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Author Topic: Noob Questions  (Read 3386 times)

mustafa2812

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Noob Questions
« on: May 20, 2012, 12:28:57 am »

Hello,
I just started on this marvelous game.  A few questions though... 
1.  I left my miner dwarf to mine out an underground base for me.  I came back from a shower and she was dead!  Idk how to look to see how she died.  I'd like to know!
2.  I also don't know how to get another dwarf to pick up the pickaxe and continue mining.
3.  Do I have to make a stairway downward on the ground floor if I dig one floor down?

I have tried to look these up already and am getting overwhelmed so please no "did you try google" or "search the forums".  I already have.  Thanks!!!!!
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FuzzyZergling

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Re: Noob Questions
« Reply #1 on: May 20, 2012, 12:46:40 am »

1. Try looking at the [a]nnouncements or [r]eports screens.

2. [v]iew the dwarf and go the their [p]ref->[l]abor screen and enable mining.

3. Downward stairs need upward stairs or up/down staind directly below them to work.
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Finn

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Re: Noob Questions
« Reply #2 on: May 20, 2012, 01:11:19 am »

If you can keep this fort running a couple of days until you learn more, you can build a slab in the masons workshop and then engrave the slab for you dead miner in the craftdwarfs shop then view the slab and it will tell you how your miner died.

But more importantly, NEVER leave this game running while you take a shower!  Or anything else.

Lol, out of every 100 hrs that I play this game its probably on pause for 92 of them.
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Re: Noob Questions
« Reply #3 on: May 20, 2012, 01:44:41 am »

1. Try looking at the [a]nnouncements or [r]eports screens.

Reports and announcements do not always mention cause of death, however.

If they were killed by a creature, it will say "Urist McDwarf has been struck down!" However, it will only mention this if the slaying was witnessed. Insane dwarves and vampires can (and often do) kill without any announcements or reports at all, until the dead dwarf is discovered.

If they died from thirst, it will say "Urist McDwarf has died of dehydration!"

If they died from anything else, it will just report they have died (or gone missing if no one is around to see the death). This happens a lot with miners, as they can die from falling, drowning, or being crushed by cave-ins (though a cave-in will result in the game pausing and zooming to the location). A new hazard in the latest version is that items on the ground can now deal damage if they fall on top of a creature. So if you channel (or carve stairs) down while a boulder is on that space, the boulder could potentially crush your dwarves.
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JTTCOTE

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Re: Noob Questions
« Reply #4 on: May 20, 2012, 05:48:47 am »

I know this is off topic, but I don't want to start a new thread.

Does anyone know how to have two forts going at once? In v31, you could pick from forts to play on, but now, after you make one there is only a Continue Playing and no Start Playing to make another.
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Garath

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Re: Noob Questions
« Reply #5 on: May 20, 2012, 05:55:06 am »

@OP

most likely dehydration. common error is to make it impossible to return by accidentally destroying stairs or ramp access

@JTTCOTE

that was not possible in v31. What is possible is to copy the save files and paste them under a different name, abandon that fort in one save and embark for the next fort. It is still possible to generate multiple worlds and have a fort on all of them, which is the "create new world" or "design world with advanced parameters". If those are missing... how many worlds do you have now? any mods? what kind of computer are you using?
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JTTCOTE

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Re: Noob Questions
« Reply #6 on: May 20, 2012, 05:59:24 am »

Ah ok, having different worlds solved it. Thanks :P
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mustafa2812

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Re: Noob Questions
« Reply #7 on: May 20, 2012, 09:08:46 am »

Ok well I can't figure out how my miner died quite yet but I'm still having trouble getting down there.  When I made the mine, I made a 1X1 channel and 1 floor underneath I made my mine and my miner somehow got down there and probably couldn't get up.  On my overworld map where all my dwarves are there is a 1X1 open space where i put the "channel".  One floor below that is the mined out cave floor.  I tried putting downward stairs adjacent to the open space but that doesn't seem to allow my new mining dwarf to be able to go down...so confused!!!  And now I want to remove them and try something else but I can't get my dwarves to "remove construction".  Nothing happens!
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greycat

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Re: Noob Questions
« Reply #8 on: May 20, 2012, 09:16:55 am »

Ok well I can't figure out how my miner died quite yet but I'm still having trouble getting down there.  When I made the mine, I made a 1X1 channel and 1 floor underneath I made my mine and my miner somehow got down there and probably couldn't get up.

