

Right now, I'm trying to make more "human" civs (for variety.)
First off:
1. How do I limit a civ to a certain area (like the Bumpties in ROTMK, who live in the icy areas)?

2a. Are there any language generators for DF 43.xx?

2b. How do I add diacritics to a word?

3. How do I give their lords/ladies/kings/queens different titles (like I wanna call the desert civ's king a Monarch of the Sands)?

Meph

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2286 on: December 18, 2016, 07:51:55 pm »

Pretty much all covered in: http://dwarffortresswiki.org/index.php/DF2014:Entity_token#Placement

1. Start Biome, see above.
2. Yes, ask Amostubal.
2b. I wouldnt, because most tilesets dont like them. Otherwise just write them out, like ì or á.
4. Again, see link above and http://dwarffortresswiki.org/index.php/DF2014:Position_token. you will want to change their NAME.
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Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2287 on: December 18, 2016, 08:01:32 pm »

Oh, and one more thing. How do I have a race usually have beards when they are generated? I want one of the human races to have beards like the dwarves always do on startup.

overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2288 on: December 18, 2016, 08:38:31 pm »

Oh, and one more thing. How do I have a race usually have beards when they are generated? I want one of the human races to have beards like the dwarves always do on startup.

It'd probably be easy enough to copypaste the beard stuff from dwarves, although you might need to add a tissue token for beard hair.
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Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2289 on: December 18, 2016, 08:42:25 pm »

Well, what exactly would I have to copy and paste?
Could you show me?

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2290 on: December 18, 2016, 09:51:05 pm »

The beard part is clearly labeled in the dwarf raw, which is heavily annotated.

Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2291 on: December 18, 2016, 09:54:34 pm »

Okay.

Melting Sky

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2292 on: December 19, 2016, 03:37:18 am »

So apparently the large predator tag no longer works with anything that has the can learn token. I have modded a in a new monster I wish to be both capable of learning and to be highly aggressive. What sort of side effects does making a living sapient creature opposed to life have?
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overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2293 on: December 19, 2016, 06:36:09 am »

So apparently the large predator tag no longer works with anything that has the can learn token. I have modded a in a new monster I wish to be both capable of learning and to be highly aggressive. What sort of side effects does making a living sapient creature opposed to life have?

It'll kill anything that isn't undead, opposed to life seems to include the effect of the undead token, so they will not be attacked by undead either.
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Asin

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2294 on: December 19, 2016, 04:13:57 pm »

I just checked the beard area of the dwarf raws. I cannot find anything different other than Toady explaining things. What is different?
Could you post the differences so I can make a "human" civ with always beards for the males?
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