_OldGenesis_ is a Dwarf Fortress mod by Deon, with loads of additions by TomiTapio.
Mod's roots go back to "DF Complete" by Deon, 2009. OldGenesis carried on Genesis 34.11 in fall 2012 while Deon went into an all-new Genesis 4.
TomiTapio updated this from 2012-DF to 40.0x during 2014-07-15 to 2014-08-07. Took 22-28 hours.
TomiTapio has added lots of:
- More tree species and three classes of wood: regular (value 1 birch, fir, cork oak etc.), fairwood (value 2 beech, yellow satinwood), goodwood (value 3 oak, mahogany, teak, maple, ebony, holly etc. real-life furniture woods.) So one can manage which logs go to furniture and which to fuel. Tip: designate with mouse which logs to dump away from the fuel-wood stockpile. Good wood is set to dark red.
rowan, redwood, redcedar, hickory, holly, yellow birch, silver birch. loblolly pine, spruce, noble pine.
- New minerals based on Real Life (fluorspar, biotite(dark iron mica), migmatite, hornfels, greenstone, elvan, zeolite, syenite, scoria, pumice, augite, azurite, corundum, sphene, barite, pegmatite. Pink Marble, Pure[best] Marble, Black Marble[bitumin-darkened limestone] )
- animals (including boa, python, bronze statue, pelican, swan, forest cat, bulldog, mastiff, spaniel, giant otter)
- White Bronze (CuNi, 75% copper, 25% nickel) and Pentlandite ore (iron and nickel).
- bleeding and pain tuning, weapon tuning, flavor (add ice to swimming pool, feed excess meat to animals)
old OldGenesis changelog from 2012-09:
http://www.bay12forums.com/smf/index.php?topic=52988.msg3579505;topicseen#msg3579505Old website of 2012-January Genesis, by Deon:
http://genesis-mod.webs.com/------------------------------------------------------------------------------
Most civs have soundmessages. You'll hear war cries at bandit camps.
Try rock mauls and rock spears, at the stonecutter's.
Try 100 rock pots instead of barrels.
Grab TomiTapio's FINNISH language file for other DF use!
build a furniture workshop for wooden weapons. Ten wooden staves per weapon trap, bruise dem gobboes!
build a stonecutter/grinder workshop for some stone products. Ten rock clubs per weapon trap.
build a bonfire (a mini-mod by Warlord255) on cave grass or outdoors grass, you can start a grassfire. With wooden cages full of goblins.
reduced populations of civilizations, because that might give more FPS. Don't want 8000 kobolds in a single cave.
bismuth, bismuth bronze, cobalt are removed.
Use Charcoal Furnace workshop and its "charcoal the cheap wood", easy way to not charcoal the fairwood and goodwood.
-----------
List of OldGen EDGEDWEAPONROCK minerals (based of proper data what the ancients used)
inorganic_stone_genesis.txt(827,17): [REACTION_CLASS:EDGEDWEAPONROCK] -limestone
inorganic_stone_genesis.txt(1058,18): [REACTION_CLASS:EDGEDWEAPONROCK] -obsidian, ultra 20 000 edge
inorganic_stone_genesis.txt(1215,17): [REACTION_CLASS:EDGEDWEAPONROCK] -basalt
inorganic_stone_genesis.txt(1272,17): [REACTION_CLASS:EDGEDWEAPONROCK] -chert
inorganic_stone_genesis.txt(1290,17): [REACTION_CLASS:EDGEDWEAPONROCK] -flint the high-quality chert
inorganic_stone_genesis.txt(1395,17): [REACTION_CLASS:EDGEDWEAPONROCK] -dacite
inorganic_stone_genesis.txt(1434,17): [REACTION_CLASS:EDGEDWEAPONROCK] -elvan greenstone
inorganic_stone_genesis.txt(1518,17): [REACTION_CLASS:EDGEDWEAPONROCK] -greenstone
inorganic_stone_genesis.txt(1651,17): [REACTION_CLASS:EDGEDWEAPONROCK] -mudstone
inorganic_stone_genesis.txt(1670,17): [REACTION_CLASS:EDGEDWEAPONROCK] -argillite
inorganic_stone_genesis.txt(1684,17): [REACTION_CLASS:EDGEDWEAPONROCK] -marlstone
inorganic_stone_genesis.txt(1834,17): [REACTION_CLASS:EDGEDWEAPONROCK] -rhyolite
inorganic_stone_genesis.txt(1887,17): [REACTION_CLASS:EDGEDWEAPONROCK] -f.siltstone
inorganic_stone_genesis.txt(1901,17): [REACTION_CLASS:EDGEDWEAPONROCK] -f.mudstone
inorganic_stone_genesis.txt(1911,17): [REACTION_CLASS:EDGEDWEAPONROCK] -schist
inorganic_stone_genesis.txt(1980,17): [REACTION_CLASS:EDGEDWEAPONROCK] -slate
inorganic_stone_genesis.txt(2065,17): [REACTION_CLASS:EDGEDWEAPONROCK] -quartzite
inorganic_stone_layer.txt(27,17): [REACTION_CLASS:EDGEDWEAPONROCK] -sandstone
inorganic_stone_layer.txt(37,17): [REACTION_CLASS:EDGEDWEAPONROCK] -siltstone
inorganic_stone_layer.txt(53,17): [REACTION_CLASS:EDGEDWEAPONROCK] -shale
-----------------
2014-09-05:
- updated to DF .11
- leaf, bud, fruit, flower, mushroom mat templates bulk-replaced
- added Black Diorite, it is a good dark stone for statues and rock pots. Very hard stone, difficult to work. Occurs in diorite.
- cobaltite is back as a weapon and armor metal. Should be relatively rare.
- a few more dwarven sounds and thoughts, for adventurer fun & realism. *burp*
- moose are grazers again, earlier they were war-trainable non-grazers.