Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 73 74 [75] 76 77 ... 372

Author Topic: [MODDING] CREATURE & ENTITY QUESTIONS THREAD  (Read 686264 times)

Badger Storm

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1110 on: February 10, 2015, 08:06:21 pm »

Did anyone ever find reason for why my fairy dragon would cause a spike in the number of game crashes?  It appears to be that creature in particular.  and i still haven't found a decent good-aligned grassland-dweller send help
Logged

Rex Invictus

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1111 on: February 11, 2015, 06:36:43 am »

Are there any syndromes that will happen when a creature gets struck by a weapon of that type? Let's say I make a silver hammer and when it hits a werewolf creature a syndrome is inflicted? Will it occur on Inject syndromes?
Logged

Boltgun

  • Bay Watcher
  • [UTTERANCES]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1112 on: February 11, 2015, 08:25:32 am »

Are there any syndromes that will happen when a creature gets struck by a weapon of that type? Let's say I make a silver hammer and when it hits a werewolf creature a syndrome is inflicted? Will it occur on Inject syndromes?

You have to edit the material and add a syndrome affecting your creature upon contact. Not a very convenient thing to do if you are editing standard metals.

There will be no injection however for weapons, only for creatures themselves.
Logged

Rex Invictus

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1113 on: February 11, 2015, 08:30:12 am »

Are there any syndromes that will happen when a creature gets struck by a weapon of that type? Let's say I make a silver hammer and when it hits a werewolf creature a syndrome is inflicted? Will it occur on Inject syndromes?

You have to edit the material and add a syndrome affecting your creature upon contact. Not a very convenient thing to do if you are editing standard metals.

There will be no injection however for weapons, only for creatures themselves.

So SYN_CONTACT works for just being hit? And not being coated in the material?
Logged

Boltgun

  • Bay Watcher
  • [UTTERANCES]
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1114 on: February 11, 2015, 08:36:57 am »

So SYN_CONTACT works for just being hit? And not being coated in the material?

I've seen temperature properties work so I assume that the game register the contact, it's worth testing.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1115 on: February 11, 2015, 11:54:09 am »

Here's the possibly offending raws:

Spoiler (click to show/hide)
The tongue scale issue comes from not having a TLCM_NOUN for the scales.  The game applies colors to each bodypart and picks one to report.  I remember getting a lot of "tan upper lip" descriptions early on with my creatures.

You are probably getting errors from [USE_MATERIAL_TEMPLATE:CHITIN_CHITIN_TEMPLATE] since CHITIN_CHITIN should be CHITIN:CHITIN, and it looks like the TISSUE_LAYER for the wings isn't doing anything.  Try something like [TISSUE_LAYER:BY_CATEGORY:WING:CHITIN] which would coat the wings in chitin.  To make them entirely of chitin, you'd have to remove all standard layers first, or define the wings in a second BODY tag after the standard materials were applied.  Check how this is done for winged insects.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

ArKFallen

  • Bay Watcher
  • Bohandean Desserter
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1116 on: February 11, 2015, 12:59:19 pm »

So SYN_CONTACT works for just being hit? And not being coated in the material?

I've seen temperature properties work so I assume that the game register the contact, it's worth testing.
As I am the one that said SYN_CONTACT only works while coated in it due to testing in 34.x I feel obliged to test.
Code: [Select]
[SYNDROME]
[SYN_NAME:blight]
[SYN_CONTACT]
[CE_NECROSIS:SEV:5000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:END:4000]
Is added to the end of INORGANIC:IRON. I go into the arena spawn 2 humans. Human1 is unarmed and the human2 has an iron dagger which they are competant with and is a skilled fighter. I go up to human1 and stab him with the dagger until it is stuck in the wound. I walk away and observe human1's creature screen. No syndrome. I let time pass until human2 is almost upon human1 again. I check and no syndrome is there.

Conclusions: SYN_CONTACT doesn't apply through solid items. It is possible Toady made it do so and didn't update the arena (I.E. the arena doesn't have a moon cycle) or any of the changelogs.
Logged
Hm, have you considered murder?  It's either that or letting it go.
SigText
I logged back on ;_;

Badger Storm

  • Bay Watcher
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1117 on: February 11, 2015, 04:04:40 pm »

FAIRY_DRAGON_BSTORM Color Mod Ending With (PINK,1) Was Not Used
*** Error(s) found in the file "raw/objects/creature_custom_mods.txt"
FAIRY_DRAGON_BSTORM Color Mod Ending With (PINK,1) Was Not Used


Current raws are here:

