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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 698634 times)

AshTheTiefling

  • Bay Watcher
  • Skilled Artist, Adequate Modder, Necromancer.
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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4050 on: October 16, 2019, 10:15:46 pm »

I've started A different topic asking help, but thought I might as well ask here.

I've been having trouble with an entity where their civs simply won't generate. I've checked all the biomes and my errorlog is empty, here are
my files.

entity_default
Code: [Select]
[ENTITY:DRAGONKIN]
[ALL_MAIN_POPS_CONTROLLABLE]
[CREATURE:DRAGONKIN]
[TRANSLATION:ELF]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:FORCED]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_CAPE:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_HOOD:FORCED]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[SHOES:ITEM_SHOES_SHOES:UNCOMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_SKIRT:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:RARE]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOOL:ITEM_TOOL_PEDESTAL]
[CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:GOLD:10]
[CURRENCY:SILVER:25]
[CURRENCY:ONYX:50]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:TEMPLE:NAME_BUILDING_TEMPLE]
[SELECT_SYMBOL:LIBRARY:NAME_BUILDING_LIBRARY]
[SELECT_SYMBOL:REMAINING:EVIL]
[SELECT_SYMBOL:REMAINING:NATURE]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[UNDEAD_CANDIDATE]
[USE_GOOD_ANIMALS]
[USE_CAVE_ANIMALS]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_GARDENS]
[INDOOR_GARDENS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[INVADERS_IGNORE_NEUTRALS]
[AT_PEACE_WITH_WILDLIFE]
[WILL_ACCEPT_TRIBUTE]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[MERCHANT_NOBILITY]
[IMPROVED_BOWS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:TRICKERY:384]
[SPHERE_ALIGNMENT:DEATH:384]
[SPHERE_ALIGNMENT:DARKNESS:512]
[ART_FACET_MODIFIER:EVIL:384]
[ART_FACET_MODIFIER:GOOD:0]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:32]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:384]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:512]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:5]
[FRIENDLY_COLOR:2:0:1]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CAVE_DETAILED]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[EXCLUSIVE_START_BIOME:MOUNTAIN]
[SETTLEMENT_BIOME:ANY_FOREST]
[SETTLEMENT_BIOME:MOUNTAIN]
[SETTLEMENT_BIOME:ANY_GRASSLAND]
[SETTLEMENT_BIOME:ANY_SAVANNA]
[SETTLEMENT_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_FOREST:1]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:1]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[BIOME_SUPPORT:ANY_FOREST:1]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:ANY_GRASSLAND:1]
[BIOME_SUPPORT:ANY_SAVANNA:3]
[BIOME_SUPPORT:ANY_DESERT:3]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:WINTER]
[AMBUSHER]
[ABUSE_BODIES]
[BANDITRY:20]
[LOCAL_BANDITRY]
[MAX_STARTING_CIV_NUMBER:250]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:DEATH]
[RELIGION_SPHERE:DARKNESS]
[RELIGION_SPHERE:TRICKERY]
[RELIGION_SPHERE:NIGHTMARES]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[MERCENARY]
[LAYER_LINKED]
[SCHOLAR:ALL]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:TRADER]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:PUNISH_CAPITAL]
[ETHIC:TORTURE_FOR_INFORMATION:PUNISH_CAPITAL]
[ETHIC:TORTURE_FOR_FUN:PUNISH_CAPITAL]
[ETHIC:TORTURE_ANIMALS:PUNISH_CAPITAL]
[ETHIC:TREASON:PUNISH_EXILE]
[ETHIC:OATH_BREAKING:PERSONAL_MATTER]
[ETHIC:LYING:PUNISH_REPRIMAND]
[ETHIC:VANDALISM:MISGUIDED]
[ETHIC:TRESPASSING:PUNISH_REPRIMAND]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:ASSAULT:PUNISH_EXILE]
[ETHIC:SLAVERY:PUNISH_CAPITAL]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[VALUE:LAW:-15]
[VALUE:LOYALTY:0]
[VALUE:FAMILY:-15]
[VALUE:FRIENDSHIP:30]
[VALUE:POWER:30]
[VALUE:TRUTH:-30]
[VALUE:CUNNING:50]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:5]
[VALUE:DECORUM:0]
[VALUE:TRADITION:0]
[VALUE:ARTWORK:5]
[VALUE:COOPERATION:5]
[VALUE:INDEPENDENCE:50]
[VALUE:STOICISM:0]
[VALUE:KNOWLEDGE:15]
[VALUE:INTROSPECTION:0]
[VALUE:SELF_CONTROL:-15]
[VALUE:TRANQUILITY:0]
[VALUE:HARMONY:-30]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:15]
[VALUE:MARTIAL_PROWESS:15]
[VALUE:SKILL:15]
[VALUE:HARD_WORK:0]
[VALUE:SACRIFICE:0]
[VALUE:COMPETITION:30]
[VALUE:PERSEVERANCE:15]
[VALUE:LEISURE_TIME:0]
[VALUE:COMMERCE:-5]
[VALUE:ROMANCE:-5]
[VALUE:NATURE:15]
[VALUE:PEACE:15]
[POSITION:DRUID]
[NAME:whisperer:whisperers]
[NUMBER:1]
[RESPONSIBILITY:RELIGION]
[SUCCESSION:BY_POSITION:ACOLYTE]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[ELECTED]
[DETERMINES_COIN_DESIGN]
[PRECEDENCE:1]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:2:0:1]
[DUTY_BOUND]
[POSITION:ACOLYTE]
[NAME:acolyte:acolytes]
[NUMBER:1]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:DRUID]
[PRECEDENCE:100]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[COLOR:2:0:0]
[DUTY_BOUND]
[POSITION:GENERAL]
[NAME:draken:drakens]
[NUMBER:1]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:RANGER_CAPTAIN:ALL]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:DRUID]
[GENDER:FEMALE]
[PRECEDENCE:3]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:3:0:1]
[DUTY_BOUND]
[POSITION:LEADER]
[NAME:drakeblood:drakebloods]
[NUMBER:1]
[RULES_FROM_LOCATION]
[SUCCESSION:BY_POSITION:GENERAL]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[APPOINTED_BY:DRUID]
[GENDER:FEMALE]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:2]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:DIPLOMAT]
[NAME:ambassador:ambassador]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:LEADER]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:RANGER_CAPTAIN]
[NAME:head ranger:head rangers]
[NUMBER:AS_NEEDED]
[SQUAD:10:ranger:rangers]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[STONE_SHAPE:ROUND_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:BAGUETTE_CUT_GEM]
[GEM_SHAPE:CUSHION_CABOCHON]
[GEM_SHAPE:EMERALD_CUT_GEM]
[GEM_SHAPE:MARQUISE_CUT_GEM]
[GEM_SHAPE:OVAL_CUT_GEM]
[GEM_SHAPE:PEAR_CUT_GEM]
[GEM_SHAPE:ROUND_BRILLIANT_CUT_GEM]
[GENERATE_STRINGED_INSTRUMENTS]
[GENERATE_WIND_INSTRUMENTS]
[GENERATE_POETIC_FORMS]
[GENERATE_MUSICAL_FORMS]
[GENERATE_DANCE_FORMS]

