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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 333359 times)

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #525 on: January 12, 2013, 11:39:53 am »

5.13
Buildings:
- New coating vat building, use it to coat your weapons/ammo in poisons (wax worker skill). Alchemical still is useless until the next update (should be save compatible).
Materials:
- Iron-bearing ores now do not yield iron 100% of the time, only siderite is 100% iron and limonite is 90%, other ores yield less.
- New metal: titanite. Steel-grade, but lighter and sharper than steel and occurs naturally.
- New mineral: anatase. A 80% ore of titanite.
- Ilmenite yields 50% iron and 30% titanite.
- Meteoric iron is gone. Meteorite ore yields 100% titanite.
- Rutile is more frequent and can be used for glazing.
- Rutile yields 25% titanite.
Entities:
- A proper fix has been applied, other races can use leather properly too.
Plants:
- Underground plants are reworked, there are more edible plants now and there're dyes for every color.
- New poisons: fly-agaric and bloodboil poisons.
Adventure mode:
- Added custom adventure mode classes: barbarian, magician, necromancer and vagabond with starting abilities.
- Added ability to sew waterskins from leather.
- Added ability to create bitterroot, bloodboil, fly-agaric and shadowleaf poisons. Requires an empty waterskin.
- You can coat your weapons in poison. You can use multiple poisons for better effect.
Creatures:
- New cavern creature: crystal lizard. It's domestic and it can be butchered for crystal glass gems.
- Added missing graphics for chaos witch and iron titan.
- Fixed subterranean creature graphics.
- Added crawling stumps to wetland, they are weaker versions of treants.
- Added saprolings to forests and thallids to swamps, they are half-sentient plant-shroom hybrids.



I haven't added new alchemy and arena reactions, but I've added placeholders for them, so the fortress started in 5.13 should be save compatible with the upcoming 5.14.

Here's the info on new plants values for the 1st and 2nd caverns:

Code: [Select]
Bitterroot: cooked brown dye bitterroot poison
Cave wheat: - cave beer cave flour
Dimple cup: raw+cooked - mblue dye
Fly-agaric: - - red dye fly-agaric poison
Gnome moss: - gnomebrew green dye
Plump helmet: raw+cooked plump helmet wine purple dye
Shadowleaf: - - black dye shadowleaf poison oil/soap
Silkweed: - mountain ale white dye thread
Sweet pod: raw+cooked warden rum sparkling sugar

=====

Blood boil: cooked blood wine - bloodboil poison
Glowberry: raw+cooked - golden dye
Glowstring: - - aqua dye thread
Mossberry : raw+cooked mossberry wine emerald dye
Purple stalk: cooked warden liquor royal dye
« Last Edit: January 12, 2013, 11:47:01 am by Deon »
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Alkhemia

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #526 on: January 12, 2013, 05:18:04 pm »

been playing dark soul's? Also sexy time to play some DF.
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sackhead

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #527 on: January 13, 2013, 02:58:39 am »

nice update, i like the new graphics.
1 bug i noticed on the embark screen baby crystal lizards asr called "monitor lizard hatchings"
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #528 on: January 13, 2013, 03:51:33 am »

been playing dark soul's? Also sexy time to play some DF.
Yep! Expect to see more swamp annoying monsters next update :P.

Thanks, easy to fix. I obviously used monitors as a base and forgot to rename that :p. I will fix that ASAP.
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Meph

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #529 on: January 13, 2013, 05:17:02 am »

Dark Souls... I do have it here, but its the worst console-to-pc port that I have ever seen. I would love that game, but its unplayable with mouse/keyboard. Espcially since you cant really change anything on it, and all the ingame tutorials are for a controler, "Press A", and then its acually "x" on the keyboard... argh.

So, done with derailing, back to Genesis. ... well, now that I think of it: Saprolings and Thallids ? Sounds like good old MtG to me ;) Fallen Empires...
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #530 on: January 13, 2013, 08:12:23 am »

It is fully playable, get DSfix and MouseFix, and voila! Runs better than most platformers.
And there are mods which change the button pictures too.

darksouls.nexusmods.com
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #531 on: January 13, 2013, 09:09:19 am »

Okay, next version adv. mode won't be so easy, you will have to butcher spiders, scorpions and the like to get animal poison.

It means more ways to get poison for fortress mode too, though, which is good.

I also plan to add more poisonous enemies, which is both good and bad, it depends.
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Putnam

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #532 on: January 13, 2013, 08:45:18 pm »

Only four classes? Pfah :P

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #533 on: January 13, 2013, 09:15:43 pm »

Good enough. I will make you to learn everything soon.
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jakeread1

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #534 on: January 14, 2013, 01:02:06 am »

For some reason I cant move when I'm in smoke in adventure mode and neither can the NPCs. Any idea why that is?
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Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #535 on: January 14, 2013, 06:00:04 am »

For some reason I cant move when I'm in smoke in adventure mode and neither can the NPCs. Any idea why that is?
It means you are on fire, you have to skip turns while your character freaks out, it's a common df behavior.
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GloriousImp

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #536 on: January 14, 2013, 06:01:32 pm »

Where's the 5.13 Phoebus download?
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lwCoyote

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #537 on: January 14, 2013, 06:32:50 pm »

Mr Deon Sir!

Having never tried updating any version of DF from one version to another, what would be the way to tackle updating from genesis 5.12 to 5.13?

Also, can I post the link to my Genesis Reborn LP here? I'm not as good as Revocane, but still not bad =) ish!
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This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.

Deon

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #538 on: January 14, 2013, 08:16:30 pm »

Please do, I love watching let's plays. Also don't update your save, there's new stuff which is not save-compatible. If you really want to, replace /raw/ folder in your /data/save/region*/ folder with the /raw/ from the folder root of the game. But make a backup of the save first.

Where's the 5.13 Phoebus download?
I haven't made Phoebus version yet.
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lwCoyote

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Re: ۩۩۩ GENESIS Reborn ۩۩۩ [5.13] - adventure mode classes
« Reply #539 on: January 14, 2013, 08:25:01 pm »

Please do, I love watching let's plays. Also don't update your save, there's new stuff which is not save-compatible. If you really want to, replace /raw/ folder in your /data/save/region*/ folder with the /raw/ from the folder root of the game. But make a backup of the save first.

Alright, I'll continue with 5.12 and do a later-version sometime in the future.

Thanks for the encouragement and linking-permission!

Archives: Duskearth - a Dwarf Fortress LP is currently up to two episodes, as I just started posting it this past friday. I aim to upload new episodes  M-W-F.
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Quote
This is an exceptional obsidian statue of Daral Darkscab.
The item is an exceptionally designed image of Daral Darkscab the dwarf and a slag bar (massive) in obsidian by Ksoth Lolorumril. Daral Darkscab is raising the slag bar (massive). The artwork relates to the masterful slag bar (massive) created by the dwarf Daral Darkscab for the Corridor of Matyrs at Monstergores in the late spring of 312.

I'm so glad my masons have chosen to memorialize the really important events.
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