And here we go, the illithids are back! Well, not really, but a race close to them and fitting the theme of this mod.
5.1
- Removed pig tails.
- Added milkweed.
- Added hand axes, a smaller axe still good for chopping trees.
- "Fiber" from clothing is removed, it's now "cotton shirt" instead of "cotton fiber shirt". I can do nothing with the extra space inbetween, sorry.
- Adjusted triggers for hostile and trading races properly.
- Added a new skulking race: bandits. They wear leather armor and use metal weapons.
- Added a new race, a spiritual successor of the former illithids: Voidwalkers. Evil creatures from the void, they inhabit evil lands.
- Split voidwalkers into 6 castes: banshee, mindflayer, shadowlord, slender, voidmaster, wight. All voidwalkers are resistant to weapons, use moonsilver to fight them.
- Goblins are no longer from EVIL biomes. Evil biomes are the Other World creeping into the creation, and goblins belong to the creation. Goblins are savage instead.
- New evil biome creature: a corruptor, a beholder-like one-eyed monster.
I've also added triggers required to meet a race or get a siege to the first post.
Current racial triggers:
Neutral
- Dalesmen: castle builders and townsfolk, a good source of income and protection. Trigger: 20 dwarves.
- Dherim: desert-dwelling slavers, they will bring you curious goods and all possible animals from their menagerie. Trigger: 10000☼ exported wealth.
- Dwarves: your own brothers and sisters, they will send you migrants and trade with you. Trigger: none.
- Nords: strong northern humans, they will trade you during harsh seasons and they love ale as much as dwarves do. Trigger: 20 dwarves.
- Sylvans: children of the forest, they will dislike you for cutting trees and trade a lot of cloth. Trigger: 5000☼ created wealth, 20 dwarves.
Hostile
- Bandits: outlaws, brigands and other filth who will try to become rich by plundering your stashes. Trigger: 2500☼ exported wealth. Siege: 20000☼ exported wealth.
- Goblins: vile barbarians and brigands, they will attack you in big numbers to loot and plunder. Trigger: 5000☼ created wealth, 20 dwarves. Siege: 80 dwarves.
- Fallen: undead creatures which want your lifeforce. Revenants, shamblers, liches and fallen footpads will siege you to gnaw on your bones. Trigger: 5000☼ created wealth, 20 dwarves. Siege: 100000☼ created wealth, 80 dwarves.
- Kensari: a race of nature-lowing hostile centaur raiders. They use good bows and they are large and strong. Trigger: 500☼ exported wealth, 50 dwarves. Siege: 2500☼ exported wealth, 80 dwarves.
- Ratkin: a cowardly race of rat-like beastmen who will try to steal your wealth. Trigger: 20 dwarves. Siege: 80 dwarves.
- Voidwalkers: a race from the other world, coming into the creation to turn it into their playground. They are resistant to weapons but weak to moonsilver. There are 5 castes: banshee, mindflayer, shadowlord, slender, voidmaster, wight. Trigger: 100000☼ created wealth, 80 dwarves. Siege: 300000☼ created wealth, 110 dwarves.