Turns 37 through to 432536 ADThe Meklar have slain Berserker. The manner of his death is unknown. Hopefully future spies sent to aquire technologies will fare better.
Minor unrest is being reported in the Sol system. Taxes have been reduced slightly as a result - they were needlessly high anyway.
Colonists have established the Colony of Archipelago on Pi Mensae IV - an ocean world with a large number of small islands in wide bands. WHilst these islands are barren, they can be mined for signifigant mineral output. We expect signifigant interest from our citizens in the mining operations being set up on this world.
Slkim IV has also attracted enough inhabitants to establish a colony. Gorgon will be another mining colony, as the planet is a huge terran body with abundant minerals in its crust.
2537 ADWe have established contact with the Nommo, a race of aquatic beings inhabiting the systems far to our northwest. Attempts are being made to enter a productive relationship. Further efforts at mutual trade agreements are also ordered - though I dont expect much success there. We may enter a contest over worlds - the Nommo like to inhabit cold deep oceans, and many are found on worlds suitable for our species.
Troop transport pods are in the final stages of testing. Once our first shields are ready we shall prepare for the construction of fleets with the subjugation of Meklar worlds in mind. Improved fighter engines and a device capable of interfering with the sensors of enemy ships have also been finished as a result of our work into ship modules.
Colonists are setting up home on Sol III. Even more have set up home on Farpoint in the Hayk system. Very isolated from our core systems, a combination of rate petrochemicals and a thriving ecosystem have attracted many of the scientific community. This world has been designated a research world, as both of its special features should provide a nice bonus to our lab output. Due to its remoteness Govenor Bluerobin will take over day to day running of its affairs.
2538 ADThe first in-space demonstrations of the troop pod module is impressive - personally watching our infantry use it to conduct traning drills on the Moon was a highly enjoyable experience. My researchers tell me they will have our shield generators able to support a basic defence screen in 3 years. Until then our infantry will have to make do with simulated landings.
Another spy is ready to be sent on operations. Revenant comes highly reccomended by his handlers. I have ordered him sent to the Waterworlders - we know little of them, but our efforts at spying on the Meklar did not end well for our last agent.
2539 ADThe Nommo agree to an economic treaty. We follow up with a research treaty, which I suspect they will jump at.
Our local Meklar also accept an offer to improve our economic ties, and make a point to tell us they like us more. I still dont like them much though.
Reventant is safley imbedded into Nommo territory. We await news of any of thier actions.
Our scouts continue to chart system after system in the galactic core, most already inhabited by races far older then our own.
2540 ADThe Nommo have introduced us to the Sesomage - a humanoid race that bear a striking resemblace to the Grey aliens prevalent through Earths history of conspiracies. They refer to themselves as the Psilon, and have remarkable intellectual abilities, even if they are physically frail. Plans are already being drawn up to steal as much technology from them as our agents can get thier hands on, but for now we are working to establish freindly reationships and mutually beneficial trade agreements.
Revenant lives up to his reputation - he has transmitted back schematics of a Nommo weapon - the Mass Driver. This weapon uses magnetic fields to accelerate a heavy projectile to high speeds, and should prove a very useful short range weapon, even if it is a little bulky. Engineers have already reverse engineered the plans into prototypes ready to be included in ships.
Pleasingly, mineral producion is beggining to get ahead of demand. Our new mining worlds must be helping here.
Sol III has been colonized. The planet contains a number of remarkable areas of natural beauty and biological signifigance. This, combined with our mineral shortages have led me to take the decision to set it up as a reserch world, with large areas marked off as reserves for the use of our citizens - doing anything else would be a waste of quite astonishing terrain. The world is truly deserving of its new monkier - Eden - despite its lack of a breathable atmosphere.
Commander Ivan has been ordered to retun to the fleet yards, ready to take command of any future fleets.
2541 ADRelations with the Nommo continue to improve. They accept a trade of research data. They would not be so eager to do so if they knew that Revenant has obtained another schematic - we nw obtain a sensor system far more cabable than our own. Engineers have prepared our own version ready for inclusion in ships, and named it the High-Caliber detection system.
Finally, the news I have been waiting for - The Class I shield system is ready for operational use. The current Lancer hull has been made obsolete as it is too small to support combat capable ships. Ship engineers have prepared the following schematics:
Cutter Class:The cutter class represent our smaller class of combat ships. Much bigger than our current scout Lancers (coming in at just over 25 metres in length), crewed by 4 people, they are fast but vulnerable.
Fast, and with a reasonable range, this ship should be able to keep its distance and harass targets with long range fire.
Simply swapping out the Autofire laser for a mass driver gives us a ship designed to close in for the kill. Whilst rather fragile, it packs a punch for a ship of its size.
This ship has a fighter docking mount in place of a weapon. Whilst one fighter isn't much to recon with on its own, if we depoly these light carriers in large numbers we should be able to form formiidable squadrons of versatile fighters.
Unarmed, but crammed with sensors. Basically, the eyes and ears of a fleet.
Corvette Class:Corvette's are the largest design we can currently construct. More durable than the Cutter class, and only slightly slower. Crewed by 10 people, and pushing 40m in length.
One long range laser, and enough sensor gear to spot and hit targets at long range. A versatile ship.
Swapping the laser for a mass driver and sensors for a jammer gives us this ship. The sensor jammer should serve it well in close combat.
Capable of both spotting the enemy and jamming thier sensors. No space for weapons though...
Slow and vulnerable, but capable of carrying several platoons of troops from orbit to surface and back again. Will be invaluable.
Of note is that although our hull and component technology has advanced, our weapons technology has not. The near future will see returns in our added funding to the "Energy" research school in the form of more exotic weapons, but for now the tried and trusted laser cannon will probably be the mainstay of our fleets.
Construction of fleets for the subjugation of the Meklar is beginning in earnest. Funding is being diverted from civilian projects to military shipyards to boost production. A number of in system anti piracy ships have also been designed around the laser covette hull, removing the warp drive and adding more laser mounts.
Hall Of Fame
Gov. Jack Euchre, Govenor of USAS Farm Alpha.
Cmndr. Ivan the 8th, unnasigned fleet commander - 1 Kill (Govenor-to-be of radioactive world).
Cmndr. Herr Von Shade, unnassigned fleet commander.
Acre Corp., Holders of Acre Corp. HQ
Selene Colonial Directorate, claimants of Slkim VI (Eos)
Cmndr. Happery, unassigned commander of carrier squadron.
Warhammer651, unnasigned ground force commander.
Bluerobin: Govenor of Farpoint.