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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 698956 times)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
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    • Regeneration: Forced Evolution
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3630 on: June 01, 2019, 02:02:53 am »

To make my own general question, how does the SECRETION tag work exactly? Does the chosen secretion simply stay on the part which secretes it? Or does the secretion get on other parts of the creature's body? Like, say, if I make a creature that secretes a form of toxin or venom continuously from its mouth, will said toxin also be on parts which are arranged around the mouth part? Will it just remain there in the mouth, or will it drip down onto the ground?

If it secretes from a part, aka the mouth, and mainly the chosen tissues of said mouth. It will remain there. It won't drip from the mouth to the ground, it can however be washed off the mouth from the rain, or when going into water (washes off into the water)

Please don't just repeat your question over and over.  People have tried to help.
Can slow learner be milked or not? You are developer, you must know.

I'm going to go with "no" at least in game, WHY? Because they are not properly slated as PET or PET_EXOTIC which is a very, very, important flag regarding animal/livestock interactions (farmers workshop, pastures, etc) if you want Ogresses to be milkable (which btw you have added the right stuff to the caste) you need to also slap on PET_EXOTIC or PET in that caste as well (you can omit it from the main creature and MALE if you wish. making FEMALE the only pet version)

If that still fails then I'm not sure how I can help, or anyone for that matter. To be Honest no one has tried to setup, and use milk-able, non-pet creatures before.
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3631 on: June 01, 2019, 09:01:30 am »

Is there a way to make an entity always at war with everyone?

According to the wiki, if a creature with the UTTERANCES token isn't in a SKULKING civ they will start wars and not be able to end them because they can't communicate. Maybe if the civ's creature is OPPOSED_TO_LIFE? But other than that you'd probably require some interesting ethics choices to ensure wars break out due to ethical differences. And even then it may be iffy with humans since their ethics are randomized.

I will keep testing, but unfortunately this didnt seem to work. In the two worlds I made, the civ was still at peace with everyone by year 250

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3632 on: June 01, 2019, 12:46:49 pm »

I am trying to replace my creature's blood with "poison" blood, but am getting the following errors:

*** Error(s) found in the file "raw/objects/creature_hordes_blood.txt"
hordes_GOATMAN:Unrecognized Material Template: hordes_BLOOD_INFERNAL

*** Error(s) finalizing the creature hordes_GOATMAN
undefined local creature material set to default: hordes_GOATMAN BLOOD
undefined local creature material set to default: hordes_GOATMAN BLOOD


This is my material template code (copied from the BLOOD_TEMPLATE):

Code: [Select]
material_hordes_blood

[OBJECT:MATERIAL_TEMPLATE]

[MATERIAL_TEMPLATE:hordes_BLOOD_INFERNAL]
[STATE_COLOR:ALL_SOLID:CARMINE]
[STATE_NAME:ALL_SOLID:infernal blood]
[STATE_ADJ:ALL_SOLID:infernal blood]
[STATE_COLOR:LIQUID:CARMINE]
[STATE_NAME:LIQUID:infernal blood]
[STATE_ADJ:LIQUID:infernal blood]
[STATE_COLOR:GAS:CARMINE]
[STATE_NAME:GAS:infernal blood]
[STATE_ADJ:GAS:infernal blood]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[BLOOD_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_NAME:infernal blood]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:hordes_GOATMAN:ALL]
[SYN_IMMUNE_CLASS:hordes_BLOOD:ALL]
[SYN_CONTACT]
[CE_PAIN:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:50:END:2600]
[CE_SWELLING:SEV:25:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLISTERS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLEEDING:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:300:PEAK:500:END:600]
[CE_COUGH_BLOOD:SEV:100:PROB:90:RESISTABLE:SIZE_DILUTES:START:1500:PEAK:1700:END:2000]
[CE_VOMIT_BLOOD:SEV:100:PROB:80:RESISTABLE:SIZE_DILUTES:START:2000:PEAK:2200:END:2400]

and this is my creature code (replaced BLOOD_TEMPLATE):

Code: [Select]
[USE_MATERIAL_TEMPLATE:BLOOD:hordes_BLOOD_INFERNAL]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

full creature code:

Code: [Select]
creature_hordes_blood

[OBJECT:CREATURE]

