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Author Topic: 16x16  (Read 3152 times)

ToastySpace

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16x16
« on: May 21, 2012, 04:46:42 pm »

Has anyone ever successfully used a 16x16 embark area?
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MonkeyHead

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Re: 16x16
« Reply #1 on: May 21, 2012, 04:47:52 pm »

Pretty sure it would exceed the 2GB memory limit and crash.

zubb2

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Re: 16x16
« Reply #2 on: May 21, 2012, 05:00:01 pm »

DO IT.
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KoboldWarmonger

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Re: 16x16
« Reply #3 on: May 21, 2012, 05:20:34 pm »

Pretty sure it would exceed the 2GB memory limit and crash.

that hasn't been a thing for a while now. DF is large address aware.
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Dorfimedes

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Re: 16x16
« Reply #4 on: May 21, 2012, 05:35:47 pm »

Could be problems with framerate unless you restrict most of it.
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krenshala

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Re: 16x16
« Reply #5 on: May 21, 2012, 06:15:58 pm »

I know my system can handle it (16GB of memory used by a 64bit linux), however, DF is still a 32 bit app, so I think it still has some issues with the larger embarks.  I haven't tried it myself, though, so I could be mistaken.  Has anyone actually tried anything that large recently (post 0.34.01)?
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Finn

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Re: 16x16
« Reply #6 on: May 22, 2012, 12:11:34 am »

I'll try it tomorrow.  I'm not scared.
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Martin

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Re: 16x16
« Reply #7 on: May 22, 2012, 01:10:06 am »

Just did it with 34.09. 3 year old MacBook Pro with 4GB RAM. Lovely woodland area with 4 biomes and 3 converging rivers with two nice-sized waterfalls. 182 other creatures on the map from weasels to ravens to hippos to holy fuck that's a lot of carp. So, some trees were chopped and a kitchen dug out. Framerate was in the low teens, which was a bit disappointing, until I remembered that I still had DF running (but paused) in Windows, so I reckon it could have done a fair bit better had I given it a proper showing. I doubt it would have remained better for long, however.


On a properly modern machine with an assload of RAM, I reckon it could be playable in a limited style. An aboveground no immigrant fortress, or something like that. Actually with a 16x16 embark, build a town in each corner and connect them with a massive rail system. But DF won't be properly playable like this without threading as that's how all modern processors are getting their performance.

Jacko13

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Re: 16x16
« Reply #8 on: May 22, 2012, 02:56:23 am »

When I was experimenting with big embarks I found processor speed more limiting than memory. Maybe just because my intel i7 is so reliant on hyper threading for its theoretical performance...
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Mrhappyface

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Re: 16x16
« Reply #9 on: May 22, 2012, 03:51:18 am »

I did make a 16x16 fort...technically. Did in bite sized chunks using just embark to overlap.
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Rbrx

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Re: 16x16
« Reply #10 on: May 22, 2012, 05:21:25 am »

Once I embarked over an entire human city, because why not.

After like a 15 minute load time, I had like 1800 other creatures, many of them hostile, including the town guards and the resident law giver, and a frame rate of one.
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Girlinhat

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Re: 16x16
« Reply #11 on: May 22, 2012, 09:39:30 am »

I can do 16x16 embarks, but I don't play them.  I mostly just cover swathes of land like that when I'm looking for an Upright Candy, or a kobold cave, or other interesting map features that don't show up on the map.
Re: 16x16
« Reply #12 on: May 22, 2012, 09:41:26 am »

This isn't common? I always make my embark site as large as it can be :O
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Jeoshua

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Re: 16x16
« Reply #13 on: May 22, 2012, 10:07:15 am »

On Windows:

Get CFFExplorer.
Open Dwarf Fortress.exe
Select NT Headers -> File Header from the list on the left
Click "Click Here" next to Characteristics
Check "App Can Handle >2GB Address Space"
Save and quit

Dwarf Fortress is now able to address >2GB of Ram.

16x16 will still be slow, but if you have over 2 Gigs of RAM, it won't crash because of memory problems.
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Jacko13

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Re: 16x16
« Reply #14 on: May 22, 2012, 10:20:57 am »

Going to try that out. I gave up playing on anything bigger than 8x8... Kinda pointless but I love all the space and increased chance of finding something !FUN!
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