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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 686625 times)

Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2340 on: December 30, 2016, 10:58:47 pm »

KINESTHETIC_SENSE should be right

Walkaboutout

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2341 on: December 30, 2016, 11:01:42 pm »

Ugh. Thanks Putnam. You are of course right. I was a retard and had the PHYS statement on the line tag...not MENT. Der........   :-[
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DF_Silvestre

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2342 on: January 03, 2017, 02:33:05 pm »

Is there a thread for posting user made creatures somewhere around?
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ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2343 on: January 03, 2017, 02:49:46 pm »

You could make a thread in the releases forum for the ones that you want to post - AFAIK there isn't a "random" creature thread though.

DF_Silvestre

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2344 on: January 03, 2017, 03:37:04 pm »

Not bc I want to post one, but because I want to try out other players' creatures in adventure mode. I've forgotten how to create creatures from almost-scratch and was hoping to learn from simple mod creatures.
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ZM5

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2345 on: January 03, 2017, 04:48:29 pm »

Should just check things in the releases forum then, there's many creature packs that you could check.

DF_Silvestre

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2346 on: January 03, 2017, 08:00:17 pm »

What's an easy way to have an organic creature have a natural armor layer made of adamntine?
Also, how does one make a creature that doesn't eat, sleep, or drink?
I need a sort of debug character to dick around with. I want to be able to explore a little, talk to the locals about slaying the other locals, and maybe muck around with the new site-building system. All without worrying about simple needs.

I once made an adamantine colossus  that could breathe fire (copy pasted from dragon) and hurl chunks of molten molting (my precious creation with an insanely high melting point). Also edited reactions to give myself the ability to spawn various weapons and armor for myself to experiment with. Even made my own.

The latter paragraph, I can do, or at least figure out. But the creature code and token system seems to have changed, or I've just become dumb from too much League. Help would be appreciated.
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overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2347 on: January 04, 2017, 09:37:03 am »

Eating, drinking, sleeping:
[NO_EAT], [NO_DRINK], [NO_STUN]
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2348 on: January 04, 2017, 04:13:11 pm »

you want [NO_SLEEP], not [NO_STUN]. Heck, that's actually detrimental advice, since in earlier versions NO_STUN without NO_SLEEP made units stuck in sleep forever.

DF_Silvestre

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2349 on: January 04, 2017, 05:24:11 pm »

Thanks, but I found that out in the undead creatures' files this morning. My first question still stands though. I don't have the access to currently go digging in the creature files.
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overseer05-15

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2350 on: January 04, 2017, 07:40:31 pm »

Thanks, but I found that out in the undead creatures' files this morning. My first question still stands though. I don't have the access to currently go digging in the creature files.

I think you could make its skin out of adamantine.
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DF_Silvestre

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2351 on: January 04, 2017, 08:36:11 pm »

Got the perfect humanoid now. Adamantine bones and obsidian skin. Is there any way to make him a quadruped with wings (essentially six-limbed)? If not, do wings have the same functionality as hands and arms do?  Also, is there a way to increase bite damage?
And what does the NP in TISSUE_NAME mean?
So many noobish questions!
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2352 on: January 04, 2017, 08:42:11 pm »

Wings can already be used for wrestling. What do you mean by "damage"? NP means "no plural".

DF_Silvestre

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2353 on: January 04, 2017, 08:47:38 pm »

More penetration, as in a wolf muzzle lined with adamantine teeth that shred armor. Also, I forgot to make my humanoid non-civ-builders. I tried out an adventure mode game and the world's history was absolutely hilarious terrible. I forget, is is the [BENIGN] tag that allows them to build?
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Eric Blank

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #2354 on: January 04, 2017, 08:51:09 pm »

No, they need to be part of a civilization.
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