I'm working on a new dinosaur civ and I want to keep them from using metal weapons and try and discourage mining. I think there's entity tags that do this, but I don't know what they are. Any help?
EDIT: Speaking of said dinosaur civ, they aren't appearing in world generation.
Do they have a start biome and biome support? And [MAX_STARTING_CIV_NUMBER:6]
[DEFAULT_SITE_TYPE:DARK_FORTRESS]
[LIKES_SITE:DARK_FORTRESS]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]
[START_BIOME:ANY_GRASSLAND]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_OCEAN:12]
[BIOME_SUPPORT:ANY_LAKE:3]
[BIOME_SUPPORT:ANY_GRASSLAND:5]
[BIOME_SUPPORT:ANY_SHRUBLAND:5]
[BIOME_SUPPORT:ANY_FOREST:4]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_RIVER:6]
[PROGRESS_TRIGGER_PRODUCTION:5]
[PROGRESS_TRIGGER_PROD_SIEGE:5]
[PROGRESS_TRIGGER_POP_SIEGE:4]
[ACTIVE_SEASON:SPRING]
--ACTIVE_SEASON:SUMMER]
--ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
--BABYSNATCHER] removed 2014-08-11, keep purebred
[MAX_STARTING_CIV_NUMBER:2] --was 2.
[MAX_POP_NUMBER:200]
[MAX_SITE_POP_NUMBER:30]
See
http://dwarffortresswiki.org/index.php/DF2014:Entity_token for WOOD_WEAPONS so they don't have metal weapons. Elfy.
try removing [DIGGER:ITEM_WEAPON_PICK] so they maaaaaybe don't mine?
Remove [PERMITTED_JOB:MINER] and [PERMITTED_JOB:WEAPONSMITH]. Because miners is how they get metal?
Also helps if they don't have the reactions to make metals, so no smelter job, no smelter buildings.
Hope you have a programmer's text editor (Crimson Editor, NotepadPlusPlus) that has "Find in folder" so easily find a string among 100 files.