[CREATURE:hordes_GOATMAN]
[DESCRIPTION:A humanoid creature with the head of goat and cloven hooves. It stands around eight feet tall. It's body is covered in thick coarse hair and it's fingers are long and clawed. It has sharp teeth and two large twisting horns that protude from each side of it's head. It's tongue is long, it's eyes are lidless and it's pupils are horizontal slits. It smells of death and fidgits and bleats frantically.]
[NAME:goatman:goatmen:goatman]
[CASTE_NAME:goatman:goatmen:goatman]
[CREATURE_TILE:'g'][COLOR:7:0:1]
[CREATURE_CLASS:MAMMAL]

[INTELLIGENT]
[OPPOSED_TO_LIFE]
[UTTERANCES]
[STRANGE_MOODS]
[TRANCES]
[CANOPENDOORS]
[LARGE_PREDATOR]
[CARNIVORE]
[BUILDINGDESTROYER]
[TRAPAVOID]
[GNAWER:broke]
[PRONE_TO_RAGE:5]

[UTTERANCES]

[NATURAL_SKILL:AXE:8]
[NATURAL_SKILL:SHIELD:5]
[NATURAL_SKILL:ARMOR:5]
[NATURAL_SKILL:BOW:8]
[NATURAL_SKILL:THROW:5]
[NATURAL_SKILL:SNEAK:8]
[NATURAL_SKILL:SWIMMING:3]
[NATURAL_SKILL:TRACKING:8]
[NATURAL_SKILL:CONCENTRATION:5]
[NATURAL_SKILL:DISCIPLINE:8]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:8]
[NATURAL_SKILL:COORDINATION:5]
[NATURAL_SKILL:BALANCE:5]
[NATURAL_SKILL:LEADERSHIP:5]
[NATURAL_SKILL:MELEE_COMBAT:8]
[NATURAL_SKILL:RANGED_COMBAT:8]
[NATURAL_SKILL:WRESTLING:5]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:8]
[NATURAL_SKILL:STANCE_STRIKE:0]
[NATURAL_SKILL:DODGING:0]
[NATURAL_SKILL:MILITARY_TACTICS:0]
[NATURAL_SKILL:CLIMBING:0]

[ODOR_LEVEL:200]
[ODOR_STRING:death]

[SOUND:ALERT:200:20:VOCALIZATION:bleat:bleats:distressed bleating]
[SOUND:PEACEFUL_INTERMITTENT:100:20:VOCALIZATION:bleat:bleats:bleating]
[SOUND:PEACEFUL_INTERMITTENT:20:100:VOCALIZATION:grunt:grunts:grunting]

[CAN_DO_INTERACTION:db_NIP_SELF]
      [CDI:ADV_NAME:Nip Self]
      [CDI:USAGE_HINT:CLEAN_SELF]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:VERB:nips itself:nips itself:nips itself]
[CDI:TARGET:A:SELF_ONLY]
      [CDI:TARGET_RANGE:A:1]
      [CDI:MAX_TARGET_NUMBER:A:1]
      [CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:db_PERK_EARS]
      [CDI:ADV_NAME:Perk ears]
[CDI:BP_REQUIRED:BY_CATEGORY:EAR]
      [CDI:VERB:perks it's ears:perks it's ears:perks it's ears]
[CDI:TARGET:A:SELF_ONLY]
      [CDI:TARGET_RANGE:A:1]
      [CDI:MAX_TARGET_NUMBER:A:1]
      [CDI:WAIT_PERIOD:10]

[BODY:HUMANOID_NECK_HOOF:5FINGERS:5TOES_FQ_FINGERS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]

[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]

[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]

[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]

[HAS_NERVES]

[USE_MATERIAL_TEMPLATE:BLOOD:hordes_BLOOD_INFERNAL]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen infernal blood]
[STATE_ADJ:ALL_SOLID:frozen infernal blood]
[STATE_NAME:LIQUID:infernal blood]
[STATE_ADJ:LIQUID:infernal blood]
[STATE_NAME:GAS:boiling infernal blood]
[STATE_ADJ:GAS:boiling infernal blood]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:infernal blood]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:hordes_GOATMAN:ALL]
[SYN_IMMUNE_CLASS:hordes_BLOOD:ALL]
[SYN_CONTACT]
[CE_PAIN:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:50:END:2600]
[CE_SWELLING:SEV:25:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLISTERS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLEEDING:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:300:PEAK:500:END:600]
[CE_COUGH_BLOOD:SEV:100:PROB:90:RESISTABLE:SIZE_DILUTES:START:1500:PEAK:1700:END:2000]
[CE_VOMIT_BLOOD:SEV:100:PROB:80:RESISTABLE:SIZE_DILUTES:START:2000:PEAK:2200:END:2400]