creature_standard
Code: [Select]
[CREATURE:DRAGONKIN]
[DESCRIPTION:A winged creature descened from dragons.]
[NAME:dragonkin:dragonkins:draconic]
[CASTE_NAME:dragonkins:dragonkins:draconic]
[OUTSIDER_CONTROLLABLE]
[CREATURE_TILE:'D'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:137]
[CREATURE_CLASS:MAMMAL]
[NOT_LIVING]
[INTELLIGENT]
[FLIER]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:mysterious nature]
[SPEECH:elf.txt]
[PERSONALITY:ABSTRACT_INCLINED:0:55:100]
[PERSONALITY:ART_INCLINED:0:60:100]
[PERSONALITY:CURIOUS:0:55:100]
[PERSONALITY:PERSEVERANCE:0:45:100]
[PERSONALITY:VENGEFUL:0:60:100]
[PERSONALITY:ACTIVITY_LEVEL:0:40:100]
[PERSONALITY:PRIDE:0:55:100]
[PERSONALITY:VANITY:0:55:100]
[BODY:HUMANOID_NECK:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]          +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
[MENT_ATT_RANGE:MUSICALITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]    ++
[MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250]               +
[MENT_ATT_RANGE:SOCIAL_AWARENESS:450:950:1150:1250:1350:1550:2250]      +
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:65000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:1800:2000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[CREPUSCULAR]
[SMELL_TRIGGER:15]
[LOW_LIGHT_VISION:10000]
[PROFESSION_NAME:CRAFTSMAN:craftsdrake:craftsdrakes]
[PROFESSION_NAME:FISHERMAN:fisherdrake:fisherdrakes]
[PROFESSION_NAME:HAMMERMAN:hammerdrake:hammerdrakes]
[PROFESSION_NAME:SPEARMAN:speardrake:speardrakes]
[PROFESSION_NAME:CROSSBOWMAN:marksdrake:marksdrakes]
[PROFESSION_NAME:AXEMAN:axedrake:axedrakes]
[PROFESSION_NAME:SWORDSMAN:swordsdrake:swordsdrakes]
[PROFESSION_NAME:MACEMAN:macedrake:macedrakes]
[PROFESSION_NAME:PIKEMAN:pikedrake:pikedrakes]
[PROFESSION_NAME:BOWMAN:bowdrake:bowelves]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksdrake:Elite Markselves]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowdrake:Elite Bowelves]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:642:428:214:1900:2900] 41 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:642:428:214:1900:2900] 41 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2728:2069:1409:675:4000:5700] 13 kph
[SWIMS_INNATE]
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:GOLDEN_YELLOW:1:GOLDENROD:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_MINT_GREEN:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1:IRIS_EYE_GOLDEN_YELLOW:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
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MachoNacho

