5.13
Buildings:
- New coating vat building, use it to coat your weapons/ammo in poisons (wax worker skill). Alchemical still is useless until the next update (should be save compatible).
Materials:
- Iron-bearing ores now do not yield iron 100% of the time, only siderite is 100% iron and limonite is 90%, other ores yield less.
- New metal: titanite. Steel-grade, but lighter and sharper than steel and occurs naturally.
- New mineral: anatase. A 80% ore of titanite.
- Ilmenite yields 50% iron and 30% titanite.
- Meteoric iron is gone. Meteorite ore yields 100% titanite.
- Rutile is more frequent and can be used for glazing.
- Rutile yields 25% titanite.
Entities:
- A proper fix has been applied, other races can use leather properly too.
Plants:
- Underground plants are reworked, there are more edible plants now and there're dyes for every color.
- New poisons: fly-agaric and bloodboil poisons.
Adventure mode:
- Added custom adventure mode classes: barbarian, magician, necromancer and vagabond with starting abilities.
- Added ability to sew waterskins from leather.
- Added ability to create bitterroot, bloodboil, fly-agaric and shadowleaf poisons. Requires an empty waterskin.
- You can coat your weapons in poison. You can use multiple poisons for better effect.
Creatures:
- New cavern creature: crystal lizard. It's domestic and it can be butchered for crystal glass gems.
- Added missing graphics for chaos witch and iron titan.
- Fixed subterranean creature graphics.
- Added crawling stumps to wetland, they are weaker versions of treants.
- Added saprolings to forests and thallids to swamps, they are half-sentient plant-shroom hybrids.
I haven't added new alchemy and arena reactions, but I've added placeholders for them, so the fortress started in 5.13 should be save compatible with the upcoming 5.14.
Here's the info on new plants values for the 1st and 2nd caverns:
Bitterroot: cooked brown dye bitterroot poison
Cave wheat: - cave beer cave flour
Dimple cup: raw+cooked - mblue dye
Fly-agaric: - - red dye fly-agaric poison
Gnome moss: - gnomebrew green dye
Plump helmet: raw+cooked plump helmet wine purple dye
Shadowleaf: - - black dye shadowleaf poison oil/soap
Silkweed: - mountain ale white dye thread
Sweet pod: raw+cooked warden rum sparkling sugar
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Blood boil: cooked blood wine - bloodboil poison
Glowberry: raw+cooked - golden dye
Glowstring: - - aqua dye thread
Mossberry : raw+cooked mossberry wine emerald dye
Purple stalk: cooked warden liquor royal dye