[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]

[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]             ++
[PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]              ++
[PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]           +++
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]          +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]  max
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]      -
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]              -
[MENT_ATT_RANGE:PATIENCE:0:400:600:750:800:900:1100]                    --
[MENT_ATT_RANGE:MEMORY:150:600:800:900:1000:1100:1500]                  -
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++
[MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500]                      ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:0:100:200:300:400:450:500]             ---

[BODY_SIZE:0:0:9000]
[BODY_SIZE:1:168:40000]
[BODY_SIZE:12:0:160000]

[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]

[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]

[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:HORN]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:horns:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:horns:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:horns:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]

[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]

[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[MAXAGE:13:17]

[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]

[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]

[BABY:1]
[GENERAL_BABY_NAME:goatman baby:goatman babies]
[BABYNAME:goatman baby:goatman babies]
[CHILD:2]
[GENERAL_CHILD_NAME:goatman child:goatman children]
[CHILDNAME:goatman child:goatman children]
[EQUIPS]
[NOCTURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]

[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]

[PERSONALITY:LOVE_PROPENSITY:0:5:15]
[PERSONALITY:HATE_PROPENSITY:70:85:100]
[PERSONALITY:ENVY_PROPENSITY:0:20:65]
[PERSONALITY:CHEER_PROPENSITY:0:20:35]
[PERSONALITY:DEPRESSION_PROPENSITY:0:5:25]
[PERSONALITY:ANGER_PROPENSITY:65:90:100]
[PERSONALITY:ANXIETY_PROPENSITY:0:15:30]
[PERSONALITY:LUST_PROPENSITY:35:85:100]
[PERSONALITY:STRESS_VULNERABILITY:0:20:35]
[PERSONALITY:GREED:0:5:35]
[PERSONALITY:IMMODERATION:35:80:100]
[PERSONALITY:VIOLENT:91:96:100]
[PERSONALITY:PERSEVERANCE:65:70:100]
[PERSONALITY:WASTEFULNESS:65:80:100]
[PERSONALITY:DISCORD:91:96:100]
[PERSONALITY:FRIENDLINESS:0:15:20]
[PERSONALITY:POLITENESS:0:2:9]
[PERSONALITY:DISDAIN_ADVICE:70:85:100]
[PERSONALITY:BRAVERY:70:85:100]
[PERSONALITY:CONFIDENCE:70:85:100]
[PERSONALITY:VANITY:0:5:35]
[PERSONALITY:AMBITION:70:85:100]
[PERSONALITY:GRATITUDE:0:5:35]
[PERSONALITY:IMMODESTY:0:35:100]
[PERSONALITY:HUMOR:0:5:35]
[PERSONALITY:VENGEFUL:70:85:100]
[PERSONALITY:PRIDE:70:85:100]
[PERSONALITY:CRUELTY:91:96:100]
[PERSONALITY:SINGLEMINDED:70:85:100]
[PERSONALITY:HOPEFUL:75:85:100]
[PERSONALITY:CURIOUS:0:5:35]
[PERSONALITY:BASHFUL:0:5:35]
[PERSONALITY:PRIVACY:0:5:35]
[PERSONALITY:PERFECTIONIST:0:20:35]
[PERSONALITY:CLOSEMINDED:70:85:100]
[PERSONALITY:TOLERANT:0:5:35]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:5:35]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:5:35]
[PERSONALITY:ALTRUISM:0:5:35]
[PERSONALITY:DUTIFULNESS:0:5:35]
[PERSONALITY:THOUGHTLESSNESS:75:85:100]
[PERSONALITY:ORDERLINESS:0:5:35]
[PERSONALITY:TRUST:0:5:35]
[PERSONALITY:GREGARIOUSNESS:70:85:100]
[PERSONALITY:ASSERTIVENESS:70:85:100]
[PERSONALITY:ACTIVITY_LEVEL:70:85:100]
[PERSONALITY:EXCITEMENT_SEEKING:70:85:100]
[PERSONALITY:IMAGINATION:0:5:35]
[PERSONALITY:ABSTRACT_INCLINED:0:5:35]
[PERSONALITY:ART_INCLINED:0:5:35]