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4051 on: October 17, 2019, 03:43:45 pm »

How do I make a body part instantly fall off a creature?
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4052 on: October 17, 2019, 03:57:04 pm »

I've started A different topic asking help, but thought I might as well ask here.

I dont know, but my guess is that you can't have a city in a mountain biome. Try changing this [EXCLUSIVE_START_BIOME:MOUNTAIN] to a different biome type.

How do I make a body part instantly fall off a creature?

I don't think there is an easy way to do this. You can try making the connector part a different material that has a low melting point (i.e. the arm instantly melts and the hand falls off the body).

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4053 on: October 17, 2019, 08:47:36 pm »

What files do I have to edit to create a custom body? I am looking at creating a pumpkin head attached to six GRASP vines that are used for both grasping and movement?

[BODY:wp_WEREPUMPKIN:MOUTH]

Is it just body_default or body_rcp too? Is there another file that I need to look at?

This is the material I am currently using:

   
Code: [Select]
[USE_MATERIAL_TEMPLATE:wp_TISSUE:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME:ALL_SOLID:pumpkin]
[STATE_ADJ:ALL_SOLID:pumpkin]
[STATE_NAME:LIQUID:melted pumpkin]
[STATE_ADJ:LIQUID:melted pumpkin]
[STATE_NAME:GAS:boiling pumpkin]
[STATE_ADJ:GAS:boiling pumpkin]
[PREFIX:pumpkin]
[STATE_COLOR:ALL:ORANGE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[ROTS]
[TISSUE:PUMPKIN]
[TISSUE_NAME:pumpkin tissue:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:wp_TISSUE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:PUMPKIN]

Ulfarr

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4054 on: October 18, 2019, 05:37:15 am »

I want to make certain animals (ie giant versions) to have stronger bones which can be used to make somewhat stronger weapons/armor. Will making a new material template for these bones, a new body plan that uses said template but keeps the rest of the body with the default tokens and then using the cv remove/add tokens to swap the default body plan with the new one work?
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4055 on: October 18, 2019, 08:26:51 am »

Alright. So I cant test it until tonight, but how does this look:

I'm expecting the creature to drag itself across the ground.

Code: [Select]
body_wp_default

[OBJECT:BODY]

[BODY:wp_WEREPUMPKIN]
[BP:HD:head:STP][HEAD][UPPERBODY][LOWERBODY][CATEGORY:wp_HEAD]
[DEFAULT_RELSIZE:2000]
[BP:V1:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V2:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V3:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V4:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V5:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V6:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]

Code: [Select]
        [NOT_LIVING][NOBREATHE]
[NOBONES]
[EXTRAVISION]
[BODY:wp_WEREPUMPKIN:MOUTH]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:wp_PUMPKIN_TISSUE_MAT:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME:ALL_SOLID:pumpkin shell]
[STATE_ADJ:ALL_SOLID:pumpkin shell]
[STATE_NAME:LIQUID:melted pumpkin shell]
[STATE_ADJ:LIQUID:melted pumpkin shell]
[STATE_NAME:GAS:boiling pumpkin shell]
[STATE_ADJ:GAS:boiling pumpkin shell]
[PREFIX:pumpkin]
[STATE_COLOR:ALL:ORANGE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[ROTS]
[USE_MATERIAL_TEMPLATE:wp_VINE_TISSUE_MAT:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME:ALL_SOLID:pumpkin vine]
[STATE_ADJ:ALL_SOLID:pumpkin vine]
[STATE_NAME:LIQUID:melted pumpkin vine]
[STATE_ADJ:LIQUID:melted pumpkin vine]
[STATE_NAME:GAS:boiling pumpkin vine]
[STATE_ADJ:GAS:boiling pumpkin vine]
[STATE_COLOR:ALL:GREEN]
[TISSUE:wp_PUMPKIN_TISSUE]
[TISSUE_NAME:werepumpkin tissue:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:wp_PUMPKIN_TISSUE_MAT]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:wp_VINE_TISSUE]
[TISSUE_NAME:werepumpkin vine tissue:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:wp_VINE_TISSUE_MAT]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:wp_HEAD:PUMPKIN_TISSUE]
[TISSUE_LAYER:BY_CATEGORY:wp_VINE:wp_VINE_TISSUE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]

