It is time to leave, You tell yourself. The sense of ADVENTURE is too strong. But then, just as you are about to leave, you see some other people in the bar, people who look like they want to go on an ADVENTURE too.
The first person you see is by far the most distinguishable. He looks like... Like some sort of octopus. But you can see by his eyes that he is no ordinary octopus. He looks extremely flexible, however(+1 to agility rolls),but looks extremely squishy(-10 to defence rolls). You can tell that he has done some sort of dancing in his life (+1 to agility rolls)You feel sorry for him, however, because you know that merchants sell for a higher price to entertainers(+=10= to every purchase).
The second person you see looks normal enough, except for his shaggy red hair, and large red beard. You can tell, however, that he is a priest. You realise that people respond well to priests(+1 to team actions), and you know that priests are renowned for their mental abilities, but not for their physical ones(-10 to attack rolls).
The third person you can tell is a Minotaur as soon as you look at him. Minotaur's are renowned for their great strength(+10 to attack rolls), but are also known for how big and bulky they are(-1 agility). You can tell he is a cleric from the way he holds himself(1+ to communicating with gods), but that just means that people may react angrily if they do not like his religion(-1 to interacting with other species).
The fourth person is also Minotaur, but has some rather recent burns, unlike the other one(+10 to attack, -1 to agility). You can tell by the burns that he was the apprentice of some sort pyromancer/blacksmith(+1 to crafting), but you know that blacksmiths are very proud of their work, and prefers to get their own weapons rather then buying/finding them(-1/10 to using other's creations).
The fifth person is obviously a Minotaur as well, but is distinguished by a big patch of grey on its hide(+10 to attack, -1 agility). You can tell that he is a lumberjack, and you know that lumberjacks usually live in the forests, and as such know how to live without relying on the city(+1 to hunting/gathering), but are also not used to relying on the city, and do not know how to haggle(+=10= to every purchase).
The sixth and last person is, no doubt, a halfling. Halflings, you know, are notorious for the ability to slip into crowds easily(+1 to stealth/hiding), but as such are disliked greatly(-1 to social rolls). You can see in his eyes that he used to be a promising actor(+1 to acting), but you know that actors, as they are entertainers, also get a greater cost from merchants(+=10= to every purchase).
You hurriedly slip outside, to start on your ADVENTURE...