[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]

[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:5:9]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1:WHITE:1:COPPER:1:LIGHT_BROWN:1:BRONZE:1:PALE_BROWN:1:BROWN:1:OCHRE:1:SEPIA:1:DARK_BROWN:1:RAW_UMBER:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HOOF:HOOF]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1:LIGHT_BROWN:1:PALE_BROWN:1:BROWN:1:DARK_BROWN:1]
[TLCM_NOUN:hooves:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HORN:HORN]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1:LIGHT_BROWN:1:PALE_BROWN:1:BROWN:1:DARK_BROWN:1]
[TLCM_NOUN:horns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1:WHITE:1:RED:1:SCARLET:1:ORANGE:1:AMBER:1:SAFFRON:1:GOLD:1:YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]

any help?

DerMeister

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3633 on: June 01, 2019, 01:04:13 pm »

I am trying to replace my creature's blood with "poison" blood, but am getting the following errors:

*** Error(s) found in the file "raw/objects/creature_hordes_blood.txt"
hordes_GOATMAN:Unrecognized Material Template: hordes_BLOOD_INFERNAL

*** Error(s) finalizing the creature hordes_GOATMAN
undefined local creature material set to default: hordes_GOATMAN BLOOD
undefined local creature material set to default: hordes_GOATMAN BLOOD


This is my material template code (copied from the BLOOD_TEMPLATE):

Code: [Select]
material_hordes_blood

[OBJECT:MATERIAL_TEMPLATE]

[MATERIAL_TEMPLATE:hordes_BLOOD_INFERNAL]
[STATE_COLOR:ALL_SOLID:CARMINE]
[STATE_NAME:ALL_SOLID:infernal blood]
[STATE_ADJ:ALL_SOLID:infernal blood]
[STATE_COLOR:LIQUID:CARMINE]
[STATE_NAME:LIQUID:infernal blood]
[STATE_ADJ:LIQUID:infernal blood]
[STATE_COLOR:GAS:CARMINE]
[STATE_NAME:GAS:infernal blood]
[STATE_ADJ:GAS:infernal blood]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[BLOOD_MAP_DESCRIPTOR]
[SYNDROME]
[SYN_NAME:infernal blood]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:hordes_GOATMAN:ALL]
[SYN_IMMUNE_CLASS:hordes_BLOOD:ALL]
[SYN_CONTACT]
[CE_PAIN:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:50:END:2600]
[CE_SWELLING:SEV:25:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLISTERS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLEEDING:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:300:PEAK:500:END:600]
[CE_COUGH_BLOOD:SEV:100:PROB:90:RESISTABLE:SIZE_DILUTES:START:1500:PEAK:1700:END:2000]
[CE_VOMIT_BLOOD:SEV:100:PROB:80:RESISTABLE:SIZE_DILUTES:START:2000:PEAK:2200:END:2400]

and this is my creature code (replaced BLOOD_TEMPLATE):

Code: [Select]
[USE_MATERIAL_TEMPLATE:BLOOD:hordes_BLOOD_INFERNAL]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

full creature code:

Code: [Select]
creature_hordes_blood

[OBJECT:CREATURE]

[CREATURE:hordes_GOATMAN]
[DESCRIPTION:A humanoid creature with the head of goat and cloven hooves. It stands around eight feet tall. It's body is covered in thick coarse hair and it's fingers are long and clawed. It has sharp teeth and two large twisting horns that protude from each side of it's head. It's tongue is long, it's eyes are lidless and it's pupils are horizontal slits. It smells of death and fidgits and bleats frantically.]
[NAME:goatman:goatmen:goatman]
[CASTE_NAME:goatman:goatmen:goatman]
[CREATURE_TILE:'g'][COLOR:7:0:1]
[CREATURE_CLASS:MAMMAL]

[INTELLIGENT]
[OPPOSED_TO_LIFE]
[UTTERANCES]
[STRANGE_MOODS]
[TRANCES]
[CANOPENDOORS]
[LARGE_PREDATOR]
[CARNIVORE]
[BUILDINGDESTROYER]
[TRAPAVOID]
[GNAWER:broke]
[PRONE_TO_RAGE:5]