That sounds pretty likely.  When you channel downward, you create a ramp on the lower level.  Ramps in DF are pretty strange and take some getting used to.  In order for a ramp to be usable, it must be adjacent to a wall, and there must be open space above that wall.  Side view:

Code: [Select]
   ____
__/####

If you simply channeled down and then started digging in all directions, you may have made the ramp unusable, or even made it collapse entirely (which it will do when there are no more walls for it to lean against).

A more stable (and easier to understand) design is to use stairs.  Dig a "downward stairway" (d-j) on the topmost level, and dig an "up/down stairway" (d-i) directly below that.  You can keep digging the up/down stairways straight down as far as you want (or until you reach an underground cavern, or magma, etc.).  On any chosen level, you can dig tunnels (d-d) from the stairs in any direction you like.
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FuzzyZergling

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Re: Noob Questions
« Reply #9 on: May 20, 2012, 09:46:40 am »

Ok well I can't figure out how my miner died quite yet but I'm still having trouble getting down there.  When I made the mine, I made a 1X1 channel and 1 floor underneath I made my mine and my miner somehow got down there and probably couldn't get up.  On my overworld map where all my dwarves are there is a 1X1 open space where i put the "channel".  One floor below that is the mined out cave floor.  I tried putting downward stairs adjacent to the open space but that doesn't seem to allow my new mining dwarf to be able to go down...so confused!!!  And now I want to remove them and try something else but I can't get my dwarves to "remove construction".  Nothing happens!
Does your new mining dwarf have a pick?
If the part where the first miner died is unaccessable, then the second one wouldn't be able to get down and retrieve their pick.

If you have wood around, you can build wooden down stairs on the empty space through the [b]uild->[C]onstructions menu, and then build up stairs on the level below to get the pick back.
You can also get wood by deconstructing the wagon. ([q]->[x])
You will need a dwarf with the carpentry labor active to do either of these things.

Also, a few other things:
If you designated the stairs through the [d] menu, then you can delete the designation with [d]->[x]. This will not do anything to the things that have already been dug out.
The "remove constructio[n]" designation is for thing that you have built through the [b]->[C] menu, not stairs or other things that have been dug out through use of the [d] menu.
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Icefire2314

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Re: Noob Questions
« Reply #10 on: May 20, 2012, 05:18:07 pm »

If you can keep this fort running a couple of days until you learn more, you can build a slab in the masons workshop and then engrave the slab for you dead miner in the craftdwarfs shop then view the slab and it will tell you how your miner died.

But more importantly, NEVER leave this game running while you take a shower!  Or anything else.

Lol, out of every 100 hrs that I play this game its probably on pause for 92 of them.

^
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mustafa2812

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Re: Noob Questions
« Reply #11 on: May 22, 2012, 01:07:37 am »

I tried making a downward stairway over the open space.  I tried making an upward one level down from the open space.  I tried making an up/down stairway one level down from the open space.  Let me clarify something:  when I designate something like the creation of a stair, do i press enter once(and get the blinking plus sign) or do I press it again (like I do when designating to mine an area or to set a stockpile)?  I managed to create down stairs around the hole but I cant seem to get the dwarf to build on the hole.  And I cant get anyone to go down there to say "mine".  Its like their stuck and I cant build a stair over the open space!
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FuzzyZergling

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Re: Noob Questions
« Reply #12 on: May 22, 2012, 01:18:03 am »

Your problem might be:
Your dwarves cannot stand directly north/south/east/west/above/under to build the stairway.
There are no building materials.
You don't have a dwarf with the carpentry (for wood) or masonry (for stone) labors activated.
You are pressing the keys incorectly in some manner. The sequence should be: [b]uild->[C]onstructions->[d]own stair->move selector to where you want the stairs->[ENTER] to select where you want the stairs->[ENTER] again to select a material for the stairs to be made of.
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Starver

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Re: Noob Questions
« Reply #13 on: May 22, 2012, 01:41:18 am »

For all (d)esignations, it's a matter of pressing the key for start point, scroll (horizontally, or now across Z-levels however you want) and then press again for the end-point.  If you just want a single spot, then it's a double-press with the cursor.  But you can also make a single-width line across the map (or a 1x1 'cross-section' straight up/down multiple Zs) or an area or even a volume designation[1].

