Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 [21] 22 23 ... 108

Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 333180 times)

Slax

  • Bay Watcher
    • View Profile
Re: [MOD] GENESIS [5.6] - DFHack, Steam engines, Caverns, Axebows...
« Reply #300 on: November 10, 2012, 07:04:22 pm »

Too bad the mushroom dwarf caste turned into slackers. They were my favorite way back when they had super healing.
Guess it fits the name better though. :P
Logged

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: [MOD] GENESIS [5.6] - DFHack, Steam engines, Caverns, Axebows...
« Reply #301 on: November 10, 2012, 09:56:22 pm »

oh sweet now I don't have to deal with porting Dfhack over to the next genesis... just the scripts and dfusion.
speaking of which deon you might want to include this...
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [MOD] GENESIS [5.6] - DFHack, Steam engines, Caverns, Axebows...
« Reply #302 on: November 11, 2012, 03:23:44 am »

Is it what I think? Does it allow you to force companions to equip items? If so, I love you!

I will probably need some help setting it up, but I will try to do it myself to learn it.

Also, success! I will release a small update soon before I go to work, with poisons.

Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: [MOD] GENESIS [5.6] - DFHack, Steam engines, Caverns, Axebows...
« Reply #303 on: November 11, 2012, 03:50:41 am »

Holy hell, Rumrusher, I love you.

People, with the plugin Rumrusher gave me you can order companions to wait/follow, equip and drop certain items etc. It is freaking amazing. I am going to work on adventure mode crafting right now to make adv. mode more epic.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

5.7
General
- Multiple dfhack functions are enabled by default.
- FPS-improving tweaks of DFhack are enabled.
- Base FPS limit is set to 200 to increase settling speed.
Dwarf mode
- You can quicksave with Ctrl-Alt-S.
- You can shoot siege engines at defined rectangles and load custom objects (blocks, bins, anything).
- Press Alt-A while selecting siege engine to enter advanced menu.
- You can use Alt-Shift-N/R/T/Q in the unit list to sort units by name/arrival wave/profession/squad position.
- You can press "l" in the unit list to assign jobs Dwarf-Therapist style within the game.
- When assigning units to squad, squad-less units are colored differently from those already in squad.
- New building: alchemical still.
- New plant: bitterroot.
- Bitterroot and shadowleaf have poisonous extracts.
- Shadowleaf poison reduces skills and slows down greatly.
- Bitterroot poison paralyses.
- You can coat weapons, bolts and arrows with bitterroot and shadowleaf poisons in alchemical still.
Adventure mode
- Fixed adventure mode chitin tanning.
- Added leatherworking. You can now use all those tanned hides to use (armor, clothes, backpacks).
- Added transmutation mechanic.
- Craft horadric cube from any gem you find.
- Use horadric cube to transmute weapons/armor into bars (consumes gems as catalyst).
- Use bars to create weapons (consumes gems as catalyst).
- Press Alt-C to give orders to companions.
- You can order companions to drop everything they wear/wield.
- You can order companions to pick up/equip items from the tile they are standind on.
- You can order your companions to walk to a specific tile.
- You can order your companions to wait. They become immobile until you order them to follow.
- You can make your companions to leave you.
« Last Edit: November 11, 2012, 05:51:21 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

And here's a little how-to so you don't get lost. I've added it to the first post too.

Quote
Dwarf mode:
[Ctrl-Alt-S] Quicksave.
[Alt-Shift-N/R/T/Q] In unit screen, sorting by name/migration wave/profession/squad.
[l] (lowercase L) in unit list, mass-assigning and group-assigning jobs in one table.
[Alt-A] While "q" over a siege engine, activating advanced menu which allows to target specific area and load custom objects into catapults.
[Alt-R] While assigning rooms, browse other rooms owned by the same dwarf.

Adventure mode:
[Alt-C] Open companion order menu, you can order them to drop equipped items, equip items from the ground, move, wait, follow, leave etc.

