On the lightning one you'll need to add SYN_INHALED and SYN_CONTACT below SYN_INJECTED unless it's being injected into a wound by bite or sting attack or something, and for each of the syndrome effects except CE_PARALYSIS you'll have to add body part info. If you're doing liquid globs that boil, it will only ever be inhaled, so youll have to directly target certain body parts you want to affect, so adding something along the lines of BP:BY_CATEGORY:HEAD:ALL to target any part that is part of the "HEAD" category, and will affect ALL tissue layer on the part, or BP:BY_TYPE:STANCE:SKIN will target any body part that has the STANCE tag (all feet and hooves, TAIL_STANCE on legless animal people etc), but only affect tissue layers that have the ID "SKIN", for example. if it's being created as a vapor-flow or liquid glob but doesnt boil, you can use LOCALIZED and any body part that gets a coating of it will be affected. Solid globs wont result in the material being left behind so they wont trigger syndromes. Adding VASCULAR_ONLY will make sure only tissue layers which can bleed will be targeted (so hooves, teeth, horns etc won't be affected)
You can target multiple body parts simultaneously within one effect by just having one after the other like; BP:BY_TYPE:GRASP:ALL:BP:BY_CATEGORY:TENTACLE:ALL:BP:BY_TYPE:SIGHT:ALL:VASCULAR_ONLY
will target all hands or other grasping parts, tentacles that dont have the grasp tag, and all eyes, but will only affect tissues that have blood in them.
Make note that your BLEEDING severities as they are now will cause fatal bloodloss even on only one or two small body parts. If you keep the severity low like 1-5 then the blood loss can be survivable for most species on most body parts if only a couple are affected, but duration also counts, so minor bleeding across the long duration could result in guaranteed death anyway. TRAILING_VAPOR_FLOW emissions tend to cover every external body part, so even a severity of 1 would be fatal, that's basically like super-ebola anyway.