Planning on making a Fallout creature mod, and although I have been playing DF for a fair few years now, most of my RAW editing has been fixing bugs rather than creating. Here's what I have so far for the deathclaw -
[CREATURE:DEATHCLAW]
[DESCRIPTION:A hunchbacked, bipedal reptilian with long humanoid arms. They stand roughly nine to ten feet tall, with a thick and resilient hide, powerful muscles and twelve-inch-long, razor-sharp claws that can kill almost any other creature in only a few swipes; hence their name.] //from fallout wikia https://fallout.fandom.com/wiki/Deathclaw under CC BY-SA
[NAME:deathclaw:deathclaws:deathclaw]
[BODY:HUMANOID_NECK:HUMANOID_JOINTS:NECK:2EYES:2EARS:2LUNGS:HEART:GUTS:ORGANS:THROAT:SPINE:BRAIN:SKULL:5FINGERS:3TOES:MOUTH:TEETH:RIBCAGE:2HEAD_HORN:TAIL:TONGUE]
[CREATURE_TILE:'D']
[CHILD:10] [BABY:2] [MAXAGE:80:100] // Guess? Little info about this online
[SAVAGE]
[POPULATION_NUMBER:0:20]
[COLOR:6:0:0]
[CARNIVORE]
[LARGE_ROAMING]
[FREQUENCY:3]
[SMELL_TRIGGER:100] //good sense of smell
[BIOME:NOT_FREEZING]
[PREFSTRING:deadly claws]
[PREFSTRING:strength]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:NAIL:DEATHCLAW_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE:CLAW]
[TISSUE_NAME:claw:claw]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:NAIL]
[RELATIVE_THICKNESS:2]
[STRUCTURAL]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[RELSIZE:BY_CATEGORY:NAIL:300]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:75]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:5]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK_VELOCITY_MODIFIER:200]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_VELOCITY_MODIFIER:300]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:200]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_VELOCITY_MODIFIER:500]
[MANNERISM_NAILS:claws]
[VIEWRANGE:14] //deathclaws have poor eyesight - rely on smell <default is 20>
[HOMEOTHERM:10070]
[DIURNAL] // Guess? Can't find much about this online, and can't remember this info being in-game.
[CASTE:REGULAR]
[CASTE_NAME:deathclaw:deathclaws:deathclaw]
[NO_GENDER] //this is to make it so only the alpha deathclaw can breed with the female - may change later
[POP_RATIO:50]
[LARGE_PREDATOR]
[CHILDNAME:young deathclaw:young deathclaws:young deathclaw]
[BABYNAME:baby deathclaw:baby deathclaws:baby deathclaw]
[BODY_SIZE:0:0:6000]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:BITE:10]
[BODY_SIZE:2:0:26250]
[BODY_SIZE:12:0:105000] //deathclaws are said to be 9-10 foot - so i assumed the average human was 6 foot and made deathclaws 50% larger to make regular ones 9 foot
[CASTE:MALE]
[CASTE_NAME:alpha deathclaw:alpha deathclaws:alpha deathclaw]
[MALE] //this is to make it so only the alpha deathclaw can breed with the female - may change later
[POP_RATIO:7]
[NATURAL_SKILL:GRASP_STRIKE:14]
[NATURAL_SKILL:BITE:14]
[LARGE_PREDATOR]
[CHILDNAME:young deathclaw:young deathclaws:young deathclaw] //wouldn't make sense for children to be alphas - so the way it currently is, they are indistinguishable until they become an adult and then become an alpha.