EDIT: also, would adding this have the creature drop an edible food item on death:

Code: [Select]
[NOT_BUTCHERABLE]
[ITEMCORPSE:PLANT:NO_SUBTYPE:LOCAL_CREATURE_MAT:wp_PUMPKIN_TISSUE_MAT]
« Last Edit: October 18, 2019, 08:36:06 am by brolol.404 »
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4056 on: October 18, 2019, 10:19:45 am »

You should add [STANCE] to your vines there or they can't be used to walk and the critter will probably be lying down and crawling around, unless that's the idea

I want to make certain animals (ie giant versions) to have stronger bones which can be used to make somewhat stronger weapons/armor. Will making a new material template for these bones, a new body plan that uses said template but keeps the rest of the body with the default tokens and then using the cv remove/add tokens to swap the default body plan with the new one work?

It's possible I guess, it's probably going to take some fiddling. I want to do something similar and make wooden/mushroom versions of critters, so I'll be having a good at it as well.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4057 on: October 18, 2019, 10:28:22 am »

You should add [STANCE] to your vines there or they can't be used to walk and the critter will probably be lying down and crawling around, unless that's the idea

That was my plan. Have them just crawl around. Is there any big downside to this (combat disadvantage, etc)?

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4058 on: October 18, 2019, 11:33:52 am »

I think there is a combat disadvantage, yes, but I don't know what it actually is... You can of course set their crawling speed to whatever. No idea if there's anything else, but if they were to stand up they wouldn't be able to use their vines for wrestling, so that's a bonus then.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Sver

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4059 on: October 18, 2019, 12:20:12 pm »

You should add [STANCE] to your vines there or they can't be used to walk and the critter will probably be lying down and crawling around, unless that's the idea

That was my plan. Have them just crawl around. Is there any big downside to this (combat disadvantage, etc)?

Prone creatures are easier to hit, and successful melee hits on them get a 2x velocity bonus.
« Last Edit: October 18, 2019, 02:17:48 pm by Sver »
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No overpowered force transfer, no easy life without a kidney, more functional variety among the weapons and other improvements.

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4060 on: October 18, 2019, 12:38:44 pm »

Prone creatures are easier to hit, and sucessful melee hits on them get a 2x velocity bonus.
Thanks. Maybe I will just increase their dodge skill more and add more enemies to the spawn timer (was thinking 100 at the moment)

They are made out of pumpkin and plant vines so I'm not too worried about the damage bonus on them lol

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4061 on: October 18, 2019, 05:38:06 pm »

Alright. So I cant test it until tonight, but how does this look:

I'm expecting the creature to drag itself across the ground.

Code: [Select]
body_wp_default

[OBJECT:BODY]

[BODY:wp_WEREPUMPKIN]
[BP:HD:head:STP][HEAD][UPPERBODY][LOWERBODY][CATEGORY:wp_HEAD]
[DEFAULT_RELSIZE:2000]
[BP:V1:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V2:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V3:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V4:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V5:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]
[BP:V6:vine:STP][CON:HD][LIMB][GRASP][CATEGORY:wp_VINE]
[DEFAULT_RELSIZE:500]