[UTTERANCES]

[NATURAL_SKILL:AXE:8]
[NATURAL_SKILL:SHIELD:5]
[NATURAL_SKILL:ARMOR:5]
[NATURAL_SKILL:BOW:8]
[NATURAL_SKILL:THROW:5]
[NATURAL_SKILL:SNEAK:8]
[NATURAL_SKILL:SWIMMING:3]
[NATURAL_SKILL:TRACKING:8]
[NATURAL_SKILL:CONCENTRATION:5]
[NATURAL_SKILL:DISCIPLINE:8]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:8]
[NATURAL_SKILL:COORDINATION:5]
[NATURAL_SKILL:BALANCE:5]
[NATURAL_SKILL:LEADERSHIP:5]
[NATURAL_SKILL:MELEE_COMBAT:8]
[NATURAL_SKILL:RANGED_COMBAT:8]
[NATURAL_SKILL:WRESTLING:5]
[NATURAL_SKILL:BITE:5]
[NATURAL_SKILL:GRASP_STRIKE:8]
[NATURAL_SKILL:STANCE_STRIKE:0]
[NATURAL_SKILL:DODGING:0]
[NATURAL_SKILL:MILITARY_TACTICS:0]
[NATURAL_SKILL:CLIMBING:0]

[ODOR_LEVEL:200]
[ODOR_STRING:death]

[SOUND:ALERT:200:20:VOCALIZATION:bleat:bleats:distressed bleating]
[SOUND:PEACEFUL_INTERMITTENT:100:20:VOCALIZATION:bleat:bleats:bleating]
[SOUND:PEACEFUL_INTERMITTENT:20:100:VOCALIZATION:grunt:grunts:grunting]

[CAN_DO_INTERACTION:db_NIP_SELF]
      [CDI:ADV_NAME:Nip Self]
      [CDI:USAGE_HINT:CLEAN_SELF]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:VERB:nips itself:nips itself:nips itself]
[CDI:TARGET:A:SELF_ONLY]
      [CDI:TARGET_RANGE:A:1]
      [CDI:MAX_TARGET_NUMBER:A:1]
      [CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:db_PERK_EARS]
      [CDI:ADV_NAME:Perk ears]
[CDI:BP_REQUIRED:BY_CATEGORY:EAR]
      [CDI:VERB:perks it's ears:perks it's ears:perks it's ears]
[CDI:TARGET:A:SELF_ONLY]
      [CDI:TARGET_RANGE:A:1]
      [CDI:MAX_TARGET_NUMBER:A:1]
      [CDI:WAIT_PERIOD:10]

[BODY:HUMANOID_NECK_HOOF:5FINGERS:5TOES_FQ_FINGERS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]

[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]

[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]

[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]

[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]

[HAS_NERVES]

[USE_MATERIAL_TEMPLATE:BLOOD:hordes_BLOOD_INFERNAL]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen infernal blood]
[STATE_ADJ:ALL_SOLID:frozen infernal blood]
[STATE_NAME:LIQUID:infernal blood]
[STATE_ADJ:LIQUID:infernal blood]
[STATE_NAME:GAS:boiling infernal blood]
[STATE_ADJ:GAS:boiling infernal blood]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:infernal blood]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:hordes_GOATMAN:ALL]
[SYN_IMMUNE_CLASS:hordes_BLOOD:ALL]
[SYN_CONTACT]
[CE_PAIN:SEV:75:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:50:END:2600]
[CE_SWELLING:SEV:25:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLISTERS:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]
[CE_BLEEDING:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:300:PEAK:500:END:600]
[CE_COUGH_BLOOD:SEV:100:PROB:90:RESISTABLE:SIZE_DILUTES:START:1500:PEAK:1700:END:2000]
[CE_VOMIT_BLOOD:SEV:100:PROB:80:RESISTABLE:SIZE_DILUTES:START:2000:PEAK:2200:END:2400]

[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]