Code: [Select]
[CREATURE:FAIRY_DRAGON_BSTORM]
[DESCRIPTION:A distant relative of the true dragon, this colorful, horse-sized creature lives only in enchanted wetlands.  Its wings are too small for flight, but their bright patterns help scare away enemies.]
[NAME:fairy dragon:fairy dragons:fairy dragon]
[CASTE_NAME:fairy dragon:fairy dragons:fairy dragon]
[CHILD:2][GENERAL_CHILD_NAME:fairy dragon hatchling:fairy dragon hatchling]
[CREATURE_TILE:'D'][COLOR:3:5:1]
[FREQUENCY:10][POPULATION_NUMBER:5:10][CLUSTER_NUMBER:1:2]
[BIOME:ANY_WETLAND]
[GOOD][FANCIFUL][PET_EXOTIC][MOUNT_EXOTIC]
[LARGE_ROAMING][NATURAL][MEANDERER]
[PETVALUE:1250]
[PREFSTRING:vibrant colors]
[BODY:QUADRUPED_NECK:TAIL:2WINGS:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:5TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:WING]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:50000]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:250000]
[BODY_SIZE:3:0:500000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]\
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]\
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]\
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[DIURNAL]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:2000]
[CLUTCH_SIZE:1:4]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:AZURE:1:AQUA:1:BLUE:1]
[SET_TL_GROUP:BY_CATEGORY:WING:CHITIN]
[TL_COLOR_MODIFIER:DARK_PINK:1:HELIOTROPE:1:FUCHSIA:1:PINK:1]
[TLCM_NOUN:wings:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AZURE:1:EMERALD:1:AMETHYST:1:SAFFRON:1:TURQUOISE:1:HELIOTROPE:1:CARDINAL:1:SPRING_GREEN:1:JADE:1:SCARLET:1:GOLDEN_YELLOW:1:FUCHSIA:1:DARK_PINK:1:AQUA:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]

Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1118 on: February 11, 2015, 04:08:30 pm »

[TISSUE_LAYER:BY_CATEGORY:WING]

Should be

[TISSUE_LAYER:BY_CATEGORY:WING:CHITIN]

The way it is now does not apply any tissues to the wings.
Logged

EuropeanDorf

  • Bay Watcher
  • alchemy too stronk pls nerf
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1119 on: February 11, 2015, 05:10:44 pm »

So asking this again (I think this question went unnoticed)... anyone knows how to change tissues properly? (I want these on exterior, along the lines of skin).

Spoiler (click to show/hide)

Also, the humanoid one automatically loses stance and grasp abilities. (Probably because of relative size?)
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1120 on: February 11, 2015, 05:18:37 pm »

Some of your body parts aren't connected properly. For example, the head isn't attached to anything at all, which is probably why it falls over.

There are a few ways to do tissues. You could use the [SELECT_TISSUE:X] tag to change properties, use [USE_TISSUE_TEMPLATE:X:X_TEMPLATE] and add tags underneath to add a pre-existing template to the creature and give it different values, or create a new tissue within the creature's raws using the [TISSUE:X] tag, like what is used for some creatures such as the bronze colossus.

I had to go back a bit to find your original post. If I read it right, it looks like you want to create a creature that has a tissue of slime covering its body. Is my guess correct?
« Last Edit: February 11, 2015, 05:24:12 pm by BlackFlyme »
Logged

EuropeanDorf

  • Bay Watcher
  • alchemy too stronk pls nerf
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1121 on: February 11, 2015, 05:31:37 pm »

Yes. The slime should cover body, but nothing inside (as more or less, mass guessing with other people lead to conclusion that is merely covered in slime and not made of it).

I tried looking at some of existing creatures, but I couldn't get anything. I did copy and paste a slug, though, since this creature is somewhat based on a mollusk.

EDIT: Anyway, connecting head fixed the grasp issue, but not the standing issue.

(Also, in the Arena mode, I just killed one with carambola wood training axe. nuuuuudontdieplz.
SO yeah.)
« Last Edit: February 11, 2015, 05:37:36 pm by EuropeanDorf »
Logged

ArKFallen

  • Bay Watcher
  • Bohandean Desserter
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1122 on: February 11, 2015, 05:39:30 pm »

EDIT: Anyway, connecting head fixed the grasp issue, but not the standing issue.

(Also, in the Arena mode, I just killed one with carambola wood training axe. nuuuuudontdieplz.
SO yeah.)
Your lower body doesn't connect to the upper one.
Logged
Hm, have you considered murder?  It's either that or letting it go.
SigText
I logged back on ;_;

EuropeanDorf

  • Bay Watcher
  • alchemy too stronk pls nerf
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1123 on: February 11, 2015, 05:44:05 pm »

That is already fixed, since I played around with it (first I tried connecting both to each other, but that crashed the game).

I still need to add proper tissue material. If I didn't screw up anything while coding that one thing, it should be more resilient than skin (but not as resilient as say, bronze; at least in some cases).

I am running out of time today, though.
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« Reply #1124 on: February 11, 2015, 07:37:09 pm »

So it should only be made of slime? Also, if you want to make it more resilient, then you may want to alter its slime material, rather than its tissue. Or give it the [GENERAL_MATERIAL_FORCE_MULTIPLIER:X:X] tag to soften the hits it takes.

As I mentioned, there are creatures that are only made of one tissue that you could look at for examples, which include the bronze colossus, plump helmet men, or the various elemental peoples.
Logged
Pages: 1 ... 73 74 [75] 76 77 ... 372