Code: [Select]
        [NOT_LIVING][NOBREATHE]
[NOBONES]
[EXTRAVISION]
[BODY:wp_WEREPUMPKIN:MOUTH]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:wp_PUMPKIN_TISSUE_MAT:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME:ALL_SOLID:pumpkin shell]
[STATE_ADJ:ALL_SOLID:pumpkin shell]
[STATE_NAME:LIQUID:melted pumpkin shell]
[STATE_ADJ:LIQUID:melted pumpkin shell]
[STATE_NAME:GAS:boiling pumpkin shell]
[STATE_ADJ:GAS:boiling pumpkin shell]
[PREFIX:pumpkin]
[STATE_COLOR:ALL:ORANGE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[ROTS]
[USE_MATERIAL_TEMPLATE:wp_VINE_TISSUE_MAT:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME:ALL_SOLID:pumpkin vine]
[STATE_ADJ:ALL_SOLID:pumpkin vine]
[STATE_NAME:LIQUID:melted pumpkin vine]
[STATE_ADJ:LIQUID:melted pumpkin vine]
[STATE_NAME:GAS:boiling pumpkin vine]
[STATE_ADJ:GAS:boiling pumpkin vine]
[STATE_COLOR:ALL:GREEN]
[TISSUE:wp_PUMPKIN_TISSUE]
[TISSUE_NAME:werepumpkin tissue:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:wp_PUMPKIN_TISSUE_MAT]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:wp_VINE_TISSUE]
[TISSUE_NAME:werepumpkin vine tissue:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:wp_VINE_TISSUE_MAT]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:wp_HEAD:wp_PUMPKIN_TISSUE]
[TISSUE_LAYER:BY_CATEGORY:wp_VINE:wp_VINE_TISSUE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]

EDIT: also, would adding this have the creature drop an edible food item on death:

Code: [Select]
[NOT_BUTCHERABLE]
[ITEMCORPSE:PLANT:NO_SUBTYPE:LOCAL_CREATURE_MAT:wp_PUMPKIN_TISSUE_MAT]

this is the only error:

*** Error(s) finalizing the creature wp_WEREPUMPKIN
wp_WEREPUMPKIN:MALE:mouth: No tissue thickness

How do I fix that?

EDIT: Also my graphic doesnt seem to line up. any help on that too?

Code: [Select]
graphics_graphics_wb_werepumpkin

[OBJECT:GRAPHICS]

[TILE_PAGE:wb_WEREPUMPKIN]
[FILE:wb_werepumpkin.png]
[TILE_DIM:32:32]
[PAGE_DIM:2:2]

[CREATURE_GRAPHICS:wp_WEREPUMPKIN_GREAT]
[DEFAULT:wb_WEREPUMPKIN:0:0:AS_IS:DEFAULT]
[ANIMATED:wb_WEREPUMPKIN:1:0:AS_IS:DEFAULT]

[CREATURE_GRAPHICS:wp_WEREPUMPKIN]
[DEFAULT:wb_WEREPUMPKIN:1:0:AS_IS:DEFAULT]
[ANIMATED:wb_WEREPUMPKIN:1:1:AS_IS:DEFAULT]



I was hoping to have the second image be the corpse, but I'm not sure the code for that either.
« Last Edit: October 18, 2019, 05:46:14 pm by brolol.404 »
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Roses

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4062 on: October 18, 2019, 08:22:34 pm »

this is the only error:

*** Error(s) finalizing the creature wp_WEREPUMPKIN
wp_WEREPUMPKIN:MALE:mouth: No tissue thickness

How do I fix that?

EDIT: Also my graphic doesnt seem to line up. any help on that too?

Code: [Select]
graphics_graphics_wb_werepumpkin

[OBJECT:GRAPHICS]

[TILE_PAGE:wb_WEREPUMPKIN]
[FILE:wb_werepumpkin.png]
[TILE_DIM:32:32]
[PAGE_DIM:2:2]

[CREATURE_GRAPHICS:wp_WEREPUMPKIN_GREAT]
[DEFAULT:wb_WEREPUMPKIN:0:0:AS_IS:DEFAULT]
[ANIMATED:wb_WEREPUMPKIN:1:0:AS_IS:DEFAULT]

[CREATURE_GRAPHICS:wp_WEREPUMPKIN]
[DEFAULT:wb_WEREPUMPKIN:1:0:AS_IS:DEFAULT]
[ANIMATED:wb_WEREPUMPKIN:1:1:AS_IS:DEFAULT]



I was hoping to have the second image be the corpse, but I'm not sure the code for that either.

You gave it a mouth body part, but didn't give the mouth body part any tissue.

As for the graphics, I've never been good with those
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4063 on: October 18, 2019, 08:55:58 pm »

You gave it a mouth body part, but didn't give the mouth body part any tissue.

How do I give it a tissue?

Is this right?

Code: [Select]
[TISSUE_LAYER:BY_CATEGORY:MOUTH:wp_PUMPKIN_TISSUE]

Sver

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #4064 on: October 19, 2019, 02:35:24 am »

Yes, that should do it.
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