[BABYNAME:baby deathclaw:baby deathclaws:baby deathclaw]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:2:0:26250]
[BODY_SIZE:12:0:120000] //deathclaws are said to be 9-10 foot - so i assumed the average human was 6 foot and made deathclaws 50% larger to make alpha ones larger than 9 foot
[CASTE:FEMALE]
[CASTE_NAME:mother deathclaw:mother deathclaws:mother deathclaw]
[FEMALE] //this is to make it so only the alpha deathclaw can breed with the female - may change later
[POP_RATIO:7]
[NATURAL_SKILL:GRASP_STRIKE:13]
[NATURAL_SKILL:BITE:13]
[LARGE_PREDATOR]
[CHILDNAME:young mother deathclaw:young mother deathclaws:young mother deathclaw]
[BABYNAME:baby mother deathclaw:baby mother deathclaws:baby mother deathclaw]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:2:0:26250]
[BODY_SIZE:12:0:120000] //deathclaws are said to be 9-10 foot - so i assumed the average human was 6 foot and made deathclaws 50% larger to make mother ones larger than 9 foot
[LAYS_EGGS]
[CLUTCH_SIZE:6]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[CASTE:INTELLIGENT_MALE]
[CASTE_NAME:intelligent deathclaw:intelligent deathclaws:intelligent deathclaw]
[INTELLIGENT]
[MALE] //intelligent deathclaws have less restricted breeding
[POP_RATIO:3]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:BITE:10]
[CHILDNAME:young intelligent deathclaw:young intelligent deathclaws:young intelligent deathclaw]
[BABYNAME:baby intelligent deathclaw:baby intelligent deathclaws:baby intelligent deathclaw]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:2:0:26250]
[BODY_SIZE:12:0:105000] //deathclaws are said to be 9-10 foot - so i assumed the average human was 6 foot and made deathclaws 50% larger to make regular ones 9 foot
[CASTE:INTELLIGENT_FEMALE]
[CASTE_NAME:intelligent deathclaw mother:intelligent deathclaw mothers:intelligent deathclaw mother]
[INTELLIGENT]
[FEMALE] //intelligent deathclaws have less restricted breeding
[POP_RATIO:1]
[NATURAL_SKILL:GRASP_STRIKE:13]
[NATURAL_SKILL:BITE:13]
[CHILDNAME:young intelligent deathclaw mother:young intelligent deathclaw mothers:young intelligent deathclaw mother]
[BABYNAME:baby intelligent deathclaw mother:baby intelligent deathclaw mothers:baby intelligent deathclaw mother]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:2:0:26250]
[BODY_SIZE:12:0:120000] //deathclaws are said to be 9-10 foot - so i assumed the average human was 6 foot and made deathclaws 50% larger to make regular ones 9 foot
[LAYS_EGGS]
[CLUTCH_SIZE:6]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1000]
[SELECT_CASTE:REGULAR]
[SELECT_ADDITIONAL_CASTE:INTELLIGENT_MALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:PALE_BROWN:55:WHITE:5:GREY:5:PALE_PINK:1:LIGHT_GREEN:1:LIGHT_RAINBOW:1] //pale brown/khaki is regular, grey/white are Goris/FO4 albino respectively, pink and green are from FOBOS, rainbow is FO4's chameleon deathclaw.
[TLCM_NOUN:scales:PLURAL]
[SELECT_CASTE:FEMALE]
[SELECT_ADDITIONAL_CASTE:INTELLIGENT_FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:PINE_GREEN:1:PALE_BROWN:1:BLACK:1] //green is FONV, brown FO1/2, black FO4
[TLCM_NOUN:scales:PLURAL]
[SELECT_CASTE:MALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:DARK_BROWN:1:RED:1] //brown is FONV, red FO4
[TLCM_NOUN:scales:PLURAL]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:eyes:PLURAL]
[MATERIAL_TEMPLATE:DEATHCLAW_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:nail]
[STATE_ADJ:ALL_SOLID:nail]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:12000]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:200000] used bone for all of these but more elastic, no data
[IMPACT_FRACTURE:200000]
[IMPACT_STRAIN_AT_YIELD:5000]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:5000]
[TENSILE_YIELD:115000]
[TENSILE_FRACTURE:130000]
[TENSILE_STRAIN_AT_YIELD:5000]
[TORSION_YIELD:115000]
[TORSION_FRACTURE:130000]
[TORSION_STRAIN_AT_YIELD:5000]
[SHEAR_YIELD:115000]
[SHEAR_FRACTURE:130000]
[SHEAR_STRAIN_AT_YIELD:5000]
[BENDING_YIELD:115000]
[BENDING_FRACTURE:130000]
[BENDING_STRAIN_AT_YIELD:5000]
[MAX_EDGE:5000] //increased sharpness, rest is vanilla nail
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ITEMS_HARD]
[ROTS]
There's no errors in errorlog.txt and everything seems to work fine in the arena (other than the fact they're a bit too weak for my liking). Just thought I'd post this here to see if there's anything I missed before I go on to making other creatures, so I can catch any errors early before I put them in all the creatures I make and have to go back and edit every single one.
(also, is there an easy way to make creatures more deadly?)