[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]             ++
[PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]              ++
[PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]           +++
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]             +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]          +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]  max
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]      -
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                ++
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]              -
[MENT_ATT_RANGE:PATIENCE:0:400:600:750:800:900:1100]                    --
[MENT_ATT_RANGE:MEMORY:150:600:800:900:1000:1100:1500]                  -
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        ++
[MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500]                      ---
[MENT_ATT_RANGE:SOCIAL_AWARENESS:0:100:200:300:400:450:500]             ---

[BODY_SIZE:0:0:9000]
[BODY_SIZE:1:168:40000]
[BODY_SIZE:12:0:160000]

[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]

[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]

[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]

[SET_BP_GROUP:BY_CATEGORY:HORN]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100]
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:horns:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:horns:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:horns:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]

[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]

[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[MAXAGE:13:17]

[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]

[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]

[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]

[BABY:1]
[GENERAL_BABY_NAME:goatman baby:goatman babies]
[BABYNAME:goatman baby:goatman babies]
[CHILD:2]
[GENERAL_CHILD_NAME:goatman child:goatman children]
[CHILDNAME:goatman child:goatman children]
[EQUIPS]
[NOCTURNAL]
[SMELL_TRIGGER:90]
[LOW_LIGHT_VISION:10000]

[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED]

[PERSONALITY:LOVE_PROPENSITY:0:5:15]
[PERSONALITY:HATE_PROPENSITY:70:85:100]
[PERSONALITY:ENVY_PROPENSITY:0:20:65]
[PERSONALITY:CHEER_PROPENSITY:0:20:35]
[PERSONALITY:DEPRESSION_PROPENSITY:0:5:25]
[PERSONALITY:ANGER_PROPENSITY:65:90:100]
[PERSONALITY:ANXIETY_PROPENSITY:0:15:30]
[PERSONALITY:LUST_PROPENSITY:35:85:100]
[PERSONALITY:STRESS_VULNERABILITY:0:20:35]
[PERSONALITY:GREED:0:5:35]
[PERSONALITY:IMMODERATION:35:80:100]
[PERSONALITY:VIOLENT:91:96:100]
[PERSONALITY:PERSEVERANCE:65:70:100]
[PERSONALITY:WASTEFULNESS:65:80:100]
[PERSONALITY:DISCORD:91:96:100]
[PERSONALITY:FRIENDLINESS:0:15:20]
[PERSONALITY:POLITENESS:0:2:9]
[PERSONALITY:DISDAIN_ADVICE:70:85:100]
[PERSONALITY:BRAVERY:70:85:100]
[PERSONALITY:CONFIDENCE:70:85:100]
[PERSONALITY:VANITY:0:5:35]
[PERSONALITY:AMBITION:70:85:100]
[PERSONALITY:GRATITUDE:0:5:35]
[PERSONALITY:IMMODESTY:0:35:100]
[PERSONALITY:HUMOR:0:5:35]
[PERSONALITY:VENGEFUL:70:85:100]
[PERSONALITY:PRIDE:70:85:100]
[PERSONALITY:CRUELTY:91:96:100]
[PERSONALITY:SINGLEMINDED:70:85:100]
[PERSONALITY:HOPEFUL:75:85:100]
[PERSONALITY:CURIOUS:0:5:35]
[PERSONALITY:BASHFUL:0:5:35]
[PERSONALITY:PRIVACY:0:5:35]
[PERSONALITY:PERFECTIONIST:0:20:35]
[PERSONALITY:CLOSEMINDED:70:85:100]
[PERSONALITY:TOLERANT:0:5:35]
[PERSONALITY:EMOTIONALLY_OBSESSIVE:0:5:35]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:5:35]
[PERSONALITY:ALTRUISM:0:5:35]
[PERSONALITY:DUTIFULNESS:0:5:35]
[PERSONALITY:THOUGHTLESSNESS:75:85:100]
[PERSONALITY:ORDERLINESS:0:5:35]
[PERSONALITY:TRUST:0:5:35]
[PERSONALITY:GREGARIOUSNESS:70:85:100]
[PERSONALITY:ASSERTIVENESS:70:85:100]
[PERSONALITY:ACTIVITY_LEVEL:70:85:100]
[PERSONALITY:EXCITEMENT_SEEKING:70:85:100]
[PERSONALITY:IMAGINATION:0:5:35]
[PERSONALITY:ABSTRACT_INCLINED:0:5:35]
[PERSONALITY:ART_INCLINED:0:5:35]

[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]

