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Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 686080 times)

Zombiecow99

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1275 on: March 15, 2015, 04:21:48 pm »

Does anyone know why this custom entity/creature and the creature shows up in arena but the entity is nowhere to be seen.


Creature raws:
Spoiler (click to show/hide)




Entity raws:
Spoiler (click to show/hide)



and yes i realize having them use a fireball along with them living in a forest is not a good idea.
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Exodus

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1276 on: March 15, 2015, 04:38:35 pm »

Going out on a limb...you should know I'm very new to this but...

Maybe it's because you capitalized NYMPH in entity but didn't capitalize it in creature.
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1277 on: March 15, 2015, 04:48:02 pm »

Exodus is right you need to capitalize nymph in the creature file, also you are missing all of the biome tags
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Zombiecow99

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1278 on: March 15, 2015, 07:25:18 pm »

Ok that fixed it but in the fortress they wont do anything but fish and they cant be nobles
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Exodus

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1279 on: March 15, 2015, 07:27:33 pm »

Can someone tell me real quick how I can make a creature with an all metal body sorta like a bronzie?
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Putnam

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1280 on: March 15, 2015, 07:28:34 pm »

Copy bronze colossus and edit as you please. The TISSUE and TISSUE_LAYER parts are the most important

BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1281 on: March 15, 2015, 07:32:37 pm »

Ok that fixed it but in the fortress they wont do anything but fish and they cant be nobles

I don't know why they won't work, but they can't be nobles because there are no noble positions defined within their entity.



Can someone tell me real quick how I can make a creature with an all metal body sorta like a bronzie?

Like a bronze colossus?

Just give them one tissue, and have it apply to the entire body. For example, here is how the colossi are only made of bronze:
Code: [Select]
[TISSUE:BRONZE]
[TISSUE_NAME:bronze:bronze]
[TISSUE_MATERIAL:INORGANIC:BRONZE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BRONZE]
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Urist McCoder

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1282 on: March 15, 2015, 07:57:41 pm »

How do I make it easier to tell my custom civs apart with out changeing the creatures name
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Sver

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1283 on: March 15, 2015, 11:13:08 pm »

How do I make it easier to tell my custom civs apart with out changeing the creatures name
I don't think it is possible. But you can just test entities separately, to make sure all of them work.
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StagnantSoul

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1284 on: March 15, 2015, 11:20:13 pm »

Can multiple entities use the same creature? I'm interested in having high men like in Age of Wonders, the same as humans, but chaotic good with better equipment, and always ready to kill everyone else.
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Max™

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1285 on: March 15, 2015, 11:29:31 pm »

So, I successfully made a creature which successfully creates civilizations and whatnot.

One problem, when I'm adventuring as one and I try to wrestle something, I cannot use my hands or any part of my arms.
How do I fix this?
I am curious as well, I've had this intermittently, but there was something that I was fiddling with that made certain versions not have the problem while others do, and even weirder is that I can wrestle if I'm holding a weapon even if unarmed it offers no wrestling options at all.
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Exodus

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1286 on: March 15, 2015, 11:52:26 pm »

Same, I could wrestle with a weapon. I tgink it may have something to do with the EQUIPS tag.
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Zombiecow99

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1287 on: March 16, 2015, 04:12:18 pm »



I don't know why they won't work, but they can't be nobles because there are no noble positions defined within their entity.



How would i give them nobles
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BlackFlyme

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1288 on: March 16, 2015, 04:20:01 pm »

How would i give them nobles

Define them within the entity. Look at other existing entities for examples.

For example, a dwarven mayor position looks something like this:
Code: [Select]
[POSITION:MAYOR]
[NAME:mayor:mayors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
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Eldin00

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Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1289 on: March 16, 2015, 04:33:08 pm »

How would i give them nobles

Like BlackFlyme said, look at the raws for the vanilla MOUNTAIN entity for good examples. At a bare minimum, you'll want positions which fill the same roles as: mayor/expedition leader, outpost liaison, bookkeeper, manager, broker, and militia captain.

Also, when adding noble positions to your entity, you'll want  to remove the [SITE_VARIABLE_POSITIONS:ALL] token for sure, and if you define any positon with [RESPONSIBILITY:LAW_MAKING] you need to remove the [VARIABLE POSITIONS:ALL] token or you'll get crashes during worldgen.
« Last Edit: March 16, 2015, 04:36:31 pm by Eldin00 »
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