@DaStormDragon
Your "dragon" like caste is still using [BODY:HUMANOID_NECK] but you posted a custom body plan for dragons. Also note that the new bodyparts for the wings are not being layered by the default BDP for that, because they are new categories that are not in the base game
WING_STRUT
WING_CLAW
WING_MEMBRANE
(Also not sure about the whole 80 characters long thing I don't think that's been an issue since stuff like cobal or mainframe programming? it's only a comment and doesn't affect anything but seeing made me go "nani?")
So long story short, you have new body parts, but they are not getting the tissue layers they need thus throwing that error in your log.
@Brolol
Yes, No, Kinda?
Yes as in you can use [CV_ADD_TAG:DESCRIPTION:descriptive text] but DESCRIPTION tags don't stack, they override. You could probably use a CV_CONVERT_TAG with the MASTER as DESCRIPTION and then TARGET as something in the text to be replaced with the REPLACEMENT which I think would almost act like how a BODYGLOSS would work
Or what do you mean by DESCRIPTION (the tag, or some sort of physical color/shaping) because CVs can ADD, REMOVE, and CONVERT any tags you want.
@Meridian
Something cannot be MALE or FEMALE at the same time, the last declared gender is what they are flagged as. so a [MALE][FEMALE] that caste would be female, [FEMALE][MALE] they'd be male.
Centaur ones could have larger litters/egg clutch sizes than other female castes, yes.
Egg stuff I'm not super versed on, other than a quick DF script to auto fertilize eggs and have them hatch in 7 days