STEAM ENGINE: it's a workshop you have to build over "stairs down" tile leading to water. By powering it with fuel you can get power. The output tiles are those which look like gears (*), connect axles to them. Note that you can only connect the workshop to get power only AFTER you build it.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile

here's "Get in" which works if you're already riding a minecart and have the Xpointer on top of the yourself
shove this code in the order list
Code: [Select]
{name="Get in",f=function (unit_list,pos)
    if not CheckCursor(pos) then
        return false
    end
adv=df.global.world.units.active[0]
item=getItemAtPos(getxyz())
print(item.id)
    for k,v in pairs(unit_list) do
v.riding_item_id=item.id
ref=df.general_ref_unit_riderst:new()
ref.unit_id=v.id
item.itemrefs:insert("#",ref)
end
return true
end},
shove this any where near the other loose functions
Code: [Select]
function getItemAtPos(x,y,z) -- gets the item index @ x,y,z coord
        --local x,y,z=getxyz() --get 'X' coords
        local vector=df.global.world.items.all -- load all items
        for i = 0, #vector-1 do -- look into all items offsets
                local curpos=vector[i].pos --get its coordinates
                local cx=curpos.x
                local cy=curpos.y
                local cz=curpos.z
                if cx==x and cy==y and cz==z then --compare them
                        return vector[i] --return index
                end
        end
        --print("item not found!")
        return nil
       
end
function getxyz() -- this will return pointers x,y and z coordinates.
        local x=df.global.cursor.x
        local y=df.global.cursor.y
        local z=df.global.cursor.z     
        return x,y,z -- return the coords
end

and now you can order companions to ride shotgun on your cart.
though you might end up having them all killed if you don't learn proper driving.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

This is amazing. Thank you :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Raul

  • Bay Watcher
  • El Psy Kongroo
    • View Profile

This new version sounds amazing! The companion order menu sure seems incredible, but is there a way to make companions automatically pick up and equip upgrades to their weapons/armor?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

It's a bit of a chore right now, but much better than nothing (and bodyswap).

Rumrusher, could you add an option to make companions to drop what they HOLD only? So they don't drop armor when they swap weapons/shields.
« Last Edit: November 11, 2012, 06:20:27 am by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Raul

  • Bay Watcher
  • El Psy Kongroo
    • View Profile

Oh yeah, it certainly is much better than bodyswap, no doubt about that! I would also like to thank Rumrusher for this plugin, never heard about it before!
Logged

CaptainArchmage

  • Bay Watcher
  • Profile Pic has Changed! Sorry for the Delay.
    • View Profile

Do you know if there's a way to merge updates with a previous version of Genesis? That is to add the new features (except extra civilisations) to an already in-progress game.
Logged
Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile

Oh yeah, it certainly is much better than bodyswap, no doubt about that! I would also like to thank Rumrusher for this plugin, never heard about it before!
you mean bodyswap the code anga made? oh uhh yeah thank warmist/darius for the companion-order plugin I just made a few(the other 2 are kinda "cheaty" due to one is full revive and the other is give companions max stats though full revive a blessing since the one I just posted will most likely murder your companions if you push to much.) addons to it... also I think there was a better bodyswap function before anga made his that I have that allows you to switch to any one you want. I'll just drop the code for any one to use since I think dfusion doesn't come with it.
« Last Edit: November 11, 2012, 09:04:42 am by Rumrusher »
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

  I just don't want players to resort to bodyswapping to dquip companions. So can you help me woth "drop what they hold only" script?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

crazz2323

  • Bay Watcher
    • View Profile

Ok, I am confused here... I want the latest and greatest Genesis for Dwarf Fortress.. is it this? I also saw a Genesis 11c version ... What is the latest Genesis that mods the latest version of Dwarf Fortress?
Logged
Pages: 1 ... 19 20 [21] 22 23 ... 108