Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 144 145 [146] 147 148 ... 372

Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 698325 times)

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2175 on: September 28, 2016, 08:21:00 pm »

Barring interactions, how can I have a transforming syndrome spread through consumed substances, IE drinking a dragon's blood and becoming a dragon-(wo)man, and still retain the sex of the original creature?

Syndromes in the dragon's blood. Would expand on this but I'm posting from my phone.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2176 on: September 29, 2016, 01:43:15 am »

Specifically, make two syndromes that affect men and women differently. You can use immune_caste I think there was a corresponding affected caste one too.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

jecowa

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2177 on: September 29, 2016, 03:12:36 am »

If I accidentally copy-paste the [BODY:HUMANOID] section of "body_default.txt" so that I have the [BODY:HUMANOID] section in there twice, will one copy override the other or will my dwarves have two humanoid bodies each?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2178 on: September 29, 2016, 03:17:13 am »

that's duped raws

probably worse than you think

Z49000

  • Bay Watcher
  • [HERETIC]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2179 on: September 29, 2016, 06:53:51 pm »

Specifically, make two syndromes that affect men and women differently. You can use immune_caste I think there was a corresponding affected caste one too.

Like this?
Spoiler (click to show/hide)
Or am I doing something wrong.
Logged
"Science isn't about why. Science is about WHY NOT?"- Cave Johnson, Portal 2

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2180 on: September 29, 2016, 07:09:04 pm »

ALL:MALE isn't a valid creature.

Here's how I did it:

Code: [Select]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CREATURE:HUMAN:MALE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:HUMAN_HERO_OF_BREATH:MALE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CREATURE:HUMAN:FEMALE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:HUMAN_HERO_OF_BREATH:FEMALE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_MUTANT]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_MUTANT]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_MUTANT]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_MUTANT]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_RED]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_RED]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_RED]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_RED]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_BROWN]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_BROWN]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_BROWN]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_BROWN]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_YELLOW]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_YELLOW]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_YELLOW]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_YELLOW]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_LIME_GREEN]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_LIME_GREEN]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_LIME_GREEN]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_LIME_GREEN]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_DARK_GREEN]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_DARK_GREEN]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_DARK_GREEN]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_DARK_GREEN]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_JADE_GREEN]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_JADE_GREEN]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_JADE_GREEN]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_JADE_GREEN]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_TEAL]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_TEAL]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_TEAL]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_TEAL]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_LIGHTBLUE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_LIGHTBLUE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_LIGHTBLUE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_LIGHTBLUE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_DARKBLUE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_DARKBLUE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_DARKBLUE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_DARKBLUE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_DARKPURPLE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_DARKPURPLE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_DARKPURPLE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_DARKPURPLE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_SEADWELLER_PURPLE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_SEADWELLER_PURPLE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_SEADWELLER_PURPLE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_SEADWELLER_PURPLE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:MALE_TYRIAN_PURPLE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:MALE_TYRIAN_PURPLE]
        [I_EFFECT:ADD_SYNDROME]
            [IE_TARGET:A]
            [IE_IMMEDIATE]
            [SYNDROME]
                [SYN_AFFECTED_CLASS:FEMALE_TYRIAN_PURPLE]
                [CE_BODY_TRANSFORMATION:PROB:100:START:0]
                    [CE:CREATURE:TROLL_HERO_OF_BREATH:FEMALE_TYRIAN_PURPLE]

Yeah, it's as horrifying as it looks.

Thankfully, since you only want MALE and FEMALE, you can add CREATURE_CLASS:MALE to all males and CREATURE_CLASS:FEMALE to all females (find-and-replace will more than suffice).
« Last Edit: September 29, 2016, 07:12:59 pm by Putnam »
Logged

Z49000

  • Bay Watcher
  • [HERETIC]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2181 on: September 29, 2016, 07:43:36 pm »

Okay, like this?