There's also the possibility of 'painting' the display with the mouse.  Having gone into the (d)esignate (d)igging menu, take the mouse cursor and click (single-click) the spot(s) you want to make a mine.  Drag the mouse around for a line, or just go Minesweeper-Mad and click bits and pieces all over.  For some things, this is a more useful way of controlling things, but the primary reason I used to use it (keep the mouse button depressed while changing Z-levels to easily designated a vertical column) is now possible with the key-controls, as mentioned.


The big thing to remember is that if it's solid rock[2] then you would (d)esignate a stairwell in it, and if it's an open space you should (c)onstruct and (b)uild one of the stairwells.  Obviously, if your one and only pick is now with the dead miner, then you're going to have to stick with constructions.

However:  I'm not entirely sure whether you can build a down-stair over an open space and then, from there, build a matching up-stair on the level below (you can do the opposite, though, build an up-stair and that gives access to be able to build the matching down-stair on the level above, even if you didn't have any), but apart from that minor caveat you just need to make sure that once you've designate a construction (which it allows you to do as long as there is currently[3] a spot to access it from, and materials available for it via that route.  It does not check to see if any dwarves are able to access that spot.  You may be able to designate the up-stair from the tailings left by the dear-departed miner, but with no dwarves on the miner's level (that being the problem you're trying to solve), none of them will be able to do anything about it, and will only busy themselves (or otherwise) with the various jobs and tasks directly accessible from the surface.

Not quite knowing what the layout of your land is, I'm not sure exactly how I'd solve your situation.  If nothing else, you might be able to work out an above-ground fort (can you fell enough wood to build walls in a stockade, at least to make it obvious when thieves/attackers might be approaching?) and perhaps make a (again, wooden) depot, and see if you can get enough trade-goods together to get a pick from the next dwarven caravan (in autumn), all the while practising your food-management (field building/planting/harvesting, food processing, hunting of wild animals, husbandry and butchery of tame ones, perhaos trapping and taming wild animals, etc).

Certainly I chose the name 'Starver' due to my initial klutziness with food and supplies[5], when I first started this game, but in one fort I played, that was plagued by map-wide aquifer (making digging out out more than two or three actual bits of stone beyond my abilities at that time!), my attention was moved to working out the farming system.  That was a very good way of being forced to learn!


I think I had other things to say, but probably going on to long already.  {Also FuzzyZerling has summarised part of what I said.  Naturally.}


[1]  But be careful with cross-Z designations of (say) channels, as you could end up undermining or taking out a tall void first that a dwarf working on the upper bits will be forced fall into.

[2] Or enough of a bit of a solid rock to 'extend' an existing dig, such as turn a (dug) up-stair into an up/down-stair combo.

[3] Except for multi-tile designations, where it only initially needs access to one of the tiles.  If/when you start building 'gantries'/floating floorways over space, you'll see this at work.

[5] "Urist McHunter cancels Hunt: Hunting small creatures" was an oft-seen message in my early forts, due to hunger affecting the very dwarves trying to resolve the fort-wide starvation issues... ;)
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mustafa2812

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Re: Noob Questions
« Reply #14 on: May 24, 2012, 01:39:03 am »

Ok I managed to build my stair down and continue in my learning and construction.  I just built a new down stair next to the open space and then built and up stair below it.  My new problem is that my fisherdwarf ran out of fish in the stream he was fishing from.  It is winter now and he is still fishing from it even though it's apparently barren and frozen over.  I made a few fishing zones in some smallish ponds in a foresty area.  I also switched it to zone only fishing.  Hes still standing there fishing in the frozen stream though.  wtf!!??
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