Is there a way to use this with the Lazy Newb Pack?
No, everything is customized, LNP would break tiles/graphics/other things. Why would you want to? If you want some customization, I can tell you how.
I appreciate the insane response time, and the offer, but I was really leaning more on the lazy part than the knowing. I assume all the stuff in the options of LNP can be modded in the raws? For me, it really boils down to population caps (children, mostly) and aquifers.
Since I have you here, Deon, are there any plans to expand your mod like the Masterwork one (or merge the two)? I absolutely love the work you do (I mostly play adventure), but I like some of the ideas that Meph has in his/her mod for DF Mode. For example, making all clothing have an armor value really alleviates one of the most irritating things in the game (decaying clothing). Also, armored pets sounds pretty cool. I'll be honest, I've only actually read about the things that the Masterwork mod has; yours is the only one I've used (again, adventuring rules). Occasionally though, I get that itch to build a fortress (and pillage it with my adventurer later, lol), and a lot of the Masterwork reactions look cool.
I hope I'm not out of line in asking or bringing any of this up.
All those settings are in init files, not raws.
It's kinda funny how you want to merge Genesis and Masterwork, because Masterwork started with Genesis + a few other mods, it was one of the first things Meph merged in ^^.
Question Deon - is there meant to be "special" adv. world gen profiles?
You could TRY to increase the amount of semi/megabeasts for more fun, but they are already quite high because I've customized them, and you may end with dead worlds. Just play on medium-to-big maps to have enough stuff to do (usually medium is more than enough for a hundred of adventurers
).
Neglected? If I remember correctly the ctrl+a attacks were pretty fleshed out.
Yeah just checked. Although the crafting and such isnt tht great, having different attacks is nice. Although they are kind of easy to do.
He meant that Meph could not care less about adventure mode, he just merged some stuff in and left it as it is. He's considering this game to be RTS more than roguelike, and I can understand him. I, on the other hand, adore adventure mode and find it immensively cute, so I always spend time trying to make it funnier, balancing encounter rates, addings sounds for animals, tweaking crafting to fit the new advfort et cetera.