Spoiler (click to show/hide)
Logged
"Science isn't about why. Science is about WHY NOT?"- Cave Johnson, Portal 2

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2182 on: September 30, 2016, 02:48:12 am »

Yeah, but its CE:creature:dragon:male/female. Gotta have that creature bit.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

monazomatu

  • Escaped Lunatic
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2183 on: September 30, 2016, 08:28:55 am »

So I am completely new to trying to mod dwarf fortress and figured I would start by trying to make the elves and humans playable, so I went in and added [SITE_CONTROLLABLE] to the entity maps for the two, and then started a new world. Which has begun this loop of repeatedly telling me no civilizations are available each time I load a new world
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2184 on: September 30, 2016, 11:29:24 am »

Can you post the file where you added that?

Grelka

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2185 on: September 30, 2016, 01:17:51 pm »

Hi everyone, getting into modding the game for the first time in years (Used to have the account Fire1666 but [long story cut short] I lost access to it through means out of my control) and I am working on an bipedal insectoid civilization.

I have 3 quick questions and one stupid question relating to what I am working on:

1: I have noticed that it is possible to create a CASTE in a creature that lays eggs that can be fertilized to make more members of said species, are there any loopholes that I need to be aware of for fortress mode and if so how can I avoid them?

2: I think I already have this correct, but I want the species I am working on to have an external and internal skeleton, I THINK that the below is correct but I am not sure if it really is.
Code: [Select]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:CHITIN:FAT:MUSCLE:BONE:CARTILAGE]
3: I have reverse engineered a Human creature file to sort out the hair/nail/eye related code, and I have made a few changes to said section. I think I have this all correct but could somebody check to make sure i have not made some king of seriously newbie mistake.
NOTE: They should have hair, cheek whiskers, eyelashes and eyebrows.
Code: [Select]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_TAN:1:PALE_BROWN:1:PALE_CHESTNUT:1:PEACH:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:chitin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:chitin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]

And now for the stupid question:

In the entity file for said civilization, how would one go about adding racially specific items that CAN'T be made in a forge by a blacksmith, but rather via a custom workshop out of specific material?

Hopefully the more learned modders did not cringe into a void too hard looking at my questions.

Thanks for your help in advance :)
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2186 on: September 30, 2016, 01:24:53 pm »

Hi Grelka,

Sorry I don't have experience with egg-laying civilized beings, but I recall seeing the hard part is ensuring Mom spends the vast majority of her time on the nestbox until an egg hatches.  The chitin-as-skin looks correct, and nothing looks out of place with the appearance modifiers.

For civ-specific stuff, if the item can only be made via a custom reaction then it can only be made by civs with the associated PERMITTED_REACTION in their entity.  IIRC it can be difficult to pull that off for certain kinds of items (metal weapons?).
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Grelka

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2187 on: September 30, 2016, 01:36:53 pm »

Hi Grelka,

Sorry I don't have experience with egg-laying civilized beings, but I recall seeing the hard part is ensuring Mom spends the vast majority of her time on the nestbox until an egg hatches.  The chitin-as-skin looks correct, and nothing looks out of place with the appearance modifiers.

For civ-specific stuff, if the item can only be made via a custom reaction then it can only be made by civs with the associated PERMITTED_REACTION in their entity.  IIRC it can be difficult to pull that off for certain kinds of items (metal weapons?).

Thanks for the rapid response Dirst

The idea is to use a custom material (A form of hardened paper made from wood pulp and powdered stone) to create primitive weapons (Later using a similar technique but instead of stone using metals). Plot and fluff related stuff.

Now if my memory serves correctly there are other ways to mimic the egg laying method (Large numbers of babies) Although I am confused about that since all I can find about that is the [MULTIPLE_LITTER_RARE] line, which I would guess when deactivated would enable the large "Broods" for lack of a better term. This would be very important for both their colony growth (loads will be needed for their production lines and military) and for another plot related reason, something I don't want to spoil just yet.

