-When making Dig designations near adamantine, floors and walls have flashing numbers on them indicating how many adjacent tiles will breach the circus when mined out, a la minesweeper.
I want that, actually. It would make it so much easier to predict when to release the clowns.
-Prague can arrive at the fort by merchants. Infection works by spores.
I guess that's one way to do a lot of construction in a short time, provided that you like gothic architecture and can deal with the tourists.
That's what I was thinking too. It's a nice place though
And can you fleece the tourists while they're at your fort?
Only those that are defined shearable in the raws.
Anyway.
- Hunting and capturing and taming wild wagons
- Animals don't only steal wheelbarrows/minecarts, they also load them full of stuff they found lying around before they leave
- Burrowing animals (e.g. rabbits and badgers) should be able to dig tunnels into your fort too
- Make kea a war animal. War keas would fight by dropping anvils, statues and other shiny lightweight objects on invaders
- Dragons (the full megabeast variety), giant pythons and such need an eat-whole-dwarf attack. Extra bonus: angry military dwarf should be able to hack his/her way out
- Sun tan: outdoorsdwarfs would get darker (especially in tropical biomes), cavedwarfs would get paler
- Dwarf solariums, just avoid getting grate lines
- Leather / bone instruments
- Dwarf music and bands performing in meeting rooms, you can focus on the band to listen
- Menstruation for she-dwarfs: a monthly pool of blood if not pregnant, causes bad thought
- "Hydra" world zones that makes severed limbs grow back with an evil duplicate