[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:5:9]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1:WHITE:1:COPPER:1:LIGHT_BROWN:1:BRONZE:1:PALE_BROWN:1:BROWN:1:OCHRE:1:SEPIA:1:DARK_BROWN:1:RAW_UMBER:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HOOF:HOOF]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1:LIGHT_BROWN:1:PALE_BROWN:1:BROWN:1:DARK_BROWN:1]
[TLCM_NOUN:hooves:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HORN:HORN]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1:LIGHT_BROWN:1:PALE_BROWN:1:BROWN:1:DARK_BROWN:1]
[TLCM_NOUN:horns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1:GRAY:1:WHITE:1:RED:1:SCARLET:1:ORANGE:1:AMBER:1:SAFFRON:1:GOLD:1:YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]

any help?
I just add syndrome like troll blood have aqua color.
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3634 on: June 01, 2019, 01:41:14 pm »

I just add syndrome like troll blood have aqua color.

This worked. thanks

Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3635 on: June 02, 2019, 01:27:47 am »

That actually may be just what I need thanks! I am thinking of making a blood demon that constantly bleeds "poison" blood from its skin/eyes/mouth/etc so I could use those tricks. Basically just a grotesque monster that gets blood all over everything

If that's the case, you could also work with a constant skin secretion, which would be much easier to code.
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FantasticDorf

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3636 on: June 02, 2019, 04:24:42 am »

That actually may be just what I need thanks! I am thinking of making a blood demon that constantly bleeds "poison" blood from its skin/eyes/mouth/etc so I could use those tricks. Basically just a grotesque monster that gets blood all over everything

If that's the case, you could also work with a constant skin secretion, which would be much easier to code.

I've heard that syndromic liquids/substances only have a effect when they are outside the body, sweat and blood for example. I've never seen any examples of secretion work however, it'd be interesting to see. You could conversely have them sweat poison or regenerative syndromes when they're doing energetic activities, moreso if they have poor endurance with a propensity to fall over in exhaustion to pick them up with enhanced healing or send them into a rage with a personality altering effect.
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TomiTapio

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3637 on: June 02, 2019, 07:32:34 am »

Yeah, stress-causing blood does not cause its syndromes while it's inside a creature.
Easy way to test sweat syndromes working: add paralysis-lung-death syndrome to sweat material.
Spoiler (click to show/hide)
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3638 on: June 02, 2019, 08:08:59 am »

The demons already have contact syndromes with the blood on their attacks so I was hoping for something that caused trails and pools of blood as they moved and sat. Not just sweat or secretions that sit on the creature's skin.

Maybe I could give them some interactions with TRAILING_VAPOR_FLOW and UNDIRECTED_VAPOR using a "fake blood" that doesnt actually come from their internal blood.

Looking at the usage hints though... will a creature use CLEAN_SELF for sweat or secretions? I am thinking that I could force the creature to continuously "clean itself" by spraying "fake blood" liquid all over the place.

Flying Teasets

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3639 on: June 02, 2019, 10:16:57 am »

Does setting ETHIC:TREASON to JUSTIFIED_IF_GOOD_REASON allow entity members to kill vampire nobles?
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Witty

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3640 on: June 02, 2019, 11:09:08 am »

Is there anyway to define a specific deity to an entity?
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Flying Teasets

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3641 on: June 02, 2019, 11:52:55 am »

Is there anyway to define a specific deity to an entity?
As in choosing a name and predetermined portfolio? Nope.
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brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3642 on: June 02, 2019, 05:25:59 pm »

How can I attack with a TAIL_STINGER?

I tried copying the bite attack, but got the following error:

*** Error(s) found in the file "raw/objects/creature_hordes_blood.txt"
hordes_BLOOD_RIPPER:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added

Spoiler: code (click to show/hide)

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3643 on: June 02, 2019, 05:45:33 pm »

You're basing it off BITE when you should be basing it off PUNCH, basically, so base it off PUNCH and add the CANLATCH, FLAG_EDGE and INJECT_EXTRACT parts and you'll be fine

brolol.404

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #3644 on: June 02, 2019, 06:07:49 pm »

You're basing it off BITE when you should be basing it off PUNCH, basically, so base it off PUNCH and add the CANLATCH, FLAG_EDGE and INJECT_EXTRACT parts and you'll be fine

Thanks :)
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