So in addition to my previous question about the VERBAL tokens for MATERIAL_EMISSION, I'm having really severe issues right now even trying to generate new large worlds the way I used to.
Right now I think I left DF for an hour, trying to generate a very large world, with everything besides history, savagery and total amount of civs set all the way to the right, and it still hasn't made one - 155 rejected right now, each time rejecting at "placing civilizations".
When I tried to do it in advanced world gen on a very small world, I got an error regarding farming civs having problems with available crops - I have no idea what it's about because most of my civs have both versions of OUTDOOR and INDOOR plant growth enabled - gardens, orchards, wood, farming, etc., also all of them have every COMMON_DOMESTIC animal token enabled along with USE_ANY_PET_RACE.
Only ones that don't have every outdoor/underground plant growth tokens enabled are town civs, with some exceptions (towns starting on taigas and deserts have underground plant growth enabled as well), and while most adv world gen parameters seem to generate worlds just right (although even "small" region settings have rejections up in the 600s), the default world-gen seems to take forever - I don't know why because I haven't had this issue before and large worlds even with largest civ, beast and maximum site settings would still generate quickly - now after I added a few new fortress civs and two town civs it takes forever even though their crop availability settings are the same as other civs.
So, wtf do I do? I really don't know which tokens are causing so many rejections, it's making generating worlds practically impossible.