Also, unrelated question since I just remembered, does a higher / greater "Size" (size in cubic centimeters at X days and Y years as found in the code [ Example:   [BODY_SIZE:2:0:70000] ]) effect combat effectiveness e.g. larger = automatically better? Just wondering since I will be adding a caste that a member can be "Mutated" into which is better at combat than the normal members later down the road, and planning if I will need to add new strength etc values for that caste alone.

Thanks again for you help man much appreciated.
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2188 on: September 30, 2016, 01:38:20 pm »

I am always plagued by ninjas it seems

Hi everyone, getting into modding the game for the first time in years (Used to have the account Fire1666 but [long story cut short] I lost access to it through means out of my control) and I am working on an bipedal insectoid civilization.

I have 3 quick questions and one stupid question relating to what I am working on:

1: I have noticed that it is possible to create a CASTE in a creature that lays eggs that can be fertilized to make more members of said species, are there any loopholes that I need to be aware of for fortress mode and if so how can I avoid them?

The mother will run off to do jobs or eat/drink/party, leaving the eggs to spoil. They also still need to be married. You can bypass both of those problems by making that caste unintelligent. They will be considered a pet, and can't be assigned labors, but then they will mate with any male they bump into and they won't have any other jobs to do.
Might be able to transform them into that caste temporarily with a syndrome produced by an exploding object at your custom workshop, and they'll revert back to a regular female in a year or something.

Quote from: Grelka
2: I think I already have this correct, but I want the species I am working on to have an external and internal skeleton, I THINK that the below is correct but I am not sure if it really is.
Code: [Select]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:CHITIN:FAT:MUSCLE:BONE:CARTILAGE]
Looks good, but chitin isn't normally in the vertebrate tissues so you'll have to add it manually. try adding this where you defined materials and tissues:

   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [REMOVE_MATERIAL:HAIR]
      [REMOVE_MATERIAL:SKIN]
      [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [REMOVE_TISSUE:HAIR]
      [REMOVE_TISSUE:SKIN]
      [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]

So that should have been right before the line you posted. Dunno if you were looking to keep the hair, but you can just remove those lines referring to it if you need to.

Quote from: Grelka
3: I have reverse engineered a Human creature file to sort out the hair/nail/eye related code, and I have made a few changes to said section. I think I have this all correct but could somebody check to make sure i have not made some king of seriously newbie mistake.
NOTE: They should have hair, cheek whiskers, eyelashes and eyebrows.
Code: [Select]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_TAN:1:PALE_BROWN:1:PALE_CHESTNUT:1:PEACH:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:chitin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:chitin:SINGULAR]
[APP_MOD_DESC_RANGE:0:0:0:1:25:50]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
That all looks okay, you'll have to see if it gives you anything in the errorlog, its easy to make typos on those strings but the errorlog at least states that there's a problem


Quote from: Grelka
And now for the stupid question:

In the entity file for said civilization, how would one go about adding racially specific items that CAN'T be made in a forge by a blacksmith, but rather via a custom workshop out of specific material?

Hopefully the more learned modders did not cringe into a void too hard looking at my questions.

Thanks for your help in advance :)

Provide a reaction that produces the items, rather than adding the item to the lists at the top of the file. Items made by reaction might not show up in the military screen immediately if the game counts them as foreign, so you could have to dig in the lists for them but I'm not sure.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Grelka

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2189 on: September 30, 2016, 01:49:20 pm »

-snip-

Thanks for the response to man, don't worry about being ninja'd

Okay, so from what I am gathering from what you have stated, is this correct?
Code: [Select]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:CHITIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]

I am trying to keep the hair / cheek whiskers / eyebrows / eyelashes, but if I can't then I will have to sacrifice them for the greater good :/

Thanks for you help, the DF community never ceases to amaze me.
Logged
Pages: 1 ... 144 145 [146